Commit Graph

794 Commits

Author SHA1 Message Date
Monty Marz
1864f4626c map icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
b352ef5d55 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
Joshua Barretto
fc26305ac8 Increases maximum sprite dimensions (if you suspect an issue, check this commit) 2020-11-23 10:37:59 +00:00
Monty Marz
dd338eb142 Update simple.rs 2020-11-20 17:56:26 +01:00
Joshua Barretto
8981dce4c9 Merge branch 'Awkor/rotate-camera-character-selection' into 'master'
Implement #334 - Enable camera rotation in character selection screen

Closes #334

See merge request veloren/veloren!1377
2020-11-20 16:32:39 +00:00
Snowram
d98bfa72ad Improves bipedlarge and theropod anims, balance tweaks 2020-11-19 00:56:50 +01:00
jiminycrick
3b47add55a Fully move sfx away from ECS event bus 2020-11-18 13:31:13 -08:00
jiminycrick
77d624f640 Made level up sounds use outcomes instead of emitting an event 2020-11-18 13:31:12 -08:00
jiminycrick
a9711eea01 Beginning to address comments 2020-11-18 13:31:12 -08:00
jiminycrick
c44a9092d3 Biome definition tweaks and more sfx 2020-11-18 13:31:12 -08:00
jiminycrick
d47e0bbb73 Getting merge ready minus device picker 2020-11-18 13:31:12 -08:00
jiminycrick
f182002e38 Underwater and cave reverb 2020-11-18 13:31:12 -08:00
jiminycrick
695cc7f5cb Broken wind implementation 2020-11-18 13:31:12 -08:00
jiminycrick
09a1974974 River water sfx 2020-11-18 13:31:12 -08:00
jiminycrick
8f5a22671d Re-added device selector to settings with new rodio 2020-11-18 13:31:12 -08:00
jiminycrick
aa6b7cbb65 Bird calls from trees 2020-11-18 13:31:12 -08:00
jiminycrick
3473347742 Sfx from blocks 2020-11-18 13:31:12 -08:00
jiminycrick
46d3f6f6d2 Initial biome specific music and ambient sound channel 2020-11-18 13:31:11 -08:00
Snowram
950eb1976d Addressed more comments 2020-11-17 23:54:01 +01:00
Snowram
83b2640e02 Makes basic beam Y offset depend on body scale 2020-11-17 23:27:13 +01:00
Snowram
7af561263d Addressed comments 2020-11-17 23:27:13 +01:00
Snowram
93642428f2 Move eye sight and scale in body.rs, mounts tweaks 2020-11-17 23:27:13 +01:00
Joshua Barretto
171ef1d7b9 Upscaling support 2020-11-15 22:18:35 +00:00
Imbris
a044981fd7 Fix panic on minimizing window before the game starts up 2020-11-13 21:09:19 -05:00
Monty Marz
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Sam
9b0e1c8dfc Slight balance tweaks. 2020-11-08 19:33:24 -06:00
Sam
8fa7e246e9 Minor tweaks. 2020-11-08 18:11:53 -06:00
jshipsey
0618de138e rebase 2020-11-08 19:02:48 -05:00
jshipsey
20efc692fd ranged 2020-11-08 18:52:22 -05:00
jshipsey
92aa6a1b12 axe basic 2020-11-08 18:51:35 -05:00
jiminycrick
33e87de17e Initial combo melee for axe M1 2020-11-08 18:48:48 -05:00
AlKabir
9424ecfb4d centering assets 2020-11-08 00:35:11 -06:00
AlKabir
6535deae9c added two meat assets for mobs to drop 2020-11-07 23:34:20 -06:00
Imbris
133ba82a9b Use item_definition_id for weapon asset mapping 2020-11-07 16:44:11 -06:00
Sam
a4046872b2 Yeeted from code files. 2020-11-07 15:53:10 -06:00
AlKabir
77f3c7e3c5 Minor combat fixes (see issue 785) 2020-11-07 18:00:07 +00:00
TheBoredProgrammer64
b2ec207979 Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Sam
c48c022f7e Separated out health from stats component. 2020-11-04 19:22:04 -06:00
Snowram
b47f42bad5 More biped_large work 2020-11-04 01:48:05 +01:00
unknown
14ec1b9f5f starting to wire in new wield setup for bipedlarge 2020-11-04 01:48:05 +01:00
jshipsey
e928dbe4db start cleanup 2020-11-04 01:48:04 +01:00
Imbris
64def3cde4 Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts 2020-10-29 18:40:11 -04:00
Sam
844e6f2b60 Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3. 2020-10-28 18:15:25 -05:00
Marcel Märtens
1b47913835 fix clippy after toolchain update 2020-10-26 22:30:51 +01:00
Marcel Märtens
153c6c3b13 Fixing Tarpaulin isn't easy.
So first off all we had to update the toolchain, i think everything in september is okay, but we got with this current version.
Then we had to update several dependencies, which broke:
 - need a specific fix of winit, i think we want to get rid of this with iced, hopefully, because its buggy as hell. update wayland client to 0.27
 - use a updated version of glutin which has wayland-client 0.27 and no longer the broke version 0.23
 - update conrod to use modern copypasta 0.7
 - use `packed_simd_2` instead of `packed_simd` as the owner of the create abandoned the project.
 - adjust all the coding to work with the newer glutin and winit version. that also includes fixing a macro in one of the dependencies that did some crazy conversion from 1 event type to another event type.
   It was called `convert_event`
 - make a `simd` feature which is default and introduce conditional compiling.
   AS I HAVE NO IDEA OF SIMD AND THE CODE. AND I DIDN'T INTRODUCE THE ERROR IN THE FIRST PLACE, WE PANIC FOR NON SIMD CASE FOR NOW. BUT IT WORKS FOR TESTS.
 - tarpaulin doesnt support no-default-features. so we have to `sed` them away. semms fair.
2020-10-26 17:04:20 +01:00
Joshua Barretto
2237500743 Clouds 2020-10-21 21:05:25 +00:00
Snowram
d5e60d93b4 Add missing biped_large anims 2020-10-19 16:20:59 +02:00
jshipsey
caa048b1d5 small fixes 2020-10-19 16:20:59 +02:00
jshipsey
65df398672 werewolf work 2020-10-19 16:20:58 +02:00
Snowram
588f66a1ee Add treant npc 2020-10-19 16:20:58 +02:00