Commit Graph

11445 Commits

Author SHA1 Message Date
Christof Petig
96c5d17460 Address xmac's comments and prepare for parallelization 2022-03-21 23:35:08 +01:00
Marcel
c23e96f979 Merge branch 'christof/shredded_economy2' into 'master'
move the economy tick into Economy

See merge request veloren/veloren!3283
2022-03-21 22:30:25 +00:00
Marcel
d7c80bca38 Merge branch 'drabard/fix_covered_tutorial_button' into 'master'
Fixed Tutorial HUD being covered up by other HUD elements. (Issue #1505)

See merge request veloren/veloren!3291
2022-03-20 22:19:19 +00:00
Andrzej Drabarek
fa5555a348 Fixed Tutorial HUD being covered up by other HUD elements. 2022-03-20 19:05:10 +01:00
Ben Wallis
a8601bc76e Merge branch 'blood_particle_fix' into 'master'
Fixed blood particles showing on projectile hit for bodies not supposed to bleed from gameplay perspective

See merge request veloren/veloren!3290
2022-03-20 15:45:50 +00:00
Mehmet-dev
903e216d32 fixing blood particles on bodies not supposed to bleed from gameplay perspective 2022-03-20 15:45:50 +00:00
holychowders
a88d8ada0f Comment out unused awareness increment/decrement calls and un-nest conditional for early return. 2022-03-19 12:02:29 -05:00
holychowders
30af95942a .gitignore: Ignore .vim, not just .vi files. 2022-03-19 11:46:42 -05:00
Ben Wallis
554bd9eb47 Merge branch 'james/reload-chunks-command' into 'master'
Add chunk reload command (admin only)

See merge request veloren/veloren!3284
2022-03-19 08:43:38 +00:00
James Melkonian
8c06dc9a5c Add chunk reload command (admin only) 2022-03-19 08:43:38 +00:00
Christof Petig
ef6cee891f move the economy tick into Economy
This prepares for a parallel processing as it centralizes access to the surrounding index
2022-03-19 09:39:56 +01:00
Marcel
aa244b23c4 Merge branch 'Melonai/apply_mount_offset_to_weapon_trails' into 'master'
Apply mount transform position to weapon trails

Closes #1489

See merge request veloren/veloren!3279
2022-03-15 21:24:49 +00:00
Imbris
1ff8fffa1d Merge branch 'olexorus/2021_cleanup' into 'master'
Simplifications made possible by the 2021 Edition

Closes #1447

See merge request veloren/veloren!3277
2022-03-15 21:05:53 +00:00
Mel
0ba3a806c0 Apply mount transform position to weapon trails 2022-03-15 21:47:17 +01:00
Marcel
1b8662968c Merge branch 'DaforLynx/small-sound-fixes' into 'master'
Small sound fixes

See merge request veloren/veloren!3276
2022-03-15 16:23:10 +00:00
DaforLynx
e936a27d40 Small sound fixes 2022-03-15 16:23:10 +00:00
Olexorus
2212c3d70c Remove borrow-checker appeasing code that's no longer necessary in Rust 2021 2022-03-15 16:49:03 +01:00
Olexorus
cf66eccb75 Use Rust 2021 postfix .into_iter() 2022-03-15 16:34:56 +01:00
Samuel Keiffer
998b1deb15 Merge branch 'manuel2258/npc_chasing_utility' into 'master'
Impl #1357: Agent chasing utility

See merge request veloren/veloren!3243
2022-03-14 17:59:05 +00:00
Manuel Schmidbauer
0037518472 Impl #1357: Agent chase abort
- Adds util funcs to calculate benefit of continue pursue vs letting
target escape
- Hooks util funcs into agent's hostile tree
2022-03-14 18:06:57 +01:00
Imbris
9a3b5d3ec8 Merge branch 'imbris/fix-optional-command-parsing' into 'master'
Don't consume command args that fail parsing, so that optional args are properly skipped.

See merge request veloren/veloren!3274
2022-03-13 21:59:01 +00:00
Imbris
06b605a8d0 Add note on reasoning in optional argument parsing behavior 2022-03-13 16:03:29 -04:00
Imbris
008e9051f7 Don't consume command args that fail parsing, so that optional args are properly skipped. 2022-03-13 15:41:37 -04:00
Imbris
bcd4a81174 Merge branch 'galaipa/add-basque' into 'master'
Add initial Basque language translation

See merge request veloren/veloren!3220
2022-03-13 18:37:50 +00:00
Imbris
6d101419c7 Merge branch 'imbris/small-fixed' into 'master'
Small logging filter directives refactor including removing: "ignoring ``: invalid...

See merge request veloren/veloren!3271
2022-03-13 16:37:45 +00:00
Treeco
be9a41547d Merge branch 'DaforLynx/town-music-returned' into 'master'
Reinstate town music.

See merge request veloren/veloren!3272
2022-03-13 11:18:32 +00:00
DaforLynx
ff624dd6e9 Reinstate town music. 2022-03-13 11:18:32 +00:00
Justin Shipsey
8072c9db3b Merge branch 'DaforLynx/louder-rivers' into 'master'
Loud rivers

See merge request veloren/veloren!3254
2022-03-13 07:47:23 +00:00
DaforLynx
7b6f424bb0 Loud rivers 2022-03-13 07:47:23 +00:00
Imbris
e00cd7685b Small logging filter directives refactor including removing: "ignoring ``: invalid filter directive"message that always appeared when using RUST_LOG env var 2022-03-13 01:37:52 -05:00
Samuel Keiffer
1ecd4a80a0 Merge branch 'DaforLynx/fix-movement-sfx' into 'master'
Fix swim sfx, fix glider sfx, add glide sfx

See merge request veloren/veloren!3269
2022-03-13 05:44:07 +00:00
DaforLynx
123fee2707 Fix swim sfx, fix glider sfx, add glide sfx 2022-03-13 05:44:07 +00:00
Samuel Keiffer
c5365c850a Merge branch 'isse/primitive-fixes' into 'master'
Primitive fixes

See merge request veloren/veloren!3260
2022-03-13 03:34:49 +00:00
Isidor Nielsen
7621a21560 Primitive fixes 2022-03-13 03:34:49 +00:00
holychowders
c6bc6b63ee Prevent enemy agents from reacting to sounds from too far away and remove an inconsequential distance check. 2022-03-12 18:13:02 -06:00
holychowders
cc808251e6 Make Enemy agents flee from dangerous sounds instead of follow. 2022-03-12 16:58:06 -06:00
holychowders
3ffb1a7706 Also restrict when Enemy agents respond to sounds and fix potential conditional bug. 2022-03-12 16:58:06 -06:00
holychowders
8d98ade15e Agent perception: Make handling of sounds and awareness more intuitive.
When a sound was received in `idle_tree()`, awareness would be
incremented, causing a call to `handle_elevated_awareness()`, which
handled sounds heard. Instead, just `handle_sounds()` when they are heard and
increment awareness as part of hearing them.

The code more straightforwardly shows the agent first hearing a sound and then
becoming more aware based on that.
2022-03-12 16:58:06 -06:00
holychowders
df91f665d7 Agent Perception: Restrict when idling agents respond to sounds.
- Prevent utterances and other sounds from causing undesired jitters and
  fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Joshua Barretto
5ee6278860 Merge branch 'tormod-spread-towns-out' into 'master'
Fix bug where chunks outside the map counted as occupied.

See merge request veloren/veloren!3268
2022-03-12 13:10:32 +00:00
Tormod G. Hellen
5f12163e54 Prevent towns being placed in the ocean just off the coast. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
5e3ef83195 Force incompatible sites further apart. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
afdb7fe9ea Increase quality of town placements. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
68072231dc Force towns further apart. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
031db61c1e Fix bug where chunks outside the map counted as occupied.
This prevented sites from being placed near the edge of the map.
2022-03-12 02:45:43 +01:00
Joshua Barretto
87b139d32b Merge branch 'isse/painter-spawn' into 'master'
Add entity spawn on painter

See merge request veloren/veloren!3265
2022-03-09 21:40:23 +00:00
Isidor Nielsen
e21f04d456 Add entity spawn on painter 2022-03-09 21:40:23 +00:00
Marcel
dfd1d3a2d9 Merge branch 'xMAC94x/client_lag' into 'master'
extra scope for plot

See merge request veloren/veloren!3266
2022-03-09 11:34:55 +00:00
Marcel Märtens
167e3321e1 put tracy in a seperate scope 2022-03-08 20:57:55 +01:00
Samuel Keiffer
a411db17bf Merge branch 'tygyh/Refactor-path_toward_target' into 'master'
Tygyh/refactor path toward target

See merge request veloren/veloren!3241
2022-03-08 16:43:37 +00:00