a9711eea01
Beginning to address comments
2020-11-18 13:31:12 -08:00
c44a9092d3
Biome definition tweaks and more sfx
2020-11-18 13:31:12 -08:00
f0d14ebe20
fix rebase
2020-11-18 13:31:12 -08:00
a684bc90fd
Quadraped footsteps and songs in biomes
2020-11-18 13:31:12 -08:00
27dc43fe18
Audio test fixes
2020-11-18 13:31:12 -08:00
ddd970b986
Even more clippy fixes
2020-11-18 13:31:12 -08:00
bc1059610b
More clippy fixes
2020-11-18 13:31:12 -08:00
c2a2361c22
Fix rebase
2020-11-18 13:31:12 -08:00
e1fcb3744e
Comment out audio device picker
2020-11-18 13:31:12 -08:00
ea1bc2941b
Clippy fixes
2020-11-18 13:31:12 -08:00
d47e0bbb73
Getting merge ready minus device picker
2020-11-18 13:31:12 -08:00
2d088faea4
Wind transition smoothing
2020-11-18 13:31:12 -08:00
f182002e38
Underwater and cave reverb
2020-11-18 13:31:12 -08:00
695cc7f5cb
Broken wind implementation
2020-11-18 13:31:12 -08:00
9b759efe41
Snow footsteps
2020-11-18 13:31:12 -08:00
09a1974974
River water sfx
2020-11-18 13:31:12 -08:00
8f5a22671d
Re-added device selector to settings with new rodio
2020-11-18 13:31:12 -08:00
decb0e3e24
Hackily upgraded rodio and cpal to 0.13
2020-11-18 13:31:12 -08:00
d0bd5118bf
Made biome probabilities neater
2020-11-18 13:31:12 -08:00
e880654f2e
Probability for biome play
2020-11-18 13:31:12 -08:00
c8d79b0b0e
Dungeon and cave specific music
2020-11-18 13:31:12 -08:00
0a9f1ee11c
Remove ambient channel system in favor of sfx system
2020-11-18 13:31:12 -08:00
39d4ee8a96
Owls, campfires, and better bird sfx handling
2020-11-18 13:31:12 -08:00
c6a443ac0f
fixed false audio track lengths
2020-11-18 13:31:12 -08:00
3169562a80
Night time sfx and swimming
2020-11-18 13:31:12 -08:00
aa6b7cbb65
Bird calls from trees
2020-11-18 13:31:12 -08:00
9e790f6cac
Really broken block sfx pushed so others can see
2020-11-18 13:31:12 -08:00
3473347742
Sfx from blocks
2020-11-18 13:31:12 -08:00
0689630d98
Fading music/ambient sounds decently upon biome transition
2020-11-18 13:31:11 -08:00
b5aea464f3
Switch music at biome transitions
2020-11-18 13:31:11 -08:00
46d3f6f6d2
Initial biome specific music and ambient sound channel
2020-11-18 13:31:11 -08:00
7427367d96
Fix issues with not being able to grab highlighted apples by unifying distance checking
2020-11-17 23:06:02 -05:00
26957d4fd4
Merge branch 'snowram/eye-sight' into 'master'
...
Move eye sight and scale in body.rs
See merge request veloren/veloren!1519
2020-11-18 00:13:14 +00:00
950eb1976d
Addressed more comments
2020-11-17 23:54:01 +01:00
83b2640e02
Makes basic beam Y offset depend on body scale
2020-11-17 23:27:13 +01:00
7af561263d
Addressed comments
2020-11-17 23:27:13 +01:00
93642428f2
Move eye sight and scale in body.rs, mounts tweaks
2020-11-17 23:27:13 +01:00
43c81b3dd6
Merge branch 'xvar/move-waypoint-persistence-to-stats-table' into 'master'
...
Moved waypoint persistence to new waypoint column on stats table
See merge request veloren/veloren!1531
2020-11-17 09:02:42 +00:00
143ecd6e34
Moved waypoint persistence to new waypoint column on stats table
2020-11-17 07:51:50 +00:00
b308c6af46
Merge branch 'knarkzel/fix-op-hammer' into 'master'
...
Don't allow spamming hammer or bow special when stamina is 0
See merge request veloren/veloren!1530
2020-11-16 16:45:57 +00:00
e0265012e8
added to changelog
2020-11-16 17:01:55 +01:00
e0a814b3f8
dont allow spam op hammer when stamina is 0
2020-11-16 17:00:04 +01:00
4b9bccd6b8
Merge branch 'imbris/temp-fix' into 'master'
...
Temp fix for the /home command
See merge request veloren/veloren!1528
2020-11-16 02:58:28 +00:00
fae3cf2521
create and use get_attacker_name method
2020-11-15 21:49:54 -05:00
cbb701f30d
Temp fix for the home command
2020-11-15 20:40:12 -05:00
c83fd48e13
Merge branch 'knarkzel/persist-combo-roll' into 'master'
...
added persistent combo after roll when rolling mid-combo, Closes #826
Closes #826
See merge request veloren/veloren!1524
2020-11-16 00:10:18 +00:00
b93d4bf85c
Add simple tests to utils description functions
...
I initially ended up in this file looking to take on issue #707
which I realized had been already done. Having touched the file though
I thought it good to add some basic tests to get used to the workflow
on the project and how things are setup here.
This commit adds some basic requests and cleans up some comments
which appear to have been left as placeholders for work which appears
to have been completed already.
I attempted to test the tool_desc and armor_desc functions, but realized
I wasn't sure how to best create an instance of Armor or Tool without
modifying other files to make more things public.
This is my first commit on the project, and was intentionally kept
simple accordingly.
2020-11-15 18:53:20 -05:00
c65bb82c8c
Merge branch 'xvar/fix-network-tests-firewall-prompts' into 'master'
...
Replaced usage of 0.0.0.0 with 127.0.0.1 in network tests to prevent firewall prompts when running tests on Windows
See merge request veloren/veloren!1525
2020-11-15 22:50:22 +00:00
774ef72344
Merge branch 'master' into 'knarkzel/persist-combo-roll'
...
# Conflicts:
# CHANGELOG.md
2020-11-15 22:37:30 +00:00
64da99a4d7
add new was_combo field to test
2020-11-15 23:49:01 +01:00