Sam
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eecc1b42c3
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Fixed regex mistake in changing name of item assets.
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2022-05-16 15:11:13 -04:00 |
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Sam
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b048179c0a
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Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
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2022-05-16 15:11:11 -04:00 |
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Sam
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d380a2dbaf
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Quality is now propogated through modular items from the quality of the components.
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2022-05-16 15:10:55 -04:00 |
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Sam
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4e89bc7485
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Added test functions to assist in fixing unit tests that broke from changed functionality.
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2022-05-16 15:10:52 -04:00 |
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James Melkonian
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5f6d1c3438
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Convert Armor Stats to Options
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2021-12-12 00:25:35 +00:00 |
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Sam
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111abbc3bc
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Added salvage tags to items, removed old salvage recipes from recipe book.
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2021-10-27 17:02:29 -04:00 |
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Sam
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0488b2fcd0
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Adressed comments on energy and armor functions.
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2021-06-07 11:06:25 +02:00 |
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Snowram
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76ca99ece4
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Derive str from Material, better deserialization
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2021-06-07 11:03:50 +02:00 |
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jshipsey
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0e269b59d7
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tooltip work
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2021-06-07 11:01:32 +02:00 |
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Snowram
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29a38e6d4f
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Split tags into material class and material
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2021-06-07 11:00:57 +02:00 |
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Sam
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ff66e34be5
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Added default values to every armor item.
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2021-06-07 10:59:15 +02:00 |
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juliancoffee
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287b531b47
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Set poise_resilience to sane values
- Druid Shoulders to 1.0
- Rugged Chest to 1.0
- Cultist Gloves to 1.0
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2021-05-16 01:07:55 +03:00 |
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Scott Williams
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d35475eaef
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Added leather scraps recipe
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2021-03-26 16:44:38 +00:00 |
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jshipsey
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49f496e290
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intitial values
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2021-03-12 00:58:12 -05:00 |
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jshipsey
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8944115f8e
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more asset organization
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2021-02-28 22:18:43 -05:00 |
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jshipsey
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1a1020342e
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re-org armor, common
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2021-02-27 22:02:05 -05:00 |
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