Capucho
1c05315953
Fix the orientation of the rendering
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Reenable the rendering of the player
2021-02-22 22:31:00 -05:00
Capucho
cf66d6b082
Pass format to particle pipeline
2021-02-22 22:30:59 -05:00
Capucho
2bad1f22b0
Renable the figure and terrain drawing code (not working yet)
2021-02-22 22:30:59 -05:00
Imbris
de103bee1c
Fix culling of postprocess/cloud triangles
2021-02-22 22:30:59 -05:00
Imbris
c0200b0d37
Particles compiles and runs (no visuals yet)
2021-02-22 22:30:59 -05:00
Capucho
4be44a53b7
Remove the depth buffer from the Third drawer
2021-02-22 22:30:59 -05:00
Capucho
268b8e6327
Shader fixes
2021-02-22 22:30:59 -05:00
Capucho
38725e53f9
Update dependencies
2021-02-22 22:30:58 -05:00
Imbris
3efc88d867
Almost make clouds/postproccess run
2021-02-22 22:26:45 -05:00
Imbris
7f7ed29968
Render the UIs
2021-02-22 22:26:45 -05:00
Imbris
7b464062b7
Add generic Bound<T> type for grouping consts/other bindable things with bind groups
2021-02-22 22:26:45 -05:00
Imbris
68efb0d992
Render Ui
2021-02-22 22:26:43 -05:00
Imbris
e187566ad0
Color!
2021-02-22 22:25:37 -05:00
Imbris
15b98056c4
fixed validation errors when creating pipelines
2021-02-22 22:25:37 -05:00
Imbris
b6de6997a0
No crash on startup
2021-02-22 22:25:37 -05:00
Imbris
df955c158a
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-02-22 22:25:37 -05:00
Imbris
c2418fa3ed
Improve shader errors by showing shader file name, reduce repetitive shader construction code
2021-02-22 22:25:37 -05:00
Imbris
7252e2b793
migrate cloud pipeline, migrate iced renderer, rebase fixes
2021-02-22 22:25:37 -05:00
Imbris
ad54831c97
Make compile through various changes, update wgpu to latest git
2021-02-22 22:25:35 -05:00
Capucho
45c6638737
More fixes
2021-02-22 22:23:09 -05:00
Capucho
cd2901a3c7
Switched from zerocopy to bytemuck
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Fixing errors
2021-02-22 22:20:19 -05:00
Capucho
91454ab0f7
Made the layouts more compact
2021-02-22 22:18:22 -05:00
Capucho
4fd9567da5
Finished porting all pipelines
2021-02-22 22:18:22 -05:00
Capucho
32a78c3988
Began porting pipeline creation
2021-02-22 22:18:22 -05:00
Capucho
d21709190c
ported all pipelines
2021-02-22 22:18:22 -05:00
Capucho
fc800a7d53
Ported most of the textures and models related methods
2021-02-22 22:18:22 -05:00
Capucho
a43c7c7496
Started the report of wgpu
2021-02-22 22:18:20 -05:00
Marcel
2fbd382c91
Merge branch 'xMAC94x/physics_followup' into 'master'
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physics followup, fix arrow problems
See merge request veloren/veloren!1811
2021-02-23 02:00:40 +00:00
Imbris
f33d3873b4
Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
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Support modular weapon voxel meshes being made by assembling their components.
See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51
Support modular weapon voxel meshes being made by assembling their components.
2021-02-23 00:45:26 +00:00
Marcel
6081ebbe15
Merge branch 'sam/ecs-sys-struct' into 'master'
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Sam/ecs sys struct
See merge request veloren/veloren!1813
2021-02-23 00:08:09 +00:00
Marcel Märtens
6008109413
physics followup, fix arrow problems by adding the vel_dt to the collision boundry
2021-02-22 23:51:01 +01:00
Marcel
72bd0f42fc
Merge branch 'xMAC94x/prot_improvements' into 'master'
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xMAC94x/prot_improvements
See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Justin Shipsey
56f8e66d5d
Merge branch 'steanne-master-patch-91284' into 'master'
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Update _manifest.ron for minor typos in villager statements
See merge request veloren/veloren!1807
2021-02-22 22:10:38 +00:00
Sam
3f467a32e6
Changed naming from 'immutable data' to 'read data'
2021-02-22 16:02:37 -05:00
Justin Shipsey
fb9b7ce986
Merge branch 'snowram/look-dir-anims' into 'master'
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Adds look_dir to anims, humanoid heads pivot fixes
See merge request veloren/veloren!1812
2021-02-22 20:55:18 +00:00
Sam
2b5120319d
Character behavior system now uses immutable data struct
2021-02-22 15:30:53 -05:00
Marcel Märtens
e3ef4422b6
cleanup ClientConnArgs
2021-02-22 21:07:20 +01:00
Sam
fae1db90d5
Controller system now uses immutable data struct
2021-02-22 14:33:54 -05:00
Sam
dcacd82293
Stats system now uses immutable data struct
2021-02-22 14:27:34 -05:00
Sam
27fe1c20ac
Aura system now uses immutable data struct
2021-02-22 14:14:10 -05:00
Sam
4c0c06ea4c
Buff system now uses immutable data struct
2021-02-22 14:03:18 -05:00
Snowram
684961b15c
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
Sam
605513ea56
Beam system now uses immutable data struct
2021-02-22 13:57:56 -05:00
Sam
11a0d67b35
Shockwave system now uses immutable data struct
2021-02-22 13:49:56 -05:00
Sam
b278cad807
Projectile system now uses immutable data struct
2021-02-22 13:37:42 -05:00
Sam
91e982b3ee
Melee system now uses immutable data struct
2021-02-22 13:25:21 -05:00
Marcel Märtens
3f5c64bec0
Client::new can now resolve DNS requests, better networking error messages
2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb
share tokio Runtime between Client and Server, name rayon Threadpool
2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038
Update Network Protocol
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- now last digit version is compatible 0.6.0 will connect to 0.6.1
- the TCP DATA Frames no longer contain START field, as it's not needed
- the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
- MID is not Protocol internal
Update network
- update API with Bandwidth
Update veloren
- introduce better runtime and `async` things that are IO bound.
- Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
- remove futures_execute from client and server use tokio::runtime::Runtime instead
- give threads a Name
2021-02-22 17:34:55 +01:00