Commit Graph

3012 Commits

Author SHA1 Message Date
Monty Marz
509fcc8ad2 Merge branch 'pfau/fix-sprite-col' into 'master'
Change desert sprite colours to fit the ground better

See merge request veloren/veloren!765
2020-01-27 10:41:07 +00:00
Monty Marz
80bf0d5698 Change desert sprite colours to fit the ground better 2020-01-27 10:41:07 +00:00
Joshua Barretto
e45d46ddf7 Merge branch 'zesterer/small-fixes' into 'master'
Star fixes

See merge request veloren/veloren!762
2020-01-27 02:29:05 +00:00
Joshua Barretto
d2e0445b34 Added point light ambiance 2020-01-27 01:47:23 +00:00
Joshua Barretto
115ecf15d3 Made stars spin with sun and moon 2020-01-27 01:22:07 +00:00
Joshua Barretto
966a61ad42 Stopped stars popping into existence 2020-01-27 01:03:55 +00:00
Monty Marz
84d48b3a56 Merge branch 'fix-typo-en-i18n' into 'master'
fix typo in en.ron, fixed unfinished weapons dropping from chests

See merge request veloren/veloren!761
2020-01-26 22:57:06 +00:00
Monty Marz
981b55837a fix typo in en.ron, fixed unfinished weapons dropping from chests 2020-01-26 22:57:06 +00:00
Joshua Yanovski
287b62946e Merge branch 'sharp/better-is-underwater' into 'master'
Better is_underwater() check.

See merge request veloren/veloren!759
2020-01-26 20:52:56 +00:00
Joshua Yanovski
d1ded0bc83 Merge branch 'treeco/fix-turning-lag' into 'master'
Fixed lag caused when turning the camera with large entity counts

See merge request veloren/veloren!760
2020-01-26 20:42:19 +00:00
Treeco
6bcab1e89b Fixed lag caused when turning the camera with large entity counts 2020-01-26 20:04:56 +00:00
Joshua Yanovski
6d5e42f10b Better is_underwater() check.
Takes rivers into account somewhat, and doesn't take up extra space in
SimChunk.
2020-01-26 16:18:51 +01:00
Joshua Barretto
fda29cd8e9 Merge branch 'zesterer/waystones' into 'master'
Patched waypoint spawning

See merge request veloren/veloren!758
2020-01-26 14:27:46 +00:00
Joshua Barretto
4f0d27690c Patched waypoint spawning 2020-01-26 14:27:11 +00:00
Joshua Barretto
6b4a09af30 Merge branch 'zesterer/waystones' into 'master'
Pathfinding, better AI, waypoints

See merge request veloren/veloren!753
2020-01-26 13:50:30 +00:00
Songtronix
8f64e56817 Merge branch 'patch-1' into 'master'
Do not suggest usage of -Sy on Arch

See merge request veloren/veloren!756
2020-01-26 13:29:06 +00:00
Joshua Barretto
6e2784ba0e Convert to chunk positions for downhill 2020-01-26 13:21:33 +00:00
Joshua Barretto
a4573f6fb2 Use .downhill for waypoint generation 2020-01-26 13:05:28 +00:00
Joshua Barretto
631124f3fc Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Pfauenauge90
9ee72eb810 changed death message 2020-01-26 12:52:32 +00:00
Joshua Barretto
e6c7113393 Added changes to changelog 2020-01-26 12:52:32 +00:00
Joshua Barretto
7404800999 Added neutral NPC spawning 2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378 Improved pet aggression system, made waypoints rarer 2020-01-26 12:52:32 +00:00
Joshua Barretto
c9138d913c Fixed pathfinding limit bug, improvements to idle AI 2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99 Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
8c7e96e313 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
b22ee24362 Cleanup 2020-01-26 12:52:32 +00:00
Joshua Barretto
feeccc2ff3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
9d7efad526 Made worldgen a default feature 2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00
Joshua Barretto
353a0f67be Better pathfinding iteration cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
7167320c92 Fixed shadows, better pathfinding cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
f92371101c Added pauseable pathfinding, improved Chaser heuristics, etc. 2020-01-26 12:52:07 +00:00
Joshua Barretto
f14037e4a3 Occasional path recalculate, stopped pathfinder thrashing 2020-01-26 12:52:07 +00:00
Joshua Barretto
2d9aa21eef Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Monty Marz
97e7b1eabe Merge branch 'pfau/adjust-healthbars' into 'master'
Fix: Healthbars size

See merge request veloren/veloren!757
2020-01-26 01:19:36 +00:00
Monty Marz
49071400d2 Fix: Healthbars size 2020-01-26 01:19:36 +00:00
Joshua Yanovski
1a49121c90 Merge branch 'slipped/npc-configs' into 'master'
new mobs

See merge request veloren/veloren!703
2020-01-26 00:22:49 +00:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Friz64
d75dbc01fc Update README.md 2020-01-25 22:33:22 +01:00
Monty Marz
e716ca2623 Merge branch 'pfau/sprites-hairstyles-ui' into 'master'
35 new ground sprites, UI fixes

See merge request veloren/veloren!755
2020-01-25 11:14:02 +00:00
Monty Marz
b583f60326 35 new ground sprites, UI fixes 2020-01-25 11:14:02 +00:00
Monty Marz
1835927946 Merge branch 'pfau/fix-panic-logout-without-char-data' into 'master'
Fix: Player can't push the "Enter World" button anymore without having a character.

See merge request veloren/veloren!752
2020-01-25 10:36:32 +00:00
Monty Marz
4287c76e95 Fix: Player can't push the "Enter World" button anymore without having a character. 2020-01-25 10:36:30 +00:00
Imbris
659710e2b8 Merge branch 'imbris/pixel-art' into 'master'
Make scaling ui elements more pixel art friendly

See merge request veloren/veloren!702
2020-01-25 05:09:38 +00:00
Imbris
ecf36cb778 Merge branch 'imbris/nametags' into 'master'
Make nametages etc fixed size and only display within limited range

See merge request veloren/veloren!754
2020-01-25 04:17:56 +00:00
Imbris
460f5e6f26 Enable pixel art resizing for voxel based ui elements 2020-01-24 23:14:59 -05:00
Imbris
e5d841e62f Adds fullscreen and window size settings and coverage based pixel art
scaling
2020-01-24 23:14:59 -05:00