pepsalt
3e580138df
FIX #1622 , /time command will not allow time going backwards as rtsim cannot handle time regression, time given in seconds is treated as if it were seconds ahead of the next midnight
2022-11-10 17:06:53 +01:00
Eternalisime
f1b77e27fe
combat: lowered flee_health on roshwalr
2022-11-10 16:57:29 +01:00
Eternalisime
e1e78a914f
combat: added angle condition on shockwave
2022-11-10 14:24:06 +01:00
Eternalisime
918d5eb345
combat: added a unique kit to roshwalr
2022-11-10 13:53:12 +01:00
LunarEclipse
0e476cd3df
Merge branch 'lunareclipse/update-personal-information' into 'master'
...
Updated some of my personal info
See merge request veloren/veloren!3691
2022-11-09 00:33:52 +00:00
LunarEclipse
32abb59132
Updated some of my personal info
2022-11-08 23:06:32 +01:00
Samuel Keiffer
97f3fa56d3
Merge branch 'DaforLynx/event-music' into 'master'
...
Event music can use more than one event at a time. Added test for soundtracks.
See merge request veloren/veloren!3686
2022-11-07 22:39:25 +00:00
DaforLynx
b2b14e7ab4
Event music can use more than one event at a time. Added test for soundtracks.
2022-11-07 22:39:25 +00:00
Avi Weinstock
18657fdb66
Render train tracks to the shadow map.
2022-11-06 20:54:58 -05:00
Avi Weinstock
db251273ed
Apply shadow map shadows to train tracks.
2022-11-06 18:09:07 -05:00
holychowders
571b07d54a
Remove dt
and multiplication by 30.
2022-11-06 13:10:17 -06:00
Samuel Keiffer
72bffe0df8
Merge branch 'train-tracks' into 'master'
...
Train tracks
See merge request veloren/veloren!3679
2022-11-05 22:56:07 +00:00
Isse
aa846ddb31
Merge branch 'door-fixes' into 'master'
...
Doors now animate opening when entities are near them.
See merge request veloren/veloren!3683
2022-11-05 18:38:53 +00:00
Avi Weinstock
f5c1293e9f
Address review comments for MR 3679:
...
- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Joshua Barretto
b64ca9e698
Tweaked door opening, many entities push grass
2022-11-02 14:44:18 +00:00
Avi Weinstock
ff5acf18d7
Doors now animate opening when entities are near them.
2022-11-01 19:29:51 -04:00
Joshua Barretto
836d4e4427
Merge branch 'bats' into 'master'
...
bats
See merge request veloren/veloren!3681
2022-11-01 15:01:18 +00:00
flo
da65485228
bats
2022-11-01 15:01:18 +00:00
tygyh
abd2e0832f
Update swedish translations
2022-11-01 11:05:51 +01:00
Avi Weinstock
2242f7245d
Avoid placing site2 houses on paths (this affects worldgen even with train tracks disabled, since the paths are already there).
2022-10-31 14:55:13 -04:00
Avi Weinstock
f83afcd5a8
Make train tracks configurable as a worldgen feature. Fixes for clippy and fmt.
2022-10-29 14:50:52 -04:00
Avi Weinstock
372ffe45d7
Add command for debugging ways.
2022-10-29 14:32:48 -04:00
holychowders
641a5c4cda
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-29 13:21:27 -05:00
Joshua Barretto
1c1ff2189e
Merge branch 'zesterer/fxupscale' into 'master'
...
Fixed window scale reset bug
See merge request veloren/veloren!3675
2022-10-29 12:59:06 +00:00
Avi Weinstock
08a50afd9f
Mostly working train tracks.
2022-10-28 21:36:42 -04:00
Marcel
7cb701e469
Merge branch 'holychowders/dont_just_stand_there_when_attacked' into 'master'
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Flee if attacked even if attacker is not close.
See merge request veloren/veloren!3669
2022-10-28 21:31:49 +00:00
holychowders
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
holychowders
3f3f8605af
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-28 15:16:44 -05:00
holychowders
4426972057
Refer to the fully aware state of an agent as "alert".
2022-10-28 15:03:11 -05:00
Kuba 1001
92465bfe59
lang(pl_PL): update polish translations
2022-10-28 17:46:17 +02:00
Samuel Keiffer
dda62b998d
Merge branch 'sword' into 'master'
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Sword
See merge request veloren/veloren!3662
2022-10-28 01:01:07 +00:00
Sam
b090467f19
Changelog
2022-10-27 20:33:52 -04:00
Sam
7022350693
Sword AI now randomly rolls again
2022-10-27 20:07:11 -04:00
Sam
d60839010a
Rebase commit
2022-10-27 20:07:10 -04:00
Sam
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
a44c36432e
Fixed that equipping weapons by using them from hotbar would bypass equipping animation.
2022-10-27 20:07:09 -04:00
Sam
1782408676
Address UX issues of contextual abilities.
2022-10-27 20:07:08 -04:00
Sam
e1f76e0127
Fixed sword AI after contextualized sword abilities.
2022-10-27 20:07:08 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
07d273aa09
Removed unneccessary term in skill point cost calculation
2022-10-27 20:07:07 -04:00
Sam
172c9e0689
Fixed inability to use abilities while in a stance
2022-10-27 20:07:07 -04:00
Sam
273949369f
Fix unit tests
2022-10-27 20:07:06 -04:00
Sam
5674923a54
Changed exp/sp progression for sword skill tree
2022-10-27 20:07:06 -04:00
Sam
a21ce80daf
Tweaked sword component stats
2022-10-27 20:07:05 -04:00
Sam
38ce87d80b
Initial balance pass on sword ability stats
2022-10-27 20:07:05 -04:00
Sam
2e8ad96121
Stances now require a small amount of time to enter them
2022-10-27 20:07:05 -04:00
Sam
eb67cc2cf7
Reaching stance AI
2022-10-27 20:07:04 -04:00
Sam
9b4dcbfdde
Heavy stance AI
2022-10-27 20:07:04 -04:00
Sam
43a5a2a93a
Parrying stance AI
2022-10-27 20:07:03 -04:00