Pfauenauge90
6a32845e58
various fixes
2020-01-19 22:39:19 +01:00
Pfauenauge90
480b920fa3
skillbar background fix
2020-01-19 22:39:18 +01:00
Pfauenauge90
863e4c4962
darkened button for unavailabe charge
2020-01-19 22:39:18 +01:00
timokoesters
8064b51ee2
improvement: better movement
2020-01-19 22:39:18 +01:00
Joseph Gerardot
c10c31043c
Make charging take a discrete amount of energy and change energy
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regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
b4337e57aa
Add energy comsumption on rolling and charging, and accelerating
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regeneration when idle.
2020-01-19 22:39:17 +01:00
Imbris
df26a24eaa
Merge branch 'imbris/mesh-opt' into 'master'
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Optimize Terrain Meshing
See merge request veloren/veloren!728
2020-01-19 21:36:01 +00:00
Imbris
94210070f7
fmt fix
2020-01-19 16:03:27 -05:00
Imbris
3c8d0a3bb9
fix typo, replace u32 with Vec3<u8> in light propagation queue
2020-01-19 16:03:27 -05:00
Imbris
3553c31101
Add release debuginfo profile
2020-01-19 16:03:27 -05:00
Imbris
4b01c1b082
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
timokoesters
ae1fa5e4c4
improvement: fog doesn't go back and forth anymore
2020-01-19 16:03:27 -05:00
Imbris
b3cdde3ce9
fix: panic in terrain meshing
2020-01-19 16:03:27 -05:00
Imbris
5666f18ded
Add terrain meshing benchmark
2020-01-19 16:02:12 -05:00
Imbris
6f6dc1b16b
Cleanup
2020-01-19 16:02:12 -05:00
Imbris
aa48729376
Compress position used in propagation queue, decrease outer bounds to the area sunlight can reach the inner area from
2020-01-19 16:02:12 -05:00
Imbris
09239caf88
While copying terrain sample to flat array, keep track of highest and lowest positions with exposed faces in order to constrain further iteration
2020-01-19 16:02:12 -05:00
Imbris
3347438d51
Propagate light via queue to avoid block lookups
2020-01-19 16:02:12 -05:00
Imbris
211c076b8d
Remove unnecessary sampling in meshing light calculations
2020-01-19 16:02:12 -05:00
Imbris
33993638fe
Experiment with replacing hashmap in light calculations
2020-01-19 16:02:12 -05:00
Imbris
12ef2361b3
Merge branch 'zesterer/better-clouds' into 'master'
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Made clouds bigger, more performant and prettier
See merge request veloren/veloren!733
2020-01-19 20:00:44 +00:00
Imbris
8184a31001
Changelog
2020-01-19 14:28:24 -05:00
Imbris
9d6bf66a32
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
Joshua Barretto
54773b57b6
Fixed water normals
2020-01-19 18:39:20 +00:00
Songtronix
12633d57e6
Merge branch 'songtronix/update-toolchain' into 'master'
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update toolchain to nightly-2020-01-18
See merge request veloren/veloren!732
2020-01-19 18:38:19 +00:00
Joshua Barretto
020c57ec4a
Fixed terrain normal decoding
2020-01-19 18:27:03 +00:00
Joshua Barretto
21069a48dd
Made clouds bigger, more performant and prettier
2020-01-19 18:06:34 +00:00
Songtronix
f16e6aba21
update toolchain to nightly-2020-01-18
2020-01-19 18:50:48 +01:00
Imbris
259879d832
Merge branch 'shandley/bugfix-run-sfx-when-immobile' into 'master'
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fix: Prevent dispatching Run SFX if an entity is not moving
See merge request veloren/veloren!729
2020-01-18 18:49:17 +00:00
S Handley
309834df1b
fix: Prevent dispatching Run SFX if an entity is not moving
...
This adds the entity's velocity as an argument when mapping the
movement state to an SFX event, and prevents the run SFX from being
returned if the velocity is below a threshold.
This will prevent hearing the run sfx when stuck in a corner, or running
into a surface where the character is not actually moving their feet.
2020-01-18 18:49:17 +00:00
Imbris
0c4434f015
Merge branch 'payload1/fix-ask-audio-device-only-when-audio-on' into 'master'
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Fix panic in case no default audio device found when audio off
See merge request veloren/veloren!722
2020-01-18 18:34:17 +00:00
Gilbert Röhrbein
b2503397c9
Fix panic in case no default audio device found when audio off
2020-01-18 19:16:23 +01:00
Monty Marz
cfe50129e6
Merge branch 'pfau/char-creation-button' into 'master'
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create character button position change
See merge request veloren/veloren!730
2020-01-18 15:42:21 +00:00
Monty Marz
cb5976b9de
create character button position change
2020-01-18 15:42:21 +00:00
Monty Marz
80c334273a
Merge branch 'pfau/charge-icon' into 'master'
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Charge Icon and flashing skillbar
See merge request veloren/veloren!726
2020-01-17 22:00:00 +00:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Acrimon
8d2c69673d
Merge branch 'acrimon/precise-color-conversion' into 'master'
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More precise color conversion
See merge request veloren/veloren!721
2020-01-14 07:04:51 +00:00
Imbris
d36b263627
Branch on lower color values for more accurate speedy color conversion, add simple color conversion benchmarks
2020-01-13 23:39:22 -05:00
Acrimon
71bd7f15ee
Even better conversion impl.
2020-01-13 20:54:56 +01:00
Acrimon
af8468315d
Made color conversion way more accurate.
2020-01-13 16:38:10 +01:00
Timo Koesters
a06511e413
Merge branch 'payload1/energy-component' into 'master'
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payload1/energy component
Closes #405
See merge request veloren/veloren!719
2020-01-12 21:41:34 +00:00
Gilbert Röhrbein
28060e7b6e
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Monty Marz
9c65c43713
Merge branch 'pfau/map-transp-hotfix' into 'master'
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Hotfix for map flickering while turning
See merge request veloren/veloren!720
2020-01-12 19:01:02 +00:00
Monty Marz
f6dfb74b3e
fix
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slightly lower trigger velocity
slighty more transp map image
2020-01-12 19:01:02 +00:00
Songtronix
8e355f79a3
Merge branch 'shandley/sfx-land-on-ground' into 'master'
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Play the Run SFX when a character lands after jumping or falling
See merge request veloren/veloren!717
2020-01-12 16:35:20 +00:00
S Handley
00c1493548
Play the Run SFX when a character lands after jumping or falling
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This is a small detail but makes a noticable difference.
2020-01-12 16:35:20 +00:00
Acrimon
3405d42ef1
Merge branch 'qutrin/ez-optimisation' into 'master'
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Improvement: Replace all '..=b' with '..b + 1'
See merge request veloren/veloren!718
2020-01-12 15:05:45 +00:00
Piotr Korgól
e1adf40856
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
Monty Marz
7c63f27ecd
Merge branch 'pfau/sct-hotfix' into 'master'
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fixed number shadow for "0" damage appearing on level up
See merge request veloren/veloren!716
2020-01-11 20:47:47 +00:00
Pfauenauge90
e0fc3ce425
fixed number shadow for "0" damage appearing on level up
2020-01-11 21:31:57 +01:00