Commit Graph

86 Commits

Author SHA1 Message Date
Joshua Barretto
2c24ba7776 Fixed block-hopping, block-snapping, added interpolation to figures 2019-06-26 11:52:36 +01:00
Joshua Barretto
7a1359961c Removed block-hopping, fixed collisions 2019-06-26 11:52:36 +01:00
Joshua Barretto
285cf2f973 Added proper 3D collisions 2019-06-26 11:52:36 +01:00
timokoesters
f0e6e76423
Don't sync animations, just sync components used to construct them 2019-06-16 19:59:15 +02:00
jshipsey
8e019cdbec
lowered roll duration 2019-06-16 19:59:14 +02:00
jshipsey
0c534efddd
adjusted v-tilt, roll speed, run animation tempo 2019-06-16 19:59:13 +02:00
jshipsey
e066d98762
slight roll tweak, altered speeds in physics 2019-06-16 19:59:13 +02:00
timokoesters
ae081b8f67
Make roll timed 2019-06-16 19:59:13 +02:00
jshipsey
ecf0d9647c
added roll physics, improved anims for roll, glide, run, attached hands to torso 2019-06-16 19:59:12 +02:00
timokoesters
7deb3da1af
Add pub use phys:: and remove most pub mods 2019-06-16 19:59:12 +02:00
timokoesters
955c20fa61
Remove crun and cidle components and inputs 2019-06-16 19:57:04 +02:00
timokoesters
e2c81dd036
Fixes for .maybe() and animation 2019-06-16 19:57:04 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle 2019-06-16 19:57:04 +02:00
Cody
1f6c1188bc
Removes input sys, moves code to combat and phys 2019-06-16 19:57:03 +02:00
timokoesters
b947d78dac
Improve organization of controls 2019-06-16 19:57:03 +02:00
Louis Pearson
4cf13cc588 Integrate forces *after* velocity is applied 2019-06-04 12:14:10 -06:00
Louis Pearson
52764376ae Use constants and normalized move direction 2019-06-04 10:09:34 -06:00
Louis Pearson
82aabf242a Add a function for integrating forces 2019-06-04 09:42:31 -06:00
Louis Pearson
e2d96cc7e0 Add CollisionShape, move friction calculations to phys
Former-commit-id: 3723a8f74bc2854aaa98357e2d0b51a1668d9030
2019-06-04 07:57:12 -06:00
Louis Pearson
afc5199b63 Remove z < 0 hack
Former-commit-id: e0e4ad6e806189cd67ac626685ce9ed1456222f0
2019-06-04 07:55:49 -06:00
timokoesters
5c48330460 Fix moving after death (again)
Former-commit-id: 1c46fed1f5d9a74bcf926354b3b4efd442f5b5bc
2019-05-28 18:37:49 +02:00
Joshua Barretto
b48b9f0141 Attempted fix of deltatime bug
Former-commit-id: d287bbf541dd318a7034f1e3ad4d9a167ac3c344
2019-05-21 22:51:41 +01:00
Cody
6b09fd7c53 Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
timokoesters
bdf241bf24 Add TODO comment
Former-commit-id: fdc9e6d65d9d534e238a6ba2d1c2e66f194d975e
2019-05-11 21:48:05 +02:00
timokoesters
4ce1f9ee54 Temporary fix for falling into void
Former-commit-id: 8e3d9c0c34e897f13cc60d5968f390ed0107dd76
2019-05-11 21:38:05 +02:00
Joshua Barretto
94fd0b1a22 Fixed running animation, changed movement physics
Former-commit-id: 1b4c1f63701668074874aa6efc65f883f29e2cc1
2019-05-09 18:57:47 +01:00
Joshua Barretto
e6a40bbda2 Added jumping and Jump animation state
Former-commit-id: 6ae9f7e9c9fb2bc519a0ef2c1c8195376616ed4c
2019-05-09 18:57:47 +01:00
Joshua Barretto
9ebe3c3e6f Added a delta time cap to avoid missing important physics events
Former-commit-id: e9f14ddda0963537ae6593c2dacc6a877f88c824
2019-05-09 18:57:47 +01:00
Joshua Barretto
3cd48ba468 Added lz4 compression to networking
Former-commit-id: 7910c933f110d595da70552716b6e8f0eb7544a1
2019-05-09 18:57:47 +01:00
Forest Anderson
993388e56a Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
Joshua Barretto
0b0c71592c Fixed orientation issue
Former-commit-id: 9fdeadb4c9a9ff55cbdeccbbf97ac32b4e9f4226
2019-04-25 17:52:11 +01:00
Joshua Barretto
9105bf0811 Added better terrain collisions
Former-commit-id: 38de44654d8050260a19a1da6c40c0f701602f13
2019-04-25 17:52:11 +01:00
Joshua Barretto
f210de09df Added raycasting (needs testing) and basic character terrain collision
Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
2019-04-25 17:52:11 +01:00
Joshua Barretto
2c650f9cff Added basic agent AI
Former-commit-id: bb17edc8f2027c0c63c6a3ef0fc80c7a68c9aa05
2019-04-17 01:39:39 +01:00
Imbris
33b8922aa4 move/name velocity constant, rename move_vec, simplify cam rotate_by()
Former-commit-id: 0835a9e91bd0133922f5d4e9731b9f6b6b547a0b
2019-03-02 14:43:51 -05:00
Imberflur
6f5f80f749 add player movement with basic physics ecs system
Former-commit-id: f2e151971a42b25bfd1971311f5a06535a577007
2019-03-01 22:48:30 -05:00