Imbris
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11c8cf19d1
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Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change)
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2021-10-10 02:42:07 -04:00 |
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Imbris
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5777486f5c
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Remove custom for_each_in from Chonk
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2021-10-10 02:42:07 -04:00 |
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Imbris
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f65399eb00
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Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation
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2021-10-10 02:42:07 -04:00 |
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Imbris
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2350c08e91
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Try marking VolGrid2d::for_each_in and friends as inlineable
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2021-10-10 02:42:07 -04:00 |
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Imbris
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3a4c45f045
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Try marking Chonk::for_each_in and related functions as inlineable
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2021-10-10 02:42:07 -04:00 |
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Imbris
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7f6ba90f59
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simplify water/walls check code, interally iterate in chonks (but not
chunks)
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2021-10-10 02:42:06 -04:00 |
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Imbris
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e7b92789f9
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Refactor some of the terrain collision code, failed pre-emptive liquid check experiment
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2021-10-10 02:42:06 -04:00 |
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Imbris
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8987f6128e
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Do iteration check for snapping after checking the other conditions
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2021-10-10 02:42:06 -04:00 |
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Imbris
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798e02b9e5
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Convert water/walls check to the new iteration function
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2021-10-10 02:42:06 -04:00 |
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Imbris
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59bd5b4acd
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Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet
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2021-10-10 02:42:06 -04:00 |
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Joshua Barretto
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d73ec09d83
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Merge branch 'zesterer/exploit-patching' into 'master'
Prevented double-spawning of chunks
See merge request veloren/veloren!2908
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2021-10-08 11:36:22 +00:00 |
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Joshua Barretto
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6d33e0d183
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Prevented double-spawning of chunks
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2021-10-08 12:20:46 +01:00 |
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Joshua Barretto
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84b563a7b6
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Merge branch 'zesterer/exploit-patching' into 'master'
Added minimum server-side chunk loading
See merge request veloren/veloren!2905
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2021-10-07 13:56:16 +00:00 |
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Joshua Barretto
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8dc8aeace5
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Added minimum server-side chunk loading
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2021-10-07 14:23:55 +01:00 |
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Imbris
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fd181d008a
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Merge branch 'imbirs/hud-map-tweaks' into 'master'
A few tweaks to the Hud map
See merge request veloren/veloren!2901
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2021-10-06 20:04:39 +00:00 |
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Imbris
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26c028975e
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Remove map drag from the settings file since it is always reset when closing the map leaving little reason to persist it
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2021-10-06 02:13:02 -04:00 |
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Imbris
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66076db7bb
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Make map icons fade out quickly when near the edge of the map display
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2021-10-06 01:37:11 -04:00 |
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Treeco
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daa921bc6b
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Merge branch 'treeco/new-trees' into 'master'
More procgen trees, large map fixes
See merge request veloren/veloren!2899
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2021-10-06 01:53:59 +00:00 |
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Treeco
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305bdf94ef
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Various map UI fixes for large worlds
changes `zoom` such that 1.0 means 1 Conrod unit = 1 chunk, rather than 1.0 meaning fully zoomed out
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2021-10-06 02:26:58 +01:00 |
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Treeco
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4ab6336d11
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Fix large map loading
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2021-10-06 02:26:58 +01:00 |
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Treeco
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719fce1c89
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Procgen apple trees
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2021-10-06 02:26:43 +01:00 |
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Treeco
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dafa1327d0
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Added mottled bark to birch
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2021-10-06 02:26:43 +01:00 |
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Treeco
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c502bc177a
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Procgen birches
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2021-10-06 02:26:43 +01:00 |
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Samuel Keiffer
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aaaf59d672
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Merge branch 'sam/wiki-loot' into 'master'
Created csv export tool to get all item drops from an entity
See merge request veloren/veloren!2892
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2021-10-05 15:45:22 +00:00 |
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Imbris
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8744b69f24
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Merge branch 'revert-17accd38' into 'master'
Revert "Merge branch 'ubruntu/par-entity-sync' into 'master'"
See merge request veloren/veloren!2900
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2021-10-05 15:10:57 +00:00 |
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Imbris
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c9d2501336
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Revert "Merge branch 'ubruntu/par-entity-sync' into 'master'"
This reverts merge request !2891
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2021-10-05 14:42:39 +00:00 |
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Marcel
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a48b99560c
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Merge branch 'imbris/fix-reset-scissor' into 'master'
Make sure ui draw commands are cleared if the renderer's resolution changes
Closes #1362
See merge request veloren/veloren!2898
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2021-10-05 06:11:01 +00:00 |
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Sam
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b7e2e27000
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Now outputs item names instead of item asset paths.
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2021-10-04 21:46:19 -04:00 |
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Samuel Keiffer
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86bab8616d
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Merge branch 'ubruntu/enhance-campfires' into 'master'
Interactable campfires
See merge request veloren/veloren!2895
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2021-10-05 00:55:29 +00:00 |
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ubruntu
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0e2808a8fd
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Interactable campfires
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2021-10-05 00:55:29 +00:00 |
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Joshua Barretto
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38ecfe7c8b
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Merge branch 'zesterer/shrubs' into 'master'
Shrubs (and water fixes)
See merge request veloren/veloren!2796
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2021-10-04 23:24:56 +00:00 |
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Joshua Barretto
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f13a8a643b
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Fixed water light extinction
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2021-10-05 00:02:34 +01:00 |
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Joshua Barretto
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96e23ae2d4
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Handle oceans and steep rivers gracefully, update changelog
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2021-10-05 00:02:32 +01:00 |
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Joshua Barretto
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2ae7bca9c0
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Rebalanced boat speed
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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c6d3137612
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Fixed sail boat thrust, removed dead water code, added comments
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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e8021fab2c
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Cleaned up shrub implementation
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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c399fe9a39
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No snow on riverbeds
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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6c6b3e1244
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Better lake borders and river depth
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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22f48b1977
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Added waterfalls and fixed warping issues
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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3b66af468a
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Improved river and lake banks
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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826aff2ea4
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Better lake entrances and distance
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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f118d15745
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Fixed oceans
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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87c7d6e982
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Improved river/lake rendering
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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bfbca3e517
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Added sail boat
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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4aa8a6bb42
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Better shrubs
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2021-10-05 00:02:02 +01:00 |
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Joshua Barretto
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6284fa0ecd
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Tree trunk color differences
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2021-10-05 00:02:02 +01:00 |
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Joshua Barretto
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4267a7b7dd
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Improved tree hanging and cedar distribution
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2021-10-05 00:02:02 +01:00 |
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Joshua Barretto
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3f7e0a5e52
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Added shrub layer with example shrub
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2021-10-05 00:02:02 +01:00 |
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Joshua Barretto
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263f02dc11
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Improved grass scatter
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2021-10-05 00:02:02 +01:00 |
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Imbris
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645bd03142
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Make sure ui draw commands are cleared if the renderer's resolution changes
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2021-10-04 18:58:28 -04:00 |
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