Monty Marz
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102945b9e7
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Dungeon rework initial patch
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2023-07-09 20:03:09 +00:00 |
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Youssef Fahmy
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65ea69bef3
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Small balance changes
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2023-06-19 01:16:42 +00:00 |
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flo
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a55276ea73
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seachapel_rework
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2023-05-24 18:13:29 +00:00 |
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flo
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bf81ffc029
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frost_gigas
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2023-02-15 00:10:37 +00:00 |
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Sam
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2735d3403c
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Nerfed other sets
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2022-10-16 14:06:41 +02:00 |
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Sam
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46daa6bfa9
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Armor nerf
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2022-10-16 14:06:41 +02:00 |
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flo
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a37e1f8d99
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seachapel npc work
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2022-09-22 01:04:01 +00:00 |
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Sam
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8b384fd63e
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Converted asset files of set armors.
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2022-05-30 20:25:33 -04:00 |
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Sam
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5e57eabd11
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Code changes and msm
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2022-05-30 20:25:31 -04:00 |
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Sam
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c01fe655f1
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Added wood
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2022-05-16 15:10:55 -04:00 |
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Sam
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77934c9214
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Made changes to crafting to allow modular weapons to work as intended.
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2022-05-16 15:10:48 -04:00 |
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Sam
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be8b12845a
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Added buff strength stat to weapons.
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2021-07-11 12:50:38 -05:00 |
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Sam
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fbcc774911
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Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
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2021-07-10 23:22:00 -05:00 |
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Sam
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509461763b
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Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive.
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2021-07-06 22:54:23 -05:00 |
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Sam
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e8e953ffab
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Added range stat to weapons.
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2021-07-05 20:32:12 -05:00 |
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jshipsey
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4deeb42155
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cave adjustments
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2021-06-07 11:02:34 +02:00 |
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jshipsey
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1b575a5a04
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crafting item partial re-organization, armor recipes, some specific animal drops
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2021-06-07 10:56:35 +02:00 |
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Avi Weinstock
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d8f0a1c426
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Add critical chance and critical multiplier stats to weapons.
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2021-03-08 23:27:25 -05:00 |
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heydabop
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bfc82f7236
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Fixes #974 - convert tool/weapon equip time to floating point seconds
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2021-03-01 15:06:39 -06:00 |
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Avi Weinstock
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78014d7d3b
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Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
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2021-02-23 15:49:34 -05:00 |
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