jiminycrick
04175bab09
Add skillbar stuff for 3rd skills
2020-10-14 12:50:32 -07:00
Imbris
308cca0dc9
Put server-cli specific settings in their own structure, serde_derive -> serde
2020-10-10 02:10:32 -04:00
Sam
47abf49751
Addressed comments
2020-09-29 20:48:23 -05:00
Sam
3d6c26a3c7
Fully separated sceptres from staves.
2020-09-29 19:48:12 -05:00
Monty Marz
13d9b814ab
separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
...
remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
Sam
1fbcf2be80
Fixed pipeline errors.
2020-09-21 17:40:19 -05:00
Sam
b4018e7d42
Made 3rd ability interruptible. Final balance tweaks.
2020-09-21 17:40:16 -05:00
Sam
a8e834e754
Initial implementation of spin attack for sword.
2020-09-21 17:38:54 -05:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Sam
9d2fe79a78
Changes to how critical hits function for melee attacks. Removed ability for explosions to crit. Velorite sceptre now functions as healing staff.
2020-08-21 19:36:20 +02:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
...
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
...
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Kevin Glasson
19c2bf1181
Add hotbar state persistence.
...
Persist the hotbar state to disk by writing it out to a `profile.ron`
situated next to the existing `settings.ron`. There are individual
profiles for every character on every server. On creation of a new
character the default hotbar state will be `[None; 10]` i.e. the hotbar
will be empty.
Resolves: https://gitlab.com/veloren/veloren/-/issues/577
2020-06-19 08:00:21 +08:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Pfauenauge
25a9d5bf2f
resolved comments
2020-04-12 21:45:19 +02:00
Imbris
f81f91162d
Basic hotbar functionality
2020-04-12 18:41:07 +02:00