Commit Graph

1638 Commits

Author SHA1 Message Date
Corvella
6367a51fa3 Cheesing fixes mainly focused on bosses 2023-05-06 01:57:41 +00:00
Marcel Märtens
4be1e82ba9 update further dependencies 2023-05-04 23:42:05 +02:00
Marcel Märtens
27620e665b we need a new version of refinery that needs a new version of rusqlite, so update both 2023-05-04 20:53:00 +02:00
Marcel
ce4beff7fe Merge branch 'xMAC94x/update_deps' into 'master'
update veloren deps

See merge request veloren/veloren!3911
2023-05-04 18:28:59 +00:00
Marcel Märtens
054f4f9453 update veloren deps 2023-05-04 11:58:43 +02:00
Imbris
d29a1ec052 Switch back to 100 attempts for each site, optimization of
find_site_loc, and fix pre-existing bugs.

* In two spots, there were suspicious conversions between chunk positions
  / world positions that I removed. Everything, here should just be in
  chunk positions afaict!
* Optimized by skipping further checks if `in_suitable_loc` is false
  (main optimization (10x speedup for desert city site location finding
  attempts)) as well as only computing `in_suitable_loc` once (minor
  optimization).
2023-05-02 06:12:33 -04:00
Imbris
ddf9e0eaab Address review on !3888 2023-05-01 21:01:50 -04:00
Imbris
4becb2c616 Refactor iteration over cardinals for bridges to explicitly check for the cardinal direction instead of using specific indices, performance seems roughly the same. 2023-04-25 01:10:34 -04:00
Imbris
87f042eb45 Lower max attempts for site placement to 15 from 100, to save time in the case of sites that can't easily be placed 2023-04-22 00:13:51 -04:00
Imbris
d18100c87a Add a max cost parameter to the astar algorithm so that it will terminate as exausted if this limit is reached. This is used to optimize site pathfinding by exiting early from finding a novel path if we know it won't be used. 2023-04-21 23:16:24 -04:00
Imbris
ed94c1c1b6 Fix existing bug with all site route costs be computed as 0 2023-04-20 22:22:21 -04:00
Imbris
c0db1310be Fix bug 2023-04-20 21:53:59 -04:00
Imbris
c82e6cfc77 Cleanup, fmt, appease clippy 2023-04-20 21:53:59 -04:00
Imbris
c6f5e8dac2 Add more profiling spans to Server startup related things in order to
visualize where time is being spent. Make `Lod::from_world` use the same
rayon pool as other things during the server startup. Move parallel
iteration up out of structure_gen.par_iter in order to slightly optimize
Lod::from_world (saves a few hundred milliseconds on my machine)
2023-04-20 21:53:59 -04:00
Imbris
92a42ced18 Apply experimental astar2 changes to the original impl 2023-04-20 21:53:59 -04:00
Imbris
d1ca47da41 Remove astar node clustering related code 2023-04-20 21:53:59 -04:00
Imbris
81885fe8e5 Additional optimizations (such as avoiding calling find_path when we know we won't use the result or that it will fail), cleanup of excess notes and commented code, probably other misc optimizations 2023-04-20 21:53:59 -04:00
Imbris
1f5ebbd100 mess (server startup time related experimentation, in particular with
pathfinding between sites)
2023-04-20 21:53:59 -04:00
Imbris
ed4643e80b Add profiling spans for Server::new and World::generate 2023-04-20 21:53:59 -04:00
Sam
e819cd2309 Updated hashbrown, removed some to_owned calls in handling recently unequipped items 2023-04-19 18:43:40 -04:00
Isse
e4a6c67fb0 try to get at least one workshop in towns 2023-04-15 19:57:18 +02:00
Isse
9c30d2018d add bridge tile for better bridge pathfinding 2023-04-14 11:17:08 +02:00
Joshua Barretto
a835ce7e26 Better starting site choices 2023-04-13 18:32:21 +01:00
Joshua Barretto
d8702f128b Variable town sizes 2023-04-13 12:05:16 +01:00
Joshua Barretto
308ee2f674 Don't pessimise worldgen fast paths for rtsim resources 2023-04-09 19:25:58 +01:00
Joshua Barretto
efbab102a5 Make LoD towns glow 2023-04-09 19:25:58 +01:00
Joshua Barretto
70538dae66 Choose random plaza tile 2023-04-09 19:25:58 +01:00
Joshua Barretto
a7a08763f2 Gave NPCs names 2023-04-09 19:25:58 +01:00
Joshua Barretto
85c572f6e2 Better town layout 2023-04-09 19:25:57 +01:00
Joshua Barretto
06820dbf16 Better path distance check for site2 2023-04-09 19:25:57 +01:00
Joshua Barretto
c8d0443111 Clippy fixes 2023-04-09 19:25:57 +01:00
Joshua Barretto
2eaf3c7e92 Spawn dogs and cats in towns 2023-04-09 19:25:57 +01:00
Isse
71039b56e6 fix examples 2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702 Cleaning up 2023-04-09 19:25:55 +01:00
Isse
dda1be58d4 big birds! 2023-04-09 19:25:54 +01:00
Joshua Barretto
bb96e92362 Track almost all collectable sprites, added resource replenishment 2023-04-09 19:25:54 +01:00
Joshua Barretto
ac83cfc4a3 More interesting idle behaviours 2023-04-09 19:25:54 +01:00
Joshua Barretto
7e9474ab70 Overhauled rtsim2 pathfinding with TravelTo 2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a sync 2023-04-09 19:25:53 +01:00
IsseW
9be6c7b527 Pathing between sites. 2023-04-09 19:25:53 +01:00
IsseW
afd9ea5462 site pathing 2023-04-09 19:25:52 +01:00
Joshua Barretto
f40cfb4ac3 Made farmers sell food 2023-04-09 19:25:52 +01:00
IsseW
64c56f544d randomly walk around town 2023-04-09 19:25:52 +01:00
Joshua Barretto
c856f2625c Added rtsim sites 2023-04-09 19:25:51 +01:00
Joshua Barretto
c168ff2f9b Added rtsim saving, chunk resources, chunk resource depletion 2023-04-09 19:25:51 +01:00
Sam
7fab9d192b Add repair bench to desert and cliff towns. 2023-04-06 10:57:18 -04:00
Sam
c3f5bc13f1 Equipment can now be repaired at sprites in town. 2023-04-06 10:54:48 -04:00
Joshua Barretto
acec45b756 Initial implementation of starting site choice 2023-03-31 14:24:14 +01:00
Monty Marz
d1a7884ac8 Merge branch 'more_spot_things' into 'master'
grave models, spot fixes, sword overlay

See merge request veloren/veloren!3842
2023-03-31 02:57:39 +00:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00