Commit Graph

2339 Commits

Author SHA1 Message Date
05e6df1b65 Added overhead aiming camera 2020-05-19 14:26:53 +01:00
2f47d09af4 Comment fixes and fmt 2020-05-19 00:35:58 +01:00
f1b166d15d Innumerable camera improvements 2020-05-18 23:40:28 +01:00
bb85dab281 Merge branch 'treeco/build-mode-fixes' into 'master'
Swapped block placement and destruction buttons

See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
ecb7963730 Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
ec03c4518a Change the version number to 0.6 2020-05-16 00:50:40 +02:00
a338ed3f24 Swapped block placement and destruction buttons
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
cbfe3d52fc Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
Fix #552

Closes #552

See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
48c5d37a5d Make singleplayer use voxygen's config path for persistence path. 2020-05-15 01:54:13 +02:00
649075c89a Merge branch 'imbris/small-fix' into 'master'
Show main menu even if there are no stats

See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
eac11ecfe8 Show main menu even if there are no stats 2020-05-14 19:10:27 -04:00
0a723614f9 Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
e852e0cfab - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
7c6c9f4302 Stats persistence
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
e5853dbdd4 Initial models, migration and client code for stats persistence. 2020-05-13 09:14:08 +10:00
ceb771bb2c keep mobs from exploding whenever they're hit 2020-05-11 21:44:21 -04:00
ef70949d5d cyclops 2020-05-11 21:44:21 -04:00
137c700b80 fix swim bug 2020-05-11 21:44:21 -04:00
28402e2bc1 Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
Capsize glimmer/tab completion

See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
3450bfabfd Add orientation to debug text 2020-05-11 00:10:03 -04:00
8aa88b22a5 Fix panic with dragging into the same loadout slot 2020-05-11 00:08:43 -04:00
9d118b55a0 Fixed player list tab completion 2020-05-10 19:17:17 -04:00
b486de28ac Implement tab completion of enums (/object /time /spawn) and numbers 2020-05-10 19:16:34 -04:00
28e94afd3f Finish tab completion implementation 2020-05-10 19:16:15 -04:00
24fa23fef4 Initial client implementation of tab completion 2020-05-10 19:16:01 -04:00
58b0e9ef75 Move cursor to end when moving through chat history 2020-05-09 21:51:02 -04:00
5b48fe5661 delete unused jump file 2020-05-09 19:59:34 -04:00
4ba222abcd Fix dragon jaw Z fighting 2020-05-10 01:40:53 +02:00
41ff0bde69 rebase 2020-05-09 18:56:08 -04:00
cf392b5a66 fmt 2020-05-09 18:11:25 -04:00
62bd79dba7 dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
0248c6a44e Cleanup 2020-05-09 18:09:27 -04:00
a6de8159f6 dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
9d2277ecd4 Better animations 2020-05-09 18:09:06 -04:00
5b518b137c skeletal tweaks 2020-05-09 18:09:06 -04:00
cd452cc715 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
875838ecdf Initial fly animation work 2020-05-09 18:08:35 -04:00
9027967fb7 Initial run animation work 2020-05-09 18:08:35 -04:00
7f0d1e9543 Initial idle animation work 2020-05-09 18:08:35 -04:00
33f8a47cfa Symmetry of dragon skeleton 2020-05-09 18:08:35 -04:00
edcde84505 Dragon work 2 2020-05-09 18:07:31 -04:00
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
28c454f9ca Fix infinitys and NaNs in lights 2020-05-04 17:17:54 -04:00
701f38ab69 Enter the world by pressing "enter" at character selection 2020-05-04 19:08:51 +02:00
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
f5c2341167 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
1e91f7a0ab Added 1 extra bit per figure vertex position component, resolved char screen bug 2020-04-29 15:22:08 +01:00