Commit Graph

2322 Commits

Author SHA1 Message Date
aljazerzen
0ea102dc9c refactor handling of duplicate login 2021-03-25 12:33:56 +01:00
Marcel
28952f6d7b Merge branch 'aweinstock/agent-retargetting' into 'master'
In `agent::Sys`, perform target selection periodically to avoid agents going...

See merge request veloren/veloren!1985
2021-03-24 22:22:04 +00:00
Christof Petig
aa6a75808f adapt unit test 2021-03-24 07:37:46 +01:00
Christof Petig
acba98366a loop over slots_mut instead of using an index 2021-03-24 07:37:46 +01:00
Christof Petig
a83a74d216 replace an unwrap by returning an Option 2021-03-24 07:37:45 +01:00
Avi Weinstock
ebc8e945d4 In agent::Sys, perform target selection periodically to avoid agents going after their target too singlemindedly. 2021-03-23 23:00:05 -04:00
Joshua Barretto
21b20ea75e Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
Enable RtSim Airships.

See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Marcel
f2c01409a2 Merge branch 'sam/continuous-roll' into 'master'
Roll Tweaks

See merge request veloren/veloren!1975
2021-03-23 09:46:21 +00:00
Avi Weinstock
75f1b0f5e0 Remove level from create_ship and CreateShip. 2021-03-23 10:44:42 +01:00
Avi Weinstock
deb9358c3a Add ServerEvent::CreateShip, and use it instead of CreateNpc for RtSim airships. 2021-03-23 10:44:37 +01:00
Avi Weinstock
49f39fb752 Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky). 2021-03-23 10:44:32 +01:00
Joshua Barretto
456ceab6d0 Remove eye height check for beam 2021-03-23 10:43:22 +01:00
Joshua Barretto
695f6c52fe Added raycast check to beams 2021-03-23 10:43:18 +01:00
heydabop
0e3f7625a9 Fix #962 - kick old client and add new client on duplicate login 2021-03-22 19:15:24 -05:00
Sam
356bb5baee If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
2021-03-22 18:47:13 -04:00
Marcel Märtens
6b23101fac update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
Marcel Märtens
3d45262ebb warn when a single system takes longer than 500ms 2021-03-22 14:26:05 +01:00
Samuel Keiffer
4356f67bed Merge branch 'loot-tables' into 'master'
Loot tables

See merge request veloren/veloren!1968
2021-03-22 09:39:35 +00:00
Samuel Keiffer
f65cd1e771 Loot tables 2021-03-22 09:39:35 +00:00
Justin Shipsey
f57af6f776 Merge branch 'slipped/animtweaks' into 'master'
airship movement bits

See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Samuel Keiffer
1374900928 Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag

See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
jshipsey
31747d8ff1 airship movement bits 2021-03-21 21:43:49 -04:00
Joshua Barretto
7ae4230dc8 Merge branch 'zesterer/pick' into 'master'
Pickaxe

See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b Faster pick, less vibrant block selection 2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00
Joshua Barretto
003e76113f Fetch InputAttr from controller 2021-03-21 19:11:44 +00:00
Marcel
983523c463 Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost

See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Marcel
e64258afcf Merge branch 'xMAC94x/tracing_slowjob' into 'master'
harden slowjob code

See merge request veloren/veloren!1961
2021-03-21 18:34:21 +00:00
Marcel Märtens
a77578a25b harden slowjob code 2021-03-21 18:45:23 +01:00
Joshua Barretto
b45df7fe10 Switched to BasicMelee 2021-03-21 17:45:01 +00:00
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f Add skill for swimming speed 2021-03-21 15:58:38 +01:00
Vincent Foulon
9e11a574d2 remove CharacterAbility::Climb 2021-03-21 00:35:34 +01:00
Vincent Foulon
d0df01fe51 move climbing skill adjustment into climb module 2021-03-21 00:22:04 +01:00
Avi Weinstock
1351b9515c Update fall damage calculations. 2021-03-20 18:46:34 -04:00
Vincent Foulon
8b01abde67 address comments 2021-03-20 22:56:54 +01:00
Sam
d7090315ff Increased combo duration by 50% 2021-03-20 16:44:18 -04:00
Sam
92c9e8c477 Fixed gaining combo by shooting loot bags 2021-03-20 16:26:10 -04:00
Vincent Foulon
d0aa68a9d2 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
Marcel Märtens
2733ba2e27 Change the version number to 0.9 2021-03-20 13:07:09 +01:00
Samuel Keiffer
d489ade082 Parallelized beam 2021-03-19 20:18:36 +00:00
Imbris
9fb44e5674 More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations 2021-03-18 21:20:22 -04:00
Snowram
e5afb2fcf7 Various visual fixes 2021-03-18 22:53:06 +01:00
Marcel Märtens
e6e56f19f9 cleanup faster physics calc 2021-03-18 15:22:28 +01:00
Imbris
bf383d9562 Combine 5 things into 1 2021-03-18 14:26:32 +01:00
Imbris
99805f9a8d Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test

See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
Marcel
a6cae66a54 Merge branch 'sam/fix-dash' into 'master'
Fixed dash

See merge request veloren/veloren!1933
2021-03-18 03:09:46 +00:00
Joshua Barretto
6c939b35b8 Merge branch 'zesterer/network-tweaks' into 'master'
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage

See merge request veloren/veloren!1935
2021-03-18 01:47:29 +00:00
Joshua Barretto
64c8f75a4f Merge branch 'sam/remove-combat-last-pos' into 'master'
Shockwaves and beams no longer use last position in calculating if they hit.

See merge request veloren/veloren!1934
2021-03-18 01:07:18 +00:00
Sam
5384e5a01e Fixed dash 2021-03-17 20:13:12 -04:00