Tadabito
0e3980f656
Fixed the missing comma
2020-10-28 19:25:42 +00:00
Tadabito
e24addd87d
Update tr_TR.ron
2020-10-28 18:44:34 +00:00
Monty Marz
8fe00b385c
Merge branch 'pfau/german_translation' into 'master'
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Update german translation, add missing string to en file
See merge request veloren/veloren!1457
2020-10-28 14:40:11 +00:00
Monty Marz
900e654252
update german translation, add missing string to en file
2020-10-28 14:39:58 +01:00
Samuel Keiffer
19e210672a
Merge branch 'BottledByte/buff_system' into 'master'
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The Buff system
Closes #413
See merge request veloren/veloren!1285
2020-10-27 17:11:02 +00:00
Samuel Keiffer
fab3802587
Merge branch 'bbenton91/client-item-pickup-check' into 'master'
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Added client-side is_dead check to inventory pickup
See merge request veloren/veloren!1456
2020-10-27 13:39:29 +00:00
Brad
57d09be6b9
Added client-side is_dead check to inventory pickup
2020-10-26 23:23:29 -04:00
Sam
6559df459e
Addressed comments.
2020-10-26 21:32:01 -05:00
Sam
e8f6338eb0
Admin armor now provides immunity to debuffs.
2020-10-26 19:49:40 -05:00
Sam
5d0fd3d9bc
Addressed more comments. Changed how buffs were sorted so that duration was also taken into account.
2020-10-26 19:30:18 -05:00
Adam Whitehurst
f759895d63
add maxhealthmodifier
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oops variable
2020-10-26 19:30:18 -05:00
Adam Whitehurst
8aad7adab8
add comments
2020-10-26 19:30:17 -05:00
Sam
f60985d733
Transitioned buff storage from a vec to a hashmap. Addressed other comments. Only continuous buff effects are handled right now.
2020-10-26 19:30:17 -05:00
Sam
337cf6e137
Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
2020-10-26 19:30:10 -05:00
Sam
fdf8decb18
Handled health change over time buff effect better.
2020-10-26 19:28:27 -05:00
Sam
5a5d35fade
Cleaned up logic used to handle buff addition. Old active buffs now get deleted if they had a smaller duration and weaker strength.
2020-10-26 19:28:26 -05:00
Monty Marz
3f7b5a095b
player buffs at minimap visuals
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Update settings.rs
buff timers
2020-10-26 19:28:25 -05:00
Imbris
be1767a5af
Fix group tooltips, make ui buff code more efficient, avoid crashing on characters button press
2020-10-26 19:28:25 -05:00
Monty Marz
8fa398954d
Initial implementation of buffs UI
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player buffs animation
more testing debuffs
sorting and display limit fix
overhead buffs
fix
WIP buff removal function
fmt
Update buffs.rs
Now with compiling: WIP group UI buffs
positioning
Update group.rs
Update group.rs
Small optimizations.
Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.
buff frame visuals
added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
Sam
007d3c09ac
Buffs now get removed on death by default. Buffs are now required to have either the 'Buff' or 'Debuff' tag. RemoveByCategory function now has support for blacklisting certain categories. Support for UI stuffs.
2020-10-26 19:28:23 -05:00
Monty Marz
b31c6877b4
skillbar fixes, buff UI module
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adjustments, fixes, assets, test buffs widgets
2020-10-26 19:28:23 -05:00
Samuel Keiffer
60a5346a0b
Addressed comments.
2020-10-26 19:28:22 -05:00
Monty Marz
f096bece5c
skillbar update part 1
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skillbar rework part 2
2020-10-26 19:28:21 -05:00
Sam
0df061a38e
Moved duration to inside BuffId enum to future-proof for when buffs are persisted.
2020-10-26 19:28:20 -05:00
Sam
1a1ceb54bc
Server event used to deal damage/heal with buffs. Buff kills now award xp.
2020-10-26 19:28:20 -05:00
Sam
de7191b985
Added functionality to remove buffs by category.
2020-10-26 19:28:19 -05:00
Sam
ccad1fa0b8
Separated buffs into active and inactive buffs. There can only be 1 active buff at a time of a particular buff id. If a new buff is stronger than an active buff, it moves the active buff to inactive buffs. When active buffs are removed, it checks inactive buffs for any buffs of the same id and moves the strongest one to active buffs.
2020-10-26 19:28:18 -05:00
Sam
19c7ed7885
Added builder function for buffs
2020-10-26 19:28:18 -05:00
Sam
b8690473e4
When buffs expire from duration, now only they expire rather than ending all buffs of the same type.
2020-10-26 19:28:17 -05:00
Sam
125de0b46e
Creatures and playrs now have buffs component, buffs that expire now only end their particular buff instead of every buff with the same type.
2020-10-26 19:28:16 -05:00
Sam
c50063ad0c
Move addition/removal of buffs to server event.
2020-10-26 19:28:15 -05:00
BottledByte
7ab99a3bbf
Initial WIP implementation of the Buff system
2020-10-26 19:28:14 -05:00
Marcel
32d707e57f
Merge branch 'fix_clippy' into 'master'
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fix clippy after toolchain update
See merge request veloren/veloren!1454
2020-10-26 22:29:22 +00:00
Marcel Märtens
1b47913835
fix clippy after toolchain update
2020-10-26 22:30:51 +01:00
Marcel
82d2859e92
Merge branch 'xMAC94x/fix-tarpaulin' into 'master'
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xMAC94x/fixTarpaulin
See merge request veloren/veloren!1427
2020-10-26 16:54:37 +00:00
Marcel Märtens
153c6c3b13
Fixing Tarpaulin isn't easy.
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So first off all we had to update the toolchain, i think everything in september is okay, but we got with this current version.
Then we had to update several dependencies, which broke:
- need a specific fix of winit, i think we want to get rid of this with iced, hopefully, because its buggy as hell. update wayland client to 0.27
- use a updated version of glutin which has wayland-client 0.27 and no longer the broke version 0.23
- update conrod to use modern copypasta 0.7
- use `packed_simd_2` instead of `packed_simd` as the owner of the create abandoned the project.
- adjust all the coding to work with the newer glutin and winit version. that also includes fixing a macro in one of the dependencies that did some crazy conversion from 1 event type to another event type.
It was called `convert_event`
- make a `simd` feature which is default and introduce conditional compiling.
AS I HAVE NO IDEA OF SIMD AND THE CODE. AND I DIDN'T INTRODUCE THE ERROR IN THE FIRST PLACE, WE PANIC FOR NON SIMD CASE FOR NOW. BUT IT WORKS FOR TESTS.
- tarpaulin doesnt support no-default-features. so we have to `sed` them away. semms fair.
2020-10-26 17:04:20 +01:00
Samuel Keiffer
35ff4b7b84
Merge branch 'bbenton91/fix-item-pickup-when-dead' into 'master'
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Fix for issue #809 . Added is_dead check to item pickup
See merge request veloren/veloren!1453
2020-10-25 22:27:30 +00:00
Brad
071ce08b69
Removed else branch and ran fmt and clippy
2020-10-25 16:43:07 -04:00
Brad
cfbdbf14aa
Updated code to be more consistent with codebase
2020-10-25 15:54:08 -04:00
Brad
11f747cc5f
Added is_dead check to item pickup
2020-10-25 03:40:34 -04:00
Imbris
4a7eb7f786
Merge branch 'imbris/fix' into 'master'
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Fix crash with unicode characters
See merge request veloren/veloren!1452
2020-10-24 21:41:52 +00:00
Samuel Keiffer
39feb6baa1
Merge branch 'tweak-leap_melee' into 'master'
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Ensure leap melee swing animation and hit are sync
See merge request veloren/veloren!1451
2020-10-24 20:15:19 +00:00
Adam Whitehurst
4dcac28f8a
Ensure leap melee swing animation and hit are sync
2020-10-24 20:15:19 +00:00
Imbris
2be87f6ea8
Fix crash with unicode characters
2020-10-24 16:03:53 -04:00
Marcel
26d174fd81
Merge branch 'capucho/cli-scroll-fix' into 'master'
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Fixed the server cli dropping new lines
See merge request veloren/veloren!1449
2020-10-24 14:27:33 +00:00
Capucho
e77cc3eae2
Fixed the server cli dropping new lines
2020-10-23 20:30:33 +01:00
Imbris
20ee9c77f6
Merge branch 'nward/debug-hud-frame-time' into 'master'
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Address issue #808 : Add Frame Time in DebugInfo
See merge request veloren/veloren!1448
2020-10-23 02:01:50 +00:00
NathanW
7e92e21f8b
Address issue #808 : Add Frame Time in DebugInfo
2020-10-22 16:42:10 -06:00
Forest Anderson
14b5d01af3
Merge branch 'angel/add-dutch-translation' into 'master'
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Added Dutch translation
See merge request veloren/veloren!1446
2020-10-22 18:09:52 +00:00
Joshua Barretto
ff57d2a79d
Merge branch 'zesterer/clouds' into 'master'
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Clouds
See merge request veloren/veloren!1442
2020-10-21 21:05:26 +00:00