Joshua Yanovski
1bfb816cab
Incorporating Pfau's figure color changes.
...
New eyes and new humanoid colors.
2020-08-20 04:39:36 +02:00
Joshua Yanovski
e2f5162e4f
World colors are all hotloadable.
...
They live in assets/world/style/colors.ron.
Only a small handful of hardcoed colors remain in World; they are either
part of the map, or difficult to disentangle from the rest of the
computation. Comments are made where appropriate.
2020-08-20 04:28:38 +02:00
Joshua Yanovski
d71003acda
Hotloading colors, part 1: colors in common.
...
Currently, this just entails humanoid colors. There are only three
colors not handled; the light emitter colors in
common/src/comp/inventory/item/tool.rs. These don't seem important
enough to me to warrant making hotloadable, at least not right now, but
if it's needed later we can always add them to the file.
2020-08-19 05:14:34 +02:00
Joshua Yanovski
548680276a
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-16 19:26:06 +02:00
Justin Shipsey
165c328517
fixed jump anim bug and non-attack bug for bipedlarge
2020-08-14 10:50:08 +00:00
Joshua Yanovski
862df3c997
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-13 05:52:56 +02:00
Joshua Barretto
75c1d44010
Merge branch 'zesterer/worldsim' into 'master'
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World simulation, generation, and pathfinding improvements (including castles and caves)
See merge request veloren/veloren!1282
2020-08-12 21:40:56 +00:00
Monty Marz
c1b07465cf
added grass sprites
2020-08-12 21:15:53 +01:00
Pfauenauge
ee83479748
drop gate parts
2020-08-12 21:15:53 +01:00
WelshPixie
568a3e375e
fixed sprite rotations
2020-08-12 21:15:52 +01:00
Joshua Yanovski
f51dfdeb44
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-12 20:19:04 +02:00
Monty Marz
fcdd875bff
UI fixes, assets update
2020-08-12 18:10:18 +00:00
Joshua Yanovski
0ed801d540
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-08-12 16:32:24 +02:00
Monty Marz
6789b7ae27
Add firework hues
2020-08-12 22:29:06 +08:00
Imbris
893da3622a
Merge branch 'scott-c/particles' into 'master'
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Particles
See merge request veloren/veloren!1156
2020-08-09 17:09:43 +00:00
nepo
bc1fabc41b
nepo/new bones
2020-08-08 22:37:50 +00:00
scott-c
803677f0fb
Add particle velocity and ability particle emitter
2020-08-08 19:25:00 +08:00
Monty Marz
28a8f847cc
timeout visuals, various small fixes and two new items
2020-08-08 01:15:58 +02:00
Monty Marz
1eb671e1a6
Update CHANGELOG.md, german locale
2020-08-08 01:15:58 +02:00
Joshua Yanovski
77a8c7c267
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-07 06:47:10 +02:00
nepo
cb65070aba
nepo/dullahan
2020-08-07 03:56:59 +00:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
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Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
Joshua Yanovski
be37acf287
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-08-03 05:49:27 +02:00
BottledByte
a167ee98ee
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
Joshua Yanovski
d4d4956e92
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-08-02 20:56:54 +02:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
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This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
jshipsey
bcc257f893
cleanup, last tweaks
2020-08-01 02:19:45 -04:00
jshipsey
aa3bdc42d7
arming the cyclops
2020-08-01 02:19:45 -04:00
Snowram
1421517f84
Add frog npc, tweak pig model
2020-08-01 02:19:45 -04:00
jshipsey
487131efb8
cyclops run anim
2020-08-01 02:19:45 -04:00
Snowram
990762ba76
Bonerattler tweaks
2020-08-01 02:19:45 -04:00
jshipsey
5d2be2240e
maneater and feed anim
2020-08-01 02:19:45 -04:00
Snowram
90d7485c38
Add troll, truffler and wendigo npcs
2020-08-01 02:19:45 -04:00
jshipsey
8991b60929
catoblepas, bonerattler, rabbit, improved anims
2020-08-01 02:19:44 -04:00
jshipsey
baf67f303e
new models, anim tweaks
2020-08-01 02:19:44 -04:00
Snowram
3524d644f5
Various changes to npcs animations
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- Improved dragon run with tilting
- New run animation for quadsmall, added tilting
2020-08-01 02:19:43 -04:00
Joshua Yanovski
30b1d2c642
Merge remote-tracking branch 'origin/sharp/small-fixes' into sharp/small-fixes
2020-07-27 13:16:58 +02:00
Monty Marz
31cfc05123
lots of things
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animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
Monty Marz
1377b369f6
more saturated pumpkins
2020-07-19 23:25:38 +02:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
jshipsey
62eb66173f
tweaks and fixes
2020-07-05 09:39:55 -04:00
Snowram
1b778ca191
Various small improvements to anims and models
2020-07-05 09:38:15 -04:00
jshipsey
ca9ae13527
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
2020-07-05 09:38:15 -04:00
jshipsey
e689de3c8a
better everything
2020-07-05 09:38:14 -04:00
Snowram
86b2272176
Salamander model fixes
2020-07-05 09:38:14 -04:00
jshipsey
9ef383ff03
simplify quadmed run, integrate dampener variable
2020-07-05 09:38:14 -04:00
Snowram
ce9cd29720
Add offset to quadmed legs + various fixes and improvements
2020-07-05 09:38:14 -04:00
jshipsey
94ab3665d5
pangolin and special pangolin variable
2020-07-05 09:38:14 -04:00