Sam
|
28a4ce9be1
|
Various tweaks
|
2022-07-26 19:44:49 -04:00 |
|
Marcel
|
72b0b26004
|
Merge branch 'pfau/bg_new' into 'master'
new bg
See merge request veloren/veloren!3488
|
2022-07-22 11:49:57 +00:00 |
|
DaforLynx
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d2710635d8
|
Lightning strikes are less audible; cave music restored; fixed audio permanently stopping on logout
|
2022-07-21 08:27:35 +00:00 |
|
Monty Marz
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6571068623
|
new bg
|
2022-07-19 20:53:06 +02:00 |
|
Marcel
|
35883c61cb
|
Merge branch 'mckol/update-polish-translation' into 'master'
Update the Polish translation
See merge request veloren/veloren!3399
|
2022-07-17 11:50:50 +00:00 |
|
Joshua Barretto
|
0b16baf46a
|
Improved rain performance
|
2022-07-16 14:44:58 +01:00 |
|
Treeco
|
7efddc33f7
|
Merge branch 'more_humanoid_models' into 'master'
Humanoid Model Overhaul
See merge request veloren/veloren!3478
|
2022-07-16 11:13:24 +00:00 |
|
Youssef Fahmy
|
91c85dea22
|
Humanoid Model Overhaul
|
2022-07-16 11:13:24 +00:00 |
|
Mckol
|
8861e12e70
|
Updated the Polish translation
|
2022-07-16 13:07:45 +02:00 |
|
Joshua Barretto
|
ea39f78dfd
|
Minimised rain occlusion problems
|
2022-07-16 11:14:12 +01:00 |
|
Joshua Barretto
|
b08a501aef
|
Cleaned up ready for merge
|
2022-07-16 11:09:35 +01:00 |
|
Joshua Barretto
|
3c5de2991b
|
More consistent texturing code
|
2022-07-15 08:43:35 +01:00 |
|
Joshua Barretto
|
9ad32b37e7
|
More efficient texture fetches
|
2022-07-15 08:43:34 +01:00 |
|
Joshua Barretto
|
61792d4135
|
Apply AO
|
2022-07-15 08:43:34 +01:00 |
|
Joshua Barretto
|
2694f5f917
|
Fixed lava
|
2022-07-15 08:43:34 +01:00 |
|
Joshua Barretto
|
07ba4dcc33
|
Fixed particles for non-body entities, AO for non-volumetric illumination
|
2022-07-15 08:43:34 +01:00 |
|
Joshua Barretto
|
b5662163f0
|
Better lighting and verticality in caves
|
2022-07-15 08:43:33 +01:00 |
|
Joshua Barretto
|
1f979e4133
|
More biomes
|
2022-07-15 08:42:56 +01:00 |
|
Joshua Barretto
|
2cce44fc36
|
Began work on caves2
|
2022-07-15 08:42:56 +01:00 |
|
Joshua Barretto
|
62d2982990
|
Made rainbows ultra only
|
2022-07-15 07:08:30 +00:00 |
|
Joshua Barretto
|
e34f080c91
|
Fixed unrolling issue in rain shader
|
2022-07-15 07:06:11 +00:00 |
|
Joshua Barretto
|
964b315fc5
|
Fixed lightning point glow
|
2022-07-14 22:12:34 +00:00 |
|
Christof Petig
|
2dce472d1f
|
Merge branch 'christof/modular-weapon-prices' into 'master'
Implement material (de-)composition for modular weapons, add tusk+crest+pincer to price list
See merge request veloren/veloren!3469
|
2022-07-14 18:24:21 +00:00 |
|
Isse
|
5c7ed1e712
|
Merge branch 'vfoulon80/boat-loading-animation' into 'master'
Add a boat loading animation
See merge request veloren/veloren!3474
|
2022-07-14 07:17:30 +00:00 |
|
DaforLynx
|
194b1866c6
|
Music, ambience tweaks, and more
|
2022-07-14 00:55:35 +00:00 |
|
Joshua Barretto
|
f48665366b
|
More lightning position variety
|
2022-07-13 21:45:37 +01:00 |
|
Vincent Foulon
|
2240fa4a23
|
Add a boat loading animation
|
2022-07-13 22:41:34 +02:00 |
|
Christof Petig
|
5ee72f8a5e
|
fix test; add tusk, crest, pincer
|
2022-07-13 20:15:28 +02:00 |
|
Joshua Barretto
|
25c55b6a25
|
Better rain performance, wetness
|
2022-07-13 18:34:34 +01:00 |
|
Joshua Barretto
|
4e854a28ff
|
Fixed occlusion bias
|
2022-07-10 16:56:45 +01:00 |
|
Joshua Barretto
|
d4906f55bc
|
Fixed rain occlusion issues
|
2022-07-10 16:40:49 +01:00 |
|
Joshua Barretto
|
fc21b54f02
|
Better rain performance
|
2022-07-10 13:53:31 +01:00 |
|
Joshua Barretto
|
47b236b1f0
|
Better lightning rates, fixed shaders
|
2022-07-10 13:44:11 +01:00 |
|
Joshua Barretto
|
3b758cc7b0
|
Minor colour tweak
|
2022-07-09 02:25:24 +01:00 |
|
Joshua Barretto
|
85a292a854
|
Always take origin as lightning end point
|
2022-07-09 02:16:13 +01:00 |
|
Joshua Barretto
|
6fea7205fa
|
Better lightning at distance
|
2022-07-09 02:08:55 +01:00 |
|
Joshua Barretto
|
836fe2b1c6
|
Proper lightning
|
2022-07-09 01:59:18 +01:00 |
|
Joshua Barretto
|
edc2720416
|
Better lightning effect
|
2022-07-09 00:39:18 +01:00 |
|
Joshua Barretto
|
4531a4e3f9
|
Added lightning
|
2022-07-08 23:26:33 +01:00 |
|
Joshua Barretto
|
622b67d24e
|
Relative offset fix
|
2022-07-08 20:49:51 +01:00 |
|
Joshua Barretto
|
90d2ceab2e
|
Fixed rain clipping issue
|
2022-07-08 20:40:08 +01:00 |
|
Joshua Barretto
|
4b738c8b8f
|
Balanced rain intensity
|
2022-07-08 20:22:09 +01:00 |
|
Joshua Barretto
|
6c4b10d881
|
Use existing humidity
|
2022-07-08 20:18:07 +01:00 |
|
Joshua Barretto
|
28bc9db198
|
Better cloud cover
|
2022-07-08 18:09:13 +01:00 |
|
Joshua Barretto
|
853d622e19
|
Better fall rate
|
2022-07-08 16:41:31 +01:00 |
|
Joshua Barretto
|
23aea72466
|
Fixed fall rate
|
2022-07-08 16:09:36 +01:00 |
|
Joshua Barretto
|
32fe997506
|
Use tilted origin for rain
|
2022-07-08 16:07:15 +01:00 |
|
Joshua Barretto
|
d5c0e878d7
|
Adjusted depths
|
2022-07-08 15:09:38 +01:00 |
|
Joshua Barretto
|
eae917ee8f
|
Use DDA for rain rendering
|
2022-07-08 14:48:59 +01:00 |
|
DaforLynx
|
fc80a6278c
|
Fixing looping issues
|
2022-07-07 16:09:13 -07:00 |
|
DaforLynx
|
bcaa026bff
|
"Adventurous Soul" plays in Snowland too
|
2022-07-07 21:26:12 +00:00 |
|
DaforLynx
|
00f1e9c407
|
Music, reorganization, metadata, and fixes
|
2022-07-07 04:14:20 +00:00 |
|
Julio Cezar Silva
|
fd34666d03
|
Portuguese translations parity to global
|
2022-07-06 07:32:43 +00:00 |
|
IsseW
|
6d8cbe6f0f
|
remove relative rain direction and increase FALL_RATE
|
2022-07-04 18:18:43 +02:00 |
|
Imbris
|
e4dfc7729f
|
Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output
|
2022-07-04 18:18:41 +02:00 |
|
IsseW
|
e7208c9537
|
make iterations const
|
2022-07-04 18:18:41 +02:00 |
|
Imbris
|
a5a082cf41
|
Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same.
|
2022-07-04 18:18:40 +02:00 |
|
Imbris
|
b2d3759105
|
Cleanup profiling comments and commented code
|
2022-07-04 18:18:39 +02:00 |
|
Imbris
|
b29bad015c
|
Misc notes in cloud-frag.glsl
|
2022-07-04 18:18:39 +02:00 |
|
Imbris
|
5866e23e32
|
Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
|
2022-07-04 18:18:38 +02:00 |
|
IsseW
|
e2969dc5f9
|
turn off rain for CLOUD_MODE_NONE and adjust iterations
|
2022-07-04 18:18:38 +02:00 |
|
IsseW
|
80e29e2c20
|
put rain_density in uniform
|
2022-07-04 18:18:37 +02:00 |
|
IsseW
|
5b7b13adce
|
Add medium check to rain
|
2022-07-04 18:18:36 +02:00 |
|
IsseW
|
a7c724a46d
|
Limit figures drawn for rain occlusion
|
2022-07-04 18:18:35 +02:00 |
|
DaforLynx
|
ac82689f83
|
Clean up audio code, fix egui bug
|
2022-07-04 18:18:34 +02:00 |
|
IsseW
|
72a0f56788
|
better rainbows
|
2022-07-04 18:18:34 +02:00 |
|
IsseW
|
cb969e5b87
|
Move atan2 to lod.glsl
|
2022-07-04 18:11:45 +02:00 |
|
IsseW
|
7752696387
|
pos_to_uv -> wpos_to_uv
|
2022-07-04 18:11:44 +02:00 |
|
DaforLynx
|
9104a07530
|
Code cleanup, doubled volume of leaves.ogg
|
2022-07-04 18:11:43 +02:00 |
|
Treeco
|
0d21361e05
|
Add player-relative rain direction
|
2022-07-04 18:11:42 +02:00 |
|
IsseW
|
fa589e915e
|
make rain view distance smaller, dont put wind in texture
|
2022-07-04 18:11:41 +02:00 |
|
IsseW
|
fd12c8abdb
|
Remove dead shader code, clean up weather.rs
|
2022-07-04 18:10:06 +02:00 |
|
DaforLynx
|
dc8424c549
|
Moving audio code
|
2022-07-04 18:10:05 +02:00 |
|
IsseW
|
b82bb5b247
|
Don't have rain be behind an expiremental shader
|
2022-07-04 18:07:22 +02:00 |
|
IsseW
|
3eabe24f12
|
base occlusion texture size of off voxels
|
2022-07-04 18:07:19 +02:00 |
|
IsseW
|
08b0989789
|
add slider for rain map resolution
|
2022-07-04 18:07:18 +02:00 |
|
IsseW
|
54f958acc7
|
more correct occlusion
|
2022-07-04 18:07:16 +02:00 |
|
DaforLynx
|
83ee54001e
|
Ambience slider; fix to utterances
|
2022-07-04 18:07:15 +02:00 |
|
DaforLynx
|
088d1cfe9d
|
Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial
|
2022-07-04 18:07:13 +02:00 |
|
IsseW
|
234ed5afb2
|
Rain occlusion projection matrix
|
2022-07-04 18:07:13 +02:00 |
|
Joshua Barretto
|
295b89d446
|
Better bias
|
2022-07-04 18:07:12 +02:00 |
|
Joshua Barretto
|
bfb4769315
|
Random depth for rain drops for better occlusion
|
2022-07-04 18:07:11 +02:00 |
|
IsseW
|
79cac935c8
|
Added rain occlusion
|
2022-07-04 18:07:11 +02:00 |
|
DaforLynx
|
b3200ed89f
|
More ambience :)
|
2022-07-04 18:07:10 +02:00 |
|
DaforLynx
|
16ca1410be
|
Remove extraneous sfx code
|
2022-07-04 18:07:08 +02:00 |
|
Joshua Barretto
|
48117988e1
|
Better rain threshold
|
2022-07-04 18:07:06 +02:00 |
|
Joshua Barretto
|
767093105f
|
Rebalanced rain
|
2022-07-04 18:07:05 +02:00 |
|
Joshua Barretto
|
6093e1972a
|
Add directional rain back
|
2022-07-04 18:07:05 +02:00 |
|
IsseW
|
e37f2be820
|
Put rainbows behind experimental
|
2022-07-04 18:07:03 +02:00 |
|
Joshua Barretto
|
86814eba04
|
Made rain look better
|
2022-07-04 18:07:03 +02:00 |
|
Benjam Soule H. Walker
|
99c76be297
|
added sound for rain
|
2022-07-04 18:07:02 +02:00 |
|
Joshua Barretto
|
502145a6f9
|
Cloud movement is more prominent
|
2022-07-04 18:07:01 +02:00 |
|
Joshua Barretto
|
dc90d637c1
|
Smoother clouds
|
2022-07-04 18:07:01 +02:00 |
|
Joshua Barretto
|
4181331e6b
|
Balanced rain density
|
2022-07-04 18:07:00 +02:00 |
|
IsseW
|
273c5ed2f0
|
Temporary noise solution
|
2022-07-04 18:07:00 +02:00 |
|
IsseW
|
67683f315f
|
Put rain behind expiremental shader
|
2022-07-04 18:06:59 +02:00 |
|
IsseW
|
9c84a20cef
|
better sim
|
2022-07-04 18:06:58 +02:00 |
|
IsseW
|
547301ff5f
|
rainbows
|
2022-07-04 18:06:57 +02:00 |
|
IsseW
|
78c1de19cf
|
More accurate weather sim
|
2022-07-04 18:04:39 +02:00 |
|
IsseW
|
6585ef1513
|
weather dependant music
|
2022-07-04 18:11:43 +02:00 |
|