timokoesters
8064b51ee2
improvement: better movement
2020-01-19 22:39:18 +01:00
Joseph Gerardot
c10c31043c
Make charging take a discrete amount of energy and change energy
...
regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
b4337e57aa
Add energy comsumption on rolling and charging, and accelerating
...
regeneration when idle.
2020-01-19 22:39:17 +01:00
Imbris
4b01c1b082
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
Adam Whitehurst
7353ab3432
Undo sfx changes
2020-01-18 05:13:25 -08:00
AdamWhitehurst
976eface66
Update from MR comments
2020-01-17 08:39:21 -08:00
Adam Whitehurst
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
Imbris
d36b263627
Branch on lower color values for more accurate speedy color conversion, add simple color conversion benchmarks
2020-01-13 23:39:22 -05:00
Acrimon
71bd7f15ee
Even better conversion impl.
2020-01-13 20:54:56 +01:00
Acrimon
af8468315d
Made color conversion way more accurate.
2020-01-13 16:38:10 +01:00
AdamWhitehurst
71a39c3677
Update update return statements
2020-01-12 15:14:08 -08:00
AdamWhitehurst
1816d4b805
Move states/ to common/src/
2020-01-12 15:06:52 -08:00
Gilbert Röhrbein
28060e7b6e
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Piotr Korgól
e1adf40856
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
Shane Handley
c6f64564a8
Remove emission of an audio event from stats sys
...
This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.
The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
AdamWhitehurst
563e50b67d
Move utils file
2020-01-09 08:23:20 -08:00
AdamWhitehurst
de36e75264
Fix imports, update matches
2020-01-08 11:31:42 -08:00
AdamWhitehurst
5527d83a0e
Update mod imports
2020-01-08 08:56:36 -08:00
Adam Whitehurst
8cdf06e3e2
Swim pulsing
2020-01-08 05:17:36 -08:00
Adam Whitehurst
8648641362
Grooming
2020-01-07 07:49:08 -08:00
Adam Whitehurst
dc33f6ad6a
Ruin them again (the comments)
2020-01-05 15:28:20 -08:00
Adam Whitehurst
4e18ffe6c2
RUIN the comments
2020-01-05 15:26:04 -08:00
Adam Whitehurst
5bba0a96fc
Fix refs
2020-01-05 15:21:37 -08:00
Adam Whitehurst
542f06eef4
Add new() to states
2020-01-05 15:17:22 -08:00
Adam Whitehurst
4e5cf63452
Clean Up Systems
2020-01-05 14:55:27 -08:00
Adam Whitehurst
8bf35a197b
Update weapon .ron
2020-01-05 11:26:22 -08:00
Adam Whitehurst
8fe5cec947
Clean up, make state handlers options
2020-01-05 10:19:09 -08:00
Adam Whitehurst
2f3ccbc5d6
Update Comments
2020-01-03 12:46:41 -08:00
Imbris
4fa05150a2
Merge branch 'imbris/char-screen-transition' into 'master'
...
Fix issues regarding going back to the character selection screen
Closes #386
See merge request veloren/veloren!700
2020-01-02 19:40:21 +00:00
Joshua Barretto
423e741cb6
Merge branch 'zesterer/better-rollin' into 'master'
...
Made rolling less slippy, added tilt
See merge request veloren/veloren!699
2020-01-02 18:35:27 +00:00
Imbris
f52aef224e
Fix typos, don't insert Controller if it doesn't already exist in the
...
mount system so that Controller components are not added to entities
client side
2020-01-02 05:34:27 -05:00
Adam Whitehurst
2635c405fe
Ability comps and sys
2020-01-01 09:16:29 -08:00
S Handley
2644e29484
Refactor and Rename for clarity
...
Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.
- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
Imbris
1acf08390a
Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide.
2019-12-31 16:41:45 -05:00
Imbris
ede05c47b0
fix(char screen induced ghosts):
...
Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
AdamWhitehurst
b67a4835f4
Update disabled state flags
2019-12-31 05:19:23 -08:00
Joshua Barretto
cfbf69ae89
Made rolling less slippy, added tilt
2019-12-30 15:16:21 +00:00
AdamWhitehurst
ba7ca785f6
Successful build
2019-12-30 05:56:42 -08:00
Monty Marz
8aff5faa83
assets update
...
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Imbris
ec3e075020
fix(player list): Show players not in range on the player list
...
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
AdamWhitehurst
9c6ce9babd
Begin implementing combat actions
2019-12-29 15:47:42 -08:00
Dylan Kile
badd3113d5
hierarchical pathfinding
2019-12-29 20:58:21 +00:00
AdamWhitehurst
7a4cdfb7a4
Documentation comments
2019-12-29 08:36:59 -08:00
AdamWhitehurst
ca44497258
Add movement_utils
2019-12-28 08:10:39 -08:00
AdamWhitehurst
06053faed0
Add state disables, cleanup imports
2019-12-26 10:01:19 -08:00
AdamWhitehurst
8e0317e03d
refactor states to handle update logic
2019-12-26 06:43:59 -08:00
AdamWhitehurst
c2ceabea0e
finish movment states handle() fn logic
2019-12-22 08:08:48 -08:00
AdamWhitehurst
1ab09220b0
Rudimentary Stand State handle() move
2019-12-21 07:57:15 -08:00
Imbris
6524ea31d1
Fix flight turning
2019-12-20 22:51:35 -05:00
Imbris
934c5d6846
Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
2019-12-20 22:51:35 -05:00
Imbris
b2752d2419
Cutout unnecessary Resource syncing machinery and Tracker trait
2019-12-20 22:51:35 -05:00
Imbris
5813f626d1
cleanup
2019-12-20 22:48:14 -05:00
Imbris
bfaa18e010
Fix NaN in agent sys, stop pushback from turning player around, account for Scale in melee attack hit detection
2019-12-20 22:48:14 -05:00
Imbris
8f7323f41b
Stop syncing health change timer updates
2019-12-20 22:48:14 -05:00
Imbris
d341073a44
Upgrade to specs 0.15.1
2019-12-20 22:48:14 -05:00
Imbris
c3ac251fa8
Stop syncing Projectile component to the client
2019-12-20 22:48:14 -05:00
Imbris
e49cafafbf
Actually send deletion messages
2019-12-20 22:48:14 -05:00
Imbris
71cce03f29
Move sync code into common submodule
2019-12-20 22:37:12 -05:00
Imbris
609e0f23bf
Stop global syncing of entity creation
2019-12-20 22:37:12 -05:00
Adam Whitehurst
e40eb2ba20
Finish Stand handle() (untested)
2019-12-20 08:50:54 -08:00
Adam Whitehurst
e074c7ce1d
begin impl state handle traits
2019-12-20 05:30:37 -08:00
Adam Whitehurst
4ead941c82
Fix fall->climb, tweak jump and glide
2019-12-15 17:44:19 +00:00
Monty Marz
1e1990758b
Fix bow-shot frequency
2019-12-12 20:13:45 +00:00
Forest Anderson
d8fc7cb667
Add advanced path finding to new 'Traveler' enemy using A* algorithm
2019-12-11 05:28:45 +00:00
Adam Whitehurst
20575e0aab
Update controller
2019-12-09 14:45:10 +00:00
S Handley
11dd6b8090
Update footsteps SFX
2019-12-08 10:03:40 +00:00
Adam Whitehurst
92d99af53c
feat: weapon-type dependent wield and attack durations
...
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Adam Whitehurst
4e574cb29a
Inputs enhancements
2019-11-29 15:20:35 +00:00
Monty Marz
040e1a7535
Fix map being inverted and indicator positioning
2019-11-26 22:39:07 +00:00
S Handley
ea2e0d17de
SFX system
...
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
370e94b1ad
Loading Screen with pulsating text, 2 new hairstyles
2019-11-23 00:51:18 +00:00
Songtronix
bdcea57201
feat(log): add date to log file
2019-11-22 19:12:58 +01:00
telastrus
10d6f3e8b3
jump while underwater
2019-11-21 23:56:07 -05:00
Forest Anderson
5a73554aa1
Merge branch 'qwertycrackers' into 'master'
...
Add a `debug_items` chat command that gives all debug items.
See merge request veloren/veloren!641
2019-11-11 17:36:31 +00:00
Monty Marz
c38447a264
assets update
...
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joseph Gerardot
0a44e714b4
Cargo fmt
2019-11-06 20:57:05 -05:00
Joseph Gerardot
52020e4902
Don't use the actual multiline doc comment syntax.
2019-11-06 18:02:58 -05:00
Joseph Gerardot
e73884a1d4
Respond to MR feedback.
...
Mainly clean up code with better use of iterators, and rename the debug
command to be just `debug`.
2019-11-06 17:57:54 -05:00
Joseph Gerardot
7325757066
cargo fmt
the previous changes.
2019-11-05 15:57:08 -05:00
Joseph Gerardot
fab5377eed
Add interface to add stuff in bulk to inventory
...
Also includes inventory tests.
inventory API.
2019-11-05 15:57:08 -05:00
soruh
e3bd152d24
update toolchain to nightly-2019-11-04
2019-11-04 18:26:32 +01:00
Justin Shipsey
a6d268e8ee
Merge branch 'slipped/skeletons' into 'master'
...
new skeletons
See merge request veloren/veloren!620
2019-10-27 14:06:54 +00:00
Marcel Märtens
242a0d35bd
fixing character movement to no longer fail normalization then get a zero vec and then normalize again
...
may this can be further simplyfied
2019-10-26 22:14:11 +02:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
25448ae2a1
body tweak
2019-10-25 21:34:29 -04:00
jshipsey
644939810f
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
timokoesters
3ceb3a9d6d
refactor: small adjustments
2019-10-25 09:47:28 +02:00
timokoesters
a6faffca4e
feat: asset glob loading, random weapons in chests
2019-10-24 23:55:25 +02:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
Imbris
8f81b69a25
Move terrain management and syncing into server side ecs systems
2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
Imbris
53ddbec527
Actually fix region removal panic, update fuzzy chunk location, sync entity removal when unloading chunks, region size constant tweak
2019-10-23 22:43:02 -04:00
Imbris
10f9f10cb3
Fix some panics when removing regions
2019-10-23 22:43:02 -04:00
Imbris
b09bddda79
Make clients subscribed to nearby regions and only send physics updates from those regions.
2019-10-23 22:43:02 -04:00