Commit Graph

10006 Commits

Author SHA1 Message Date
Imbris
11c8cf19d1 Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change) 2021-10-10 02:42:07 -04:00
Imbris
5777486f5c Remove custom for_each_in from Chonk 2021-10-10 02:42:07 -04:00
Imbris
f65399eb00 Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation 2021-10-10 02:42:07 -04:00
Imbris
2350c08e91 Try marking VolGrid2d::for_each_in and friends as inlineable 2021-10-10 02:42:07 -04:00
Imbris
3a4c45f045 Try marking Chonk::for_each_in and related functions as inlineable 2021-10-10 02:42:07 -04:00
Imbris
7f6ba90f59 simplify water/walls check code, interally iterate in chonks (but not
chunks)
2021-10-10 02:42:06 -04:00
Imbris
e7b92789f9 Refactor some of the terrain collision code, failed pre-emptive liquid check experiment 2021-10-10 02:42:06 -04:00
Imbris
8987f6128e Do iteration check for snapping after checking the other conditions 2021-10-10 02:42:06 -04:00
Imbris
798e02b9e5 Convert water/walls check to the new iteration function 2021-10-10 02:42:06 -04:00
Imbris
59bd5b4acd Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet 2021-10-10 02:42:06 -04:00
Joshua Barretto
d73ec09d83 Merge branch 'zesterer/exploit-patching' into 'master'
Prevented double-spawning of chunks

See merge request veloren/veloren!2908
2021-10-08 11:36:22 +00:00
Joshua Barretto
6d33e0d183 Prevented double-spawning of chunks 2021-10-08 12:20:46 +01:00
Joshua Barretto
84b563a7b6 Merge branch 'zesterer/exploit-patching' into 'master'
Added minimum server-side chunk loading

See merge request veloren/veloren!2905
2021-10-07 13:56:16 +00:00
Joshua Barretto
8dc8aeace5 Added minimum server-side chunk loading 2021-10-07 14:23:55 +01:00
Imbris
fd181d008a Merge branch 'imbirs/hud-map-tweaks' into 'master'
A few tweaks to the Hud map

See merge request veloren/veloren!2901
2021-10-06 20:04:39 +00:00
Imbris
26c028975e Remove map drag from the settings file since it is always reset when closing the map leaving little reason to persist it 2021-10-06 02:13:02 -04:00
Imbris
66076db7bb Make map icons fade out quickly when near the edge of the map display 2021-10-06 01:37:11 -04:00
Treeco
daa921bc6b Merge branch 'treeco/new-trees' into 'master'
More procgen trees, large map fixes

See merge request veloren/veloren!2899
2021-10-06 01:53:59 +00:00
Treeco
305bdf94ef Various map UI fixes for large worlds
changes `zoom` such that 1.0 means 1 Conrod unit = 1 chunk, rather than 1.0 meaning fully zoomed out
2021-10-06 02:26:58 +01:00
Treeco
4ab6336d11 Fix large map loading 2021-10-06 02:26:58 +01:00
Treeco
719fce1c89 Procgen apple trees 2021-10-06 02:26:43 +01:00
Treeco
dafa1327d0 Added mottled bark to birch 2021-10-06 02:26:43 +01:00
Treeco
c502bc177a Procgen birches 2021-10-06 02:26:43 +01:00
Samuel Keiffer
aaaf59d672 Merge branch 'sam/wiki-loot' into 'master'
Created csv export tool to get all item drops from an entity

See merge request veloren/veloren!2892
2021-10-05 15:45:22 +00:00
Imbris
8744b69f24 Merge branch 'revert-17accd38' into 'master'
Revert "Merge branch 'ubruntu/par-entity-sync' into 'master'"

See merge request veloren/veloren!2900
2021-10-05 15:10:57 +00:00
Imbris
c9d2501336 Revert "Merge branch 'ubruntu/par-entity-sync' into 'master'"
This reverts merge request !2891
2021-10-05 14:42:39 +00:00
Marcel
a48b99560c Merge branch 'imbris/fix-reset-scissor' into 'master'
Make sure ui draw commands are cleared if the renderer's resolution changes

Closes #1362

See merge request veloren/veloren!2898
2021-10-05 06:11:01 +00:00
Sam
b7e2e27000 Now outputs item names instead of item asset paths. 2021-10-04 21:46:19 -04:00
Samuel Keiffer
86bab8616d Merge branch 'ubruntu/enhance-campfires' into 'master'
Interactable campfires

See merge request veloren/veloren!2895
2021-10-05 00:55:29 +00:00
ubruntu
0e2808a8fd Interactable campfires 2021-10-05 00:55:29 +00:00
Joshua Barretto
38ecfe7c8b Merge branch 'zesterer/shrubs' into 'master'
Shrubs (and water fixes)

See merge request veloren/veloren!2796
2021-10-04 23:24:56 +00:00
Joshua Barretto
f13a8a643b Fixed water light extinction 2021-10-05 00:02:34 +01:00
Joshua Barretto
96e23ae2d4 Handle oceans and steep rivers gracefully, update changelog 2021-10-05 00:02:32 +01:00
Joshua Barretto
2ae7bca9c0 Rebalanced boat speed 2021-10-05 00:02:03 +01:00
Joshua Barretto
c6d3137612 Fixed sail boat thrust, removed dead water code, added comments 2021-10-05 00:02:03 +01:00
Joshua Barretto
e8021fab2c Cleaned up shrub implementation 2021-10-05 00:02:03 +01:00
Joshua Barretto
c399fe9a39 No snow on riverbeds 2021-10-05 00:02:03 +01:00
Joshua Barretto
6c6b3e1244 Better lake borders and river depth 2021-10-05 00:02:03 +01:00
Joshua Barretto
22f48b1977 Added waterfalls and fixed warping issues 2021-10-05 00:02:03 +01:00
Joshua Barretto
3b66af468a Improved river and lake banks 2021-10-05 00:02:03 +01:00
Joshua Barretto
826aff2ea4 Better lake entrances and distance 2021-10-05 00:02:03 +01:00
Joshua Barretto
f118d15745 Fixed oceans 2021-10-05 00:02:03 +01:00
Joshua Barretto
87c7d6e982 Improved river/lake rendering 2021-10-05 00:02:03 +01:00
Joshua Barretto
bfbca3e517 Added sail boat 2021-10-05 00:02:03 +01:00
Joshua Barretto
4aa8a6bb42 Better shrubs 2021-10-05 00:02:02 +01:00
Joshua Barretto
6284fa0ecd Tree trunk color differences 2021-10-05 00:02:02 +01:00
Joshua Barretto
4267a7b7dd Improved tree hanging and cedar distribution 2021-10-05 00:02:02 +01:00
Joshua Barretto
3f7e0a5e52 Added shrub layer with example shrub 2021-10-05 00:02:02 +01:00
Joshua Barretto
263f02dc11 Improved grass scatter 2021-10-05 00:02:02 +01:00
Imbris
645bd03142 Make sure ui draw commands are cleared if the renderer's resolution changes 2021-10-04 18:58:28 -04:00