jiminycrick
152156d065
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa
Some preliminary balancing
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Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
dd69b5f2bc
Poise stats
2021-01-28 17:22:35 -08:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Snowram
fe977f0a6c
Adds a speed stat to weapons
2020-11-11 22:03:53 +01:00
Monty Marz
0e072f72cc
frost cleaver
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velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
Sam
08a0926c40
Fixed sneaky admin sword.
2020-11-08 13:58:23 -06:00
Sam
d484ac2e38
Yeeted from ron files.
2020-11-07 15:53:16 -06:00
Monty Marz
2b800a2b63
make clippy happy
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Delete glider.ron
2020-10-07 02:23:20 +00:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
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* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Monty Marz
55d126861f
fix tooltips in char selection, more balancing
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fix talking animals
fix critter exp, stronger villagers
biped large balancing
more villager balancing, mushroom spawning rate
more balancing
fix rebase
multiple loottables
Add tarasque and bonerattler armour
Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.
Added loot tables for consumables and food. Trimmed down default loot table.
remove male and female sign from char creation
chest loot tables
fix loot tables
lootable crates
lantern keybinding display
more loot tables
loot table changes
fixed loot tables
fix typo
more grass
rebase fix, better lantern
re-add sprite rotation for grass
crafting window alignment fix, new streetlamps, new shopsigns, new healing staff
height change
2020-08-21 19:36:19 +02:00
Monty Marz
fcdd875bff
UI fixes, assets update
2020-08-12 18:10:18 +00:00
BottledByte
a167ee98ee
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
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This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Samuel Keiffer
6cce09be85
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00
Monty Marz
4facf1e3f3
Fix item images, cleanup debug items folder
2020-07-16 02:46:10 +00:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
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I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Monty Marz
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
Imbris
77d13376d3
Add right click to use, latern is not armor tweaks
2020-04-12 18:41:07 +02:00
Pfauenauge90
ca667fd02b
tooltips
2020-04-12 18:40:58 +02:00
Imbris
6bd20c64f8
fix debug item rons
2020-03-28 14:50:05 -04:00
Pfauenauge90
c9d09b8cdd
more slots
2020-03-17 19:04:06 +01:00
timokoesters
31f3aae75c
fix: make climbing cost stamina
2020-02-24 19:18:06 +01:00
AdamWhitehurst
ba7ca785f6
Successful build
2019-12-30 05:56:42 -08:00
Monty Marz
a0a8011d7e
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
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This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
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When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00