Avi Weinstock
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e9aab63a04
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Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
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2021-03-14 23:09:52 -04:00 |
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Avi Weinstock
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8b9e84972a
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Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
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2021-03-14 23:09:49 -04:00 |
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Joshua Barretto
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f479231b15
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Merge branch 'glowy-shiny-pretty' into 'master'
Glowy shiny pretty
See merge request veloren/veloren!1874
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2021-03-11 17:37:33 +00:00 |
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Joshua Barretto
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6e0807f3f5
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Cheaper and less broken material reflection/glow
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2021-03-11 13:56:11 +00:00 |
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Joshua Barretto
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09e32cb952
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Initial implementation of glow/shininess
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2021-03-10 18:58:25 +00:00 |
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Sam
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c6a222340e
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Particles for lifesteal beam. Changed how frontend recognized beams.
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2021-03-09 17:59:39 -05:00 |
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Marcel Märtens
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4ebfbdde0f
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Move Specs code to own common_ecs create, put tracy and macros into common_base
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2021-03-09 00:54:01 +01:00 |
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Marcel
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e29964ead1
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Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework
See merge request veloren/veloren!1856
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2021-03-07 18:37:35 +00:00 |
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Joshua Barretto
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427e0af73c
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Reverted to repr_c vek
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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100cafa91b
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Directional baked lights for figures
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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7d526da735
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Experimental giant mother trees
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2021-03-07 14:25:01 +00:00 |
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Sarra
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db3bc1b9bb
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added a white firework
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2021-03-07 03:48:50 -05:00 |
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Sam
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53b0ba286a
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Ice particles for Wendigo
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2021-02-27 01:42:46 -05:00 |
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Sam
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df70976ff5
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Fixed particles.
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2021-02-27 01:42:46 -05:00 |
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Timo Kösters
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a4513fe09d
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Improve particles
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2021-02-27 01:42:46 -05:00 |
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Joshua Barretto
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60c16e57b1
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Added snow particles
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2021-01-31 15:15:17 +00:00 |
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Benoît du Garreau
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7b4aa6d4cc
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cargo fmt
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2020-12-17 12:06:22 +01:00 |
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Benoît du Garreau
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d090eefb00
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Move the asset module to a single file
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2020-12-17 12:06:13 +01:00 |
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Benoît du Garreau
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0cf164f33a
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Use assets_manager to load assets
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2020-12-17 12:06:07 +01:00 |
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Marcel Märtens
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ccb01e1898
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adjust fmt and clippy after toolchain upgrade
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2020-12-10 14:53:01 +01:00 |
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weldar
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a2d98d31a7
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Removed SSAA option to resolve issue #871.
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2020-12-01 09:43:06 -05:00 |
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Andrii Zymohliad
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8a6f08df91
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Fix sun & moon movement direction
They were rising on the west and setting on the east
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2020-11-27 23:17:59 +02:00 |
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Joshua Barretto
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46dc49bc0a
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Fixed bit-twiddling colour bug
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2020-11-24 18:44:41 +00:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Monty Marz
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d069eb9a57
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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4bb0da24b6
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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27e7fd0727
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Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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51d1a2ecff
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Added glow
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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93a86a951e
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Tweaked default graphics settings
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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5930ca4a59
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Temporarily make particles opaque to avoid depth-related rendering problems
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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bcc220804a
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Added exposure to settings
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2020-11-23 10:57:55 +00:00 |
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Monty Marz
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8b6c73744e
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more map stuff
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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1d031538f9
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Added HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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49df604de0
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Better scattering and scatter (of both varieties)
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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ee65b4fb17
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Improved cloud quality by improving sun access heuristic
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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171ef1d7b9
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Upscaling support
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2020-11-15 22:18:35 +00:00 |
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Imbris
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5fa2ac6e38
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Handle window resizing properly to fix some bugs on startup
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2020-11-12 23:56:36 -05:00 |
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Joshua Barretto
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7bce8b9615
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More resiliant settings, better key defaults
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2020-11-11 17:37:26 +00:00 |
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Imbris
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586bdddc9e
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Add gradient primitive to ui, adjust textbox aspect ratio, misc tweaks
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2020-11-11 03:02:22 -05:00 |
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Imbris
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a7458c099c
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Implement text renderering with glyph_brush (lifetime error)
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2020-11-11 03:02:20 -05:00 |
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Joshua Barretto
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2237500743
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Clouds
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2020-10-21 21:05:25 +00:00 |
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Sam
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7ef73f5981
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Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
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Sam
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c80f16ae74
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Started to add particles.
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2020-10-14 20:56:20 -05:00 |
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Imbris
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a3ee5a4006
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Rename model_col -> highligh_col to better reflect its usage
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2020-10-10 02:10:32 -04:00 |
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Imbris
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308cca0dc9
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Put server-cli specific settings in their own structure, serde_derive -> serde
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2020-10-10 02:10:32 -04:00 |
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Sam
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47abf49751
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Addressed comments
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2020-09-29 20:48:23 -05:00 |
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Sam
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207586cfab
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Beam particles fixed/tweaked.
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2020-09-29 19:48:17 -05:00 |
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Sam
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6b23af6e0b
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Tweaked particles. Added skill icons.
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2020-09-29 19:47:58 -05:00 |
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Sam
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921d224ef6
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Lifesteal now works. Added particles to healing beam.
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2020-09-29 19:47:57 -05:00 |
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Joshua Barretto
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ece4a01867
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Improved representation of Block for better performance, more features, and better backwards-compatibility
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2020-09-20 11:46:12 +01:00 |
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