flo
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e882e62c08
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seachapel
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2022-08-24 21:50:53 +00:00 |
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Youssef Fahmy
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080d8ef8b1
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Tweaks for this week
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2022-05-19 19:35:31 +00:00 |
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Sam
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528b62c59a
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Rebase commit
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2022-05-16 15:11:36 -04:00 |
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Sam
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21084e48f0
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Removed old weapons that were migrated to modular weapons.
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2022-05-16 15:11:00 -04:00 |
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juliancoffee
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1b18629616
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Execute asset migration
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2022-04-08 19:17:01 +03:00 |
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Sam
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e1f164d099
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Initial AI for gnarling logger/mugger.
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2022-02-10 14:58:27 -05:00 |
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James Melkonian
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3a8a0d9c53
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Cavern systems under gnarling fortifications
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2022-02-10 14:58:24 -05:00 |
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juliancoffee
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0682bfbe14
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Add weapons to Husk loadout
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2022-02-03 18:02:51 +02:00 |
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jshipsey
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4fbd3027a1
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new mobs
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2022-01-28 02:50:15 -05:00 |
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juliancoffee
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7585c8dcc1
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Migrate EntityConfig for Loadout update
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2022-01-28 00:02:34 +02:00 |
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jshipsey
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7f928d0bc0
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woodengolem, chieftain, icedrake, blowgun
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2022-01-13 23:20:52 -05:00 |
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Youssef Fahmy
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6c52d4ca5e
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Minor edits
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2021-11-03 21:27:47 +00:00 |
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jshipsey
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f69e3c9fbc
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more hats
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2021-10-30 23:42:17 -04:00 |
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Seth
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d42d9166a1
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Reduce duplication in glider asset identifiers
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2021-09-26 13:49:49 +00:00 |
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Sam
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57ba9a0300
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Cultist enemies are now spawned by rtsim.
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2021-09-04 00:05:48 -04:00 |
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Snowram
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fef0f407d3
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Removes warlord and warlock armours
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2021-06-24 19:30:11 +02:00 |
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juliancoffee
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e832fa86f1
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Add entity template and make 'loadouts' singular
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2021-06-09 15:37:03 +03:00 |
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