Ben Wallis
34f580dfaa
Introduced loot ownership rules to combat loot stealing by players
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* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Sam
08b7bb781f
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
2022-05-16 15:11:10 -04:00
Forest Anderson
cea55143ce
Change outcomes to eventbus
2022-05-09 19:58:13 +00:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
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- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
Sam
d0e487da8a
Ability sets now start with non-empty defaults.
2022-01-15 21:45:27 -05:00
Sam
e98edbcc7a
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
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Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
d1e1de3b14
Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
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Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Sam
0a9f3381f5
Skill points now attempt to be earned as experience is added.
2022-01-03 19:55:05 -05:00
Sam
64c8321626
Made skill groups remain locked if skill to unlock them not acquired.
2022-01-03 19:55:03 -05:00
Sam
c44c10718b
Split skillset and skills into separate files.
2022-01-03 19:55:00 -05:00
Sam
fe45a158ed
Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp.
2022-01-03 19:55:00 -05:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Ben Wallis
022c1417b6
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
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Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.
EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
c0bf9503bd
Addressed review issues, added cloning docs to BodySpec::Manifests
2021-11-13 17:20:23 +00:00
Joshua Barretto
026a4a07bb
Made explosions bonk sprites
2021-11-13 17:12:17 +00:00
Joshua Barretto
edf9c59e7d
Added bomb sprites
2021-11-13 17:12:16 +00:00
Socksonme
0a4df2b158
Temporary fix to the textures of dropped items
2021-11-09 06:12:16 +00:00
Sam
41effe61d0
Being knocked out of item use or sprite interact states forces a poise state.
2021-10-29 19:24:40 -04:00
Sam
aad2384622
Addressed review, changelog.
2021-10-29 17:57:00 -04:00
Sam
696da74c94
Fixed falloff calculations
2021-10-29 17:37:05 -04:00
Sam
2b447852fd
Added min fall off to explosions.
2021-10-29 17:37:02 -04:00
Q-I-U
64209967aa
Prevent lantern from turning off on death
2021-10-24 20:45:57 +02:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
juliancoffee
68aba856ec
Cleaning
2021-09-27 23:21:57 +03:00
juliancoffee
7291d32209
Make ItemDrop component with Item again
2021-09-27 20:36:18 +03:00
Sam
56b17e7141
Format fixes.
2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918
Move loot tables to entity configs
2021-09-27 15:09:22 +03:00
Sam
09dd9b4813
Changed ItemDrop to use LootSpec
2021-09-27 15:09:22 +03:00
Samuel Keiffer
ea2fa5f110
Merge branch 'sam/cr-weights' into 'master'
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Changed weights of cr calculation and exp from cr formula.
See merge request veloren/veloren!2875
2021-09-26 18:21:56 +00:00
Sam
aa7c183862
Condense assignment of variables
2021-09-26 13:51:27 -04:00
Sam
c62162c2d3
Changed weights of cr calculation and exp from cr formula.
2021-09-25 21:52:20 -04:00
Sam
942376f88c
Made poise a float at interface of module.
2021-09-25 14:07:47 -04:00
Sam
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
juliancoffee
c069a3523d
Fix beam offsets
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- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
Sam
c4c4318ac0
Fixed fall damage and sceptre regen.
2021-09-14 06:53:01 -04:00
Samuel Keiffer
73d3d3e4bb
Merge branch 'sam/health-float' into 'master'
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Turned Health into a Float
See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Sam
85f4e66337
Addressed MR 2824 comments
2021-09-10 15:20:14 -04:00
Monty Marz
1d94adc2e1
0.11 Background images and more
2021-09-10 08:34:01 +00:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
Joshua Barretto
896d9299e5
Merge branch 'ubruntu/fix-dungeon-loot-fallback' into 'master'
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fix BipedSmall NPCs using fallback loot table
See merge request veloren/veloren!2809
2021-09-04 18:53:55 +00:00
Bryant Deters
f8c54cbd05
added a bipedsmall variant to loot fallback
2021-09-04 12:11:09 -05:00
juliancoffee
3fd573f1ec
Allow changing battle_mode only in towns
2021-09-03 17:28:34 +03:00
juliancoffee
338e81de10
Deduplicate pvp-checks
2021-09-03 17:28:34 +03:00
juliancoffee
6b0d016418
Don't forget about pets in PvP checks
2021-09-03 17:28:34 +03:00
ubruntu
bbc366e1b3
NPCs can drop nothing
2021-09-01 23:17:36 +00:00
Knightress Paladin
f49dc2191d
Make parrying refund the block stamina cost and cancel the recover animation
2021-08-31 23:46:33 -07:00
Sam
44c3b0f153
Added attack hook event, attacks now cancel item use and sprite interaction.
2021-08-31 13:37:32 -04:00
Joshua Barretto
6f15233448
Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed
2021-08-31 13:31:52 +01:00