Commit Graph

15 Commits

Author SHA1 Message Date
Sam
cdaf9e5c0e Ability changes 2023-03-26 21:41:22 -04:00
Sam
28a4ce9be1 Various tweaks 2022-07-26 19:44:49 -04:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
juliancoffee
8a83ecf57f Fix Beam orientation, remove orientation_behavior
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Caleb
559111283f Lowered ori_rate to 0.3 for BasicBeam abilities 2021-07-05 22:08:52 -05:00
juliancoffee
384409a1ed Load ori_rate for BasicBeam from assets
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
Sam
a7e39bc8c9 Nerfs 2021-04-05 17:38:52 -04:00
Sam
0d3795112c Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
Sam
31f4ef684d Tweaked numbers 2021-03-22 17:26:55 -04:00
Sam
16222948a3 Sceptre skill tree and migration. 2021-03-09 18:02:07 -05:00
Sam
c6a222340e Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
Sam
18edc1092b Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal. 2021-03-09 17:59:33 -05:00
Sam
43874a4aa5 Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc New abilities for sceptre are done 2021-03-09 17:56:38 -05:00