05e6df1b65
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
2f47d09af4
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
bb85dab281
Merge branch 'treeco/build-mode-fixes' into 'master'
...
Swapped block placement and destruction buttons
See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
a338ed3f24
Swapped block placement and destruction buttons
...
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
cbfe3d52fc
Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
...
Fix #552
Closes #552
See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
48c5d37a5d
Make singleplayer use voxygen's config path for persistence path.
2020-05-15 01:54:13 +02:00
649075c89a
Merge branch 'imbris/small-fix' into 'master'
...
Show main menu even if there are no stats
See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
eac11ecfe8
Show main menu even if there are no stats
2020-05-14 19:10:27 -04:00
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
e852e0cfab
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
7c6c9f4302
Stats persistence
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- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
e5853dbdd4
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
ceb771bb2c
keep mobs from exploding whenever they're hit
2020-05-11 21:44:21 -04:00
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
137c700b80
fix swim bug
2020-05-11 21:44:21 -04:00
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
3450bfabfd
Add orientation to debug text
2020-05-11 00:10:03 -04:00
8aa88b22a5
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
9d118b55a0
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
28e94afd3f
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
24fa23fef4
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
58b0e9ef75
Move cursor to end when moving through chat history
2020-05-09 21:51:02 -04:00
5b48fe5661
delete unused jump file
2020-05-09 19:59:34 -04:00
4ba222abcd
Fix dragon jaw Z fighting
2020-05-10 01:40:53 +02:00
41ff0bde69
rebase
2020-05-09 18:56:08 -04:00
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
a6de8159f6
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
9d2277ecd4
Better animations
2020-05-09 18:09:06 -04:00
5b518b137c
skeletal tweaks
2020-05-09 18:09:06 -04:00
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
875838ecdf
Initial fly animation work
2020-05-09 18:08:35 -04:00
9027967fb7
Initial run animation work
2020-05-09 18:08:35 -04:00
7f0d1e9543
Initial idle animation work
2020-05-09 18:08:35 -04:00
33f8a47cfa
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
edcde84505
Dragon work 2
2020-05-09 18:07:31 -04:00
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
28c454f9ca
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
701f38ab69
Enter the world by pressing "enter" at character selection
2020-05-04 19:08:51 +02:00
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
1e91f7a0ab
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00