aljazerzen
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0ea102dc9c
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refactor handling of duplicate login
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2021-03-25 12:33:56 +01:00 |
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Marcel
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28952f6d7b
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Merge branch 'aweinstock/agent-retargetting' into 'master'
In `agent::Sys`, perform target selection periodically to avoid agents going...
See merge request veloren/veloren!1985
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2021-03-24 22:22:04 +00:00 |
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Christof Petig
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aa6a75808f
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adapt unit test
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2021-03-24 07:37:46 +01:00 |
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Christof Petig
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acba98366a
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loop over slots_mut instead of using an index
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2021-03-24 07:37:46 +01:00 |
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Christof Petig
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a83a74d216
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replace an unwrap by returning an Option
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2021-03-24 07:37:45 +01:00 |
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Avi Weinstock
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ebc8e945d4
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In agent::Sys , perform target selection periodically to avoid agents going after their target too singlemindedly.
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2021-03-23 23:00:05 -04:00 |
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Joshua Barretto
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21b20ea75e
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Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
Enable RtSim Airships.
See merge request veloren/veloren!1973
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2021-03-23 14:29:43 +00:00 |
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Marcel
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f2c01409a2
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Merge branch 'sam/continuous-roll' into 'master'
Roll Tweaks
See merge request veloren/veloren!1975
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2021-03-23 09:46:21 +00:00 |
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Avi Weinstock
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75f1b0f5e0
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Remove level from create_ship and CreateShip .
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2021-03-23 10:44:42 +01:00 |
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Avi Weinstock
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deb9358c3a
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Add ServerEvent::CreateShip , and use it instead of CreateNpc for RtSim airships.
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2021-03-23 10:44:37 +01:00 |
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Avi Weinstock
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49f39fb752
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Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
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2021-03-23 10:44:32 +01:00 |
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Joshua Barretto
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456ceab6d0
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Remove eye height check for beam
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2021-03-23 10:43:22 +01:00 |
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Joshua Barretto
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695f6c52fe
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Added raycast check to beams
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2021-03-23 10:43:18 +01:00 |
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heydabop
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0e3f7625a9
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Fix #962 - kick old client and add new client on duplicate login
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2021-03-22 19:15:24 -05:00 |
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Sam
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356bb5baee
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If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
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2021-03-22 18:47:13 -04:00 |
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Marcel Märtens
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6b23101fac
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update toolchain to nightly-2021-03-22
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2021-03-22 16:41:04 +01:00 |
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Marcel Märtens
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3d45262ebb
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warn when a single system takes longer than 500ms
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2021-03-22 14:26:05 +01:00 |
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Samuel Keiffer
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4356f67bed
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Merge branch 'loot-tables' into 'master'
Loot tables
See merge request veloren/veloren!1968
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2021-03-22 09:39:35 +00:00 |
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Samuel Keiffer
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f65cd1e771
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Loot tables
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2021-03-22 09:39:35 +00:00 |
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Justin Shipsey
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f57af6f776
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Merge branch 'slipped/animtweaks' into 'master'
airship movement bits
See merge request veloren/veloren!1967
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2021-03-22 08:49:04 +00:00 |
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Samuel Keiffer
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1374900928
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Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
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2021-03-22 02:01:22 +00:00 |
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jshipsey
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31747d8ff1
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airship movement bits
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2021-03-21 21:43:49 -04:00 |
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Joshua Barretto
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7ae4230dc8
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Merge branch 'zesterer/pick' into 'master'
Pickaxe
See merge request veloren/veloren!1959
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2021-03-22 00:19:42 +00:00 |
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Joshua Barretto
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6ea5aa796b
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Faster pick, less vibrant block selection
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2021-03-21 20:38:08 +00:00 |
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Joshua Barretto
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fb3980e273
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Outcome for block destruction, take select_pos from ControllerInputs
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2021-03-21 20:10:05 +00:00 |
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Joshua Barretto
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003e76113f
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Fetch InputAttr from controller
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2021-03-21 19:11:44 +00:00 |
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Marcel
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983523c463
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Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost
See merge request veloren/veloren!1950
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2021-03-21 18:35:44 +00:00 |
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Marcel
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e64258afcf
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Merge branch 'xMAC94x/tracing_slowjob' into 'master'
harden slowjob code
See merge request veloren/veloren!1961
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2021-03-21 18:34:21 +00:00 |
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Marcel Märtens
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a77578a25b
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harden slowjob code
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2021-03-21 18:45:23 +01:00 |
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Joshua Barretto
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b45df7fe10
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Switched to BasicMelee
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2021-03-21 17:45:01 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Vincent Foulon
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e06870702f
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Add skill for swimming speed
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2021-03-21 15:58:38 +01:00 |
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Vincent Foulon
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9e11a574d2
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remove CharacterAbility::Climb
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2021-03-21 00:35:34 +01:00 |
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Vincent Foulon
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d0df01fe51
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move climbing skill adjustment into climb module
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2021-03-21 00:22:04 +01:00 |
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Avi Weinstock
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1351b9515c
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Update fall damage calculations.
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2021-03-20 18:46:34 -04:00 |
|
Vincent Foulon
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8b01abde67
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address comments
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2021-03-20 22:56:54 +01:00 |
|
Sam
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d7090315ff
|
Increased combo duration by 50%
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2021-03-20 16:44:18 -04:00 |
|
Sam
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92c9e8c477
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Fixed gaining combo by shooting loot bags
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2021-03-20 16:26:10 -04:00 |
|
Vincent Foulon
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d0aa68a9d2
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Add climbing speed and cost
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2021-03-20 17:17:28 +01:00 |
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Marcel Märtens
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2733ba2e27
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Change the version number to 0.9
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2021-03-20 13:07:09 +01:00 |
|
Samuel Keiffer
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d489ade082
|
Parallelized beam
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2021-03-19 20:18:36 +00:00 |
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Imbris
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9fb44e5674
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More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
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2021-03-18 21:20:22 -04:00 |
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Snowram
|
e5afb2fcf7
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Various visual fixes
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2021-03-18 22:53:06 +01:00 |
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Marcel Märtens
|
e6e56f19f9
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cleanup faster physics calc
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2021-03-18 15:22:28 +01:00 |
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Imbris
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bf383d9562
|
Combine 5 things into 1
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2021-03-18 14:26:32 +01:00 |
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Imbris
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99805f9a8d
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Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
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2021-03-18 07:03:04 +00:00 |
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Marcel
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a6cae66a54
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Merge branch 'sam/fix-dash' into 'master'
Fixed dash
See merge request veloren/veloren!1933
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2021-03-18 03:09:46 +00:00 |
|
Joshua Barretto
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6c939b35b8
|
Merge branch 'zesterer/network-tweaks' into 'master'
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
See merge request veloren/veloren!1935
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2021-03-18 01:47:29 +00:00 |
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Joshua Barretto
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64c8f75a4f
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Merge branch 'sam/remove-combat-last-pos' into 'master'
Shockwaves and beams no longer use last position in calculating if they hit.
See merge request veloren/veloren!1934
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2021-03-18 01:07:18 +00:00 |
|
Sam
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5384e5a01e
|
Fixed dash
|
2021-03-17 20:13:12 -04:00 |
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