timokoesters
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b725b0e9ea
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End rolling when player is in the air
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2019-08-27 11:06:55 +02:00 |
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timokoesters
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74677784c0
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Add attack buildup duration (Delay before hit)
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2019-08-27 11:06:54 +02:00 |
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timokoesters
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72564cf8b4
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Make action durations constants
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2019-08-27 11:06:54 +02:00 |
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timokoesters
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869535e5a2
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Rename tool strength/damage to power
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2019-08-26 20:05:13 +02:00 |
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timokoesters
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a7747fe965
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Simplify code
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2019-08-26 13:12:45 +02:00 |
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timokoesters
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c4879307af
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Update to github vek repo
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2019-08-26 13:12:45 +02:00 |
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timokoesters
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b89bfcbfc1
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Remove unnecessary map
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2019-08-26 13:12:44 +02:00 |
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timokoesters
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08fa6a3414
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Prevent problems with no vel while rolling in the future
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2019-08-26 13:12:44 +02:00 |
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timokoesters
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c278ac9927
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Add todo making glide an ability/item
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2019-08-26 13:12:44 +02:00 |
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timokoesters
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98f8196a16
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Put combat related values into constants
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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05f2f168fd
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Make falldamage local, don't use force update for local, cleanup
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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eb34e5bb27
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fmt
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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b96557d012
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Fix roll from cliff bug
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2019-08-26 13:12:42 +02:00 |
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timokoesters
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a715a84ea7
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Implement unstoppable rolling
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2019-08-26 13:12:42 +02:00 |
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timokoesters
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01410569a4
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Use look_dir when blocking
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2019-08-26 13:12:41 +02:00 |
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timokoesters
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3258fa3a3c
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Add basis for projectiles
But we have no controller action to spawn them yet
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2019-08-26 13:12:41 +02:00 |
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Songtronix
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814e858720
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Split Events in ServerEvent and LocalEvent
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2019-08-26 13:12:41 +02:00 |
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timokoesters
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75368dbac1
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Remove dbg
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2019-08-26 13:12:40 +02:00 |
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timokoesters
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62745c4cad
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Only use look_dir for ori when wielded or attacking
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2019-08-26 13:12:40 +02:00 |
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timokoesters
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295969517c
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Improve combat range
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2019-08-26 13:12:40 +02:00 |
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timokoesters
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b826edf6e8
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Make aiming 2D
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2019-08-26 13:12:39 +02:00 |
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timokoesters
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0912de2a26
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Make aiming more precise
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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e90f95bc75
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Look in the direction of the camera
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2019-08-26 13:12:38 +02:00 |
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jshipsey
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39bd888a7c
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idle block animation
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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e7c61c30cc
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Block when pressing right click while looking at the attacker
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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e42ffb362a
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Remove unnecessary components
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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b748c1a6e5
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Make gliding the error animation
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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0bb70d8182
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Fix water
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2019-08-26 13:12:36 +02:00 |
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timokoesters
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5ab03abbdd
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Remove animation warnings
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2019-08-26 13:12:36 +02:00 |
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timokoesters
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799c73d43a
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Fix characterstate in movement.rs, not phys.rs
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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808467c616
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Reset controller after each tick
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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4d6a32e00f
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Allow non player entites to be removed again
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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90c81b4759
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Reset controller after each tick
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2019-08-26 13:12:34 +02:00 |
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timokoesters
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5d5ccd7b99
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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Christian Authmann
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840e2cbfbf
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Build script: check if git-lfs works
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2019-08-22 19:18:47 +02:00 |
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Joshua Barretto
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d9854ad682
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Merge branch 'zesterer/instancing' into 'master'
Instancing (block sprites)
See merge request veloren/veloren!450
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2019-08-22 11:10:57 +00:00 |
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Vechro
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c6b2303890
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Fix wielding jump issue
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2019-08-21 20:34:21 +03:00 |
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Monty Marz
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fade04d44e
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Pfauenauge/plants grass
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2019-08-21 17:22:05 +00:00 |
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Vechro
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c40e15f070
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Fix velocity when stuck
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2019-08-21 20:17:19 +03:00 |
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Joshua Barretto
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5f09ab3a4f
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Added multiple sprite block kind support
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2019-08-20 00:31:11 +01:00 |
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Joshua Barretto
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b31cca4bb3
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Added wheat and sprite rendering
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2019-08-19 21:09:35 +01:00 |
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Acrimon
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a41cf1a83d
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Disabled unsafe using lint level.
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2019-08-19 14:39:23 +02:00 |
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Acrimon
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d0f10115f4
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Eliminated unsafe.
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2019-08-19 14:33:31 +02:00 |
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Monty Marz
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29f6186139
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hotbar changes
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
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2019-08-18 18:07:21 +00:00 |
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Joshua Barretto
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49426565dc
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Renamed normal StructureBlock variant
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2019-08-18 15:33:16 +01:00 |
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Joshua Barretto
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e535537106
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Added default block kind to structure loading
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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825d8bb632
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Fixed water in caves, made water reflection vary with lighting
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2019-08-18 10:33:18 +01:00 |
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Vechro
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b5b3b980fe
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Add green sludge special index
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2019-08-18 10:33:18 +01:00 |
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Vechro
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944067fd43
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Add water special index
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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42237a84e4
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Added translucent meshing pass, water reflections
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2019-08-18 10:33:18 +01:00 |
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