Commit Graph

3473 Commits

Author SHA1 Message Date
Sam
0488b2fcd0 Adressed comments on energy and armor functions. 2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4 Derive str from Material, better deserialization 2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00
jshipsey
9034d0f25d comment addressing, cave tweaks 2021-06-07 11:01:46 +02:00
jshipsey
0e269b59d7 tooltip work 2021-06-07 11:01:32 +02:00
jshipsey
5fdb2ac01d migration 2021-06-07 11:01:04 +02:00
Snowram
29a38e6d4f Split tags into material class and material 2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4 Add material and armor class tags 2021-06-07 11:00:31 +02:00
jshipsey
7a573efab7 proper recipes, tanning racks, various fixes 2021-06-07 11:00:14 +02:00
jshipsey
754b60d810 crafting stations 2021-06-07 10:59:35 +02:00
jshipsey
74fbe9a123 cloth/metallic armor 2021-06-07 10:56:54 +02:00
Imbris
95bfcde6d1 Remove unused velocity field in the Hud and remove unused fields from
the image slider widget code
2021-06-07 02:49:35 -04:00
Monty
336d83fc49 new bgs 2021-06-06 19:30:37 +02:00
Marcel
521e1eacf3 Merge branch 'aweinstock/add-models-20210603' into 'master'
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.

See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
Marcel
45741b0dbd Merge branch 'hqurve/crafting-sorting2' into 'master'
Widened recipe list in crafting menu and added quality indicators to names in the list

See merge request veloren/veloren!2378
2021-06-06 15:55:11 +00:00
hqurve
39fc48ac17 Widened recipe list in crafting menu and added quality indicators to names in the list 2021-06-06 15:55:11 +00:00
Jonathan Berglin
38c0e02114 Extract 'create_unlock_skill_button' function from 'update' in diary.rs 2021-06-06 14:14:53 +00:00
Snowram
edfe713076 Cyclops, basilisk, air balloon offsets 2021-06-06 14:12:08 +02:00
Samuel Keiffer
85b8d4e7c0 Merge branch 'sam/yeti' into 'master'
Yeti Rework

See merge request veloren/veloren!2359
2021-06-05 23:15:20 +00:00
Snowram
864f230a3c Yeti combat anims 2021-06-06 00:17:23 +02:00
João Capucho
a148d4d01a
Fix scissor panics when window height is 1 2021-06-05 20:36:27 +01:00
Ben Wallis
7b8a398234 Merge branch 'xvar/title-screen-fps-cap' into 'master'
Added 60 FPS framerate cap for title/menu screens

See merge request veloren/veloren!2377
2021-06-05 14:00:57 +00:00
Ben Wallis
1a93e3d84f Added 60 FPS framerate cap for title/menu screens 2021-06-05 14:13:53 +01:00
Ben Wallis
e9a5fe1b4d Merge branch 'capucho/wgpu-outdated-swapchain' into 'master'
Rebuild swapchain on Outdate error

See merge request veloren/veloren!2376
2021-06-05 10:27:32 +00:00
Sam
93f90d514c Particles for ice spikes 2021-06-04 18:17:15 -05:00
Sam
81f7e690fd Snowball attack. 2021-06-04 18:17:15 -05:00
Sam
a82984b925 Added base ability set 2021-06-04 18:17:14 -05:00
João Capucho
b647cd35f1
Don't draw when window size is minimized 2021-06-04 23:37:33 +01:00
Ben Wallis
059dfd2602 Merge branch 'hqurve/fix-lootscrller' into 'master'
Fixed loot scroller collisions and cleaned up previous changes

See merge request veloren/veloren!2358
2021-06-04 20:00:18 +00:00
João Capucho
36c28af46d
Regenerate the swapchain if the frame is outdated 2021-06-04 20:37:39 +01:00
Sam
f066f844b6 Fmt and clippy from toolchain rebase. 2021-06-03 21:39:18 -05:00
jshipsey
ca43a0058a some animation 2021-06-03 21:39:17 -05:00
Sam
35876411cd Fixed tests 2021-06-03 21:39:16 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty. 2021-06-03 19:24:34 -04:00
Yusuf Bera Ertan
05cbaff682
build(nix): add new dependencies to nix build and dev env for wgpu 2021-06-04 00:08:02 +03:00
Imbris
6ffdad173d Switch to using block_on directly from futures-executor instead of the umbrella crate 2021-06-03 14:28:28 -04:00
Imbris
be5ee8e205 Properly calculate the necessary length of the index buffers for checks that ensure they are large enough 2021-06-03 00:45:11 -04:00
Imbris
7fd952e139 Remove stabilized or_patterns feature 2021-06-03 00:10:07 -04:00
Imbris
538677263b Enable since naga currently has issues translating our SPIRV -> metal 2021-06-03 00:10:07 -04:00
Imbris
2b8eaae572 Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code 2021-06-03 00:10:06 -04:00
Imbris
8db11cce37 Use expect to document potential panic when starting a new frame recording, fix clippy warning 2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd Address various TODOs introduced in wgpu transition 2021-06-03 00:10:06 -04:00
Imbris
8403e4c483 address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-06-03 00:10:06 -04:00
Joshua Yanovski
38d2d46165 Fix shadows for wgpu.
In the process, we also fix our n_e / f_e calculation to actually
compute plane intersections properly.
2021-06-03 00:10:06 -04:00
Avi Weinstock
a1326d0734 Address MR 2253 review comments. 2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90 Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it. 2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b Implement a Debug pipeline for hitboxes and pathfinding lines.
- Implements mesh generation for cylinders and lines.
    - Implements an Id-allocator so that clients can mutate positions efficiently.
    - Is split into pipeline and scene modules.
    - Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
99998b9870 Use profling to get spans from wgpu, update wpgu & its deps for various
fixes
2021-06-03 00:10:06 -04:00