Commit Graph

1143 Commits

Author SHA1 Message Date
Q-I-U
09028f3261 Add !health.is_dead() check to renderer 2021-10-24 22:28:23 +02:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Monty Marz
14ed73ec12 cavern sprites 2021-10-10 13:41:56 +01:00
Joshua Barretto
bfc55d7b17 More cavern details 2021-10-10 13:41:56 +01:00
Joshua Barretto
5c0026f4a7 Performance improvements for terrain watcher 2021-10-10 13:41:56 +01:00
Joshua Barretto
1cfad833c7 Added caverns, fixed chunk load performance issue 2021-10-10 13:41:56 +01:00
Snowram
3c2de422db Adds Xtilt to BirdLarge skeleton 2021-09-21 15:31:46 +02:00
jshipsey
1ad107f4a7 animation tweaks 2021-09-21 15:30:43 +02:00
anomaluridae
ff91da8b52 make the concepts of targets (under cursor), separate from interactable. interactable is what is (1) indicated visually in gui as able to interact, or (2) is an entity, or (3) is a block capable of Interaction. whereas a target is what occurs under the cursor, regardless of other state and input (such as different InputKind). targets are determined first, then other factors are cosidered to determine interactable. 2021-09-17 10:34:20 -07:00
juliancoffee
4e3fb87526 Adress review
- Rename Collider::get_radius to bounding_radius
- Check origin difference in CapsulePrism with EPSILON * 10.0 instead of
  magic 0.00001
- Add comments for closest_points, hardnened expression against NaNs
- Add comments to try_e2e_collision function, renamed to
  resolve_e2e_collision, make it return whether collision was triggered.
- Remove Collider::Box (it is Cylinder, which is subset of CapsulePrism
  with p0=p1=Vec2::zero())
2021-09-17 13:28:34 +03:00
juliancoffee
c069a3523d Fix beam offsets
- Introduce notion of min and max radius for Body instead of old
  `radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
juliancoffee
44962958d8 Adress feedback
- Rewrite 2 * PI to TAU
- Some comment formatting
2021-09-17 13:28:34 +03:00
juliancoffee
d86c9f2678 Remove body::Shape enum, make npc use CapsulePrism 2021-09-17 13:28:34 +03:00
juliancoffee
3b308a3f6f Add CapsulePrism collider variant
+ Add placeholder physics collision implementation as copy of cylinder
  Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
Joshua Barretto
4118835fb3 Fixed incorrect winding order for debug cylinder triangles 2021-09-13 18:15:12 +00:00
Imbris
a77f981b15 Disable visuals that block seeing camera clipping since they cause flickering, raise max zoom cap with camera, fix overflow issue 2021-09-10 12:16:55 -04:00
Joshua Barretto
c442822885 Capped camera distance without privilege 2021-09-08 13:17:22 +01:00
Joshua Barretto
c3a0a1b8b5 Made the camera go dark if in a filled block and not moderator 2021-09-08 12:37:15 +01:00
jshipsey
523a15e5cc more spots 2021-09-04 00:18:58 -04:00
Sam
44c3b0f153 Added attack hook event, attacks now cancel item use and sprite interaction. 2021-08-31 13:37:32 -04:00
Sam
513982ca43 Fixed compile error when importing sprite position. 2021-08-31 13:36:05 -04:00
jshipsey
3ddcde645f anim basics 2021-08-31 13:36:04 -04:00
Joshua Barretto
6f15233448 Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed 2021-08-31 13:31:52 +01:00
Monty Marz
13c15b3840 fix witch hut smoke 2021-08-30 12:03:13 +02:00
Joshua Barretto
8b8adcc1b8 More block particles, changes ore vein colour 2021-08-28 14:53:30 +01:00
Tavo Annus
6114cbbcf3 Fix skybox jumping 2021-08-10 14:01:09 +02:00
Tavo Annus
5c5f172667 Use old strategy for far distances 2021-08-10 14:00:59 +02:00
Tavo Annus
06b8ad62d3 Minor tweaks to clipping, style fixes 2021-08-10 14:00:51 +02:00
Tavo Annus
ad075b55c9 Allow trees to pass between character and camera for bigger distances 2021-08-10 14:00:42 +02:00
Tavo Annus
e834711293 Fix character being too close in menu 2021-08-10 14:00:34 +02:00
Tavo Annus
a7aa37f7f6 Fix camera shaking & Style fixes 2021-08-10 14:00:13 +02:00
Tavo Annus
42dab09249 Improve camera clipping 2021-08-10 13:59:41 +02:00
Samuel Keiffer
d5feca45c5 Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
Consolidate redundant stage sections

See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Sam
52ee598cf1 Consolidated Use into Action as well. 2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78 #1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action 2021-08-09 10:27:53 -04:00
Ludvig Böklin
ebf489984c Improve gliding
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Imbris
6cabd74871 Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option) 2021-08-01 18:50:38 -04:00
Imbris
b984bf006f Merge branch 'tygyh/Resolve-all-'#-allow(clippy--match_single_binding)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::match_single_binding)]' error supressions

See merge request veloren/veloren!2674
2021-07-25 17:24:22 +00:00
Joshua Barretto
37077b5703 Merge branch 'Resolve-unused-clippy-supressions' into 'master'
Resolve unused clippy supressions

See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
c79975dc5d Resolve all '#[allow(clippy::match_single_binding)]' error supressions 2021-07-24 22:11:50 +02:00
Dr. Dystopia
70d0840e96 Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions 2021-07-24 20:14:26 +02:00
Dr. Dystopia
1ac3d1b761 Resolve unused '#[allow(clippy::same_item_push)]' error supressions 2021-07-24 20:08:08 +02:00
Joshua Barretto
6dfa233cc4 Fixed bad non-humanoid lantern offset 2021-07-24 15:05:36 +01:00
Imbris
3e6fd0ee1d Setup animation mount points for quadruped medium, update offsets in
common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
6a15501b27 Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files 2021-07-18 15:09:34 -04:00
Imbris
b2bf83e200 Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs 2021-07-18 15:04:02 -04:00
Snowram
09cbb90f61 Make the mounter animations dependant of the mountee animation 2021-07-18 15:03:57 -04:00
Imbris
ec342a2338 Merge branch 'tygyh/Resolve-all-'#-allow(clippy--redundant_pattern_matching)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::redundant_pattern_matching)]' error supressions

See merge request veloren/veloren!2622
2021-07-18 12:26:44 +00:00
Imbris
251c201604 Merge branch 'revert-eb08b6a1' into 'master'
Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant

See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Marcel
6e36c8b65c Merge branch 'tygyh/Resolve-all-'#-allow(clippy--len_zero)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::len_zero)]' error supressions

See merge request veloren/veloren!2633
2021-07-18 01:24:28 +00:00