AlKabir
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77f3c7e3c5
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Minor combat fixes (see issue 785)
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2020-11-07 18:00:07 +00:00 |
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TheBoredProgrammer64
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b2ec207979
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Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
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2020-11-06 15:33:20 +00:00 |
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Marcel Märtens
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40f5afc2b0
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ci cleanup, dependency update
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2020-11-06 14:34:42 +01:00 |
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Samuel Keiffer
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44f676d90c
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Merge branch 'sam/make-roll-great-again' into 'master'
Roll overhaul
See merge request veloren/veloren!1484
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2020-11-06 03:25:18 +00:00 |
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Sam
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37ecb165ef
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Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
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2020-11-05 20:40:20 -06:00 |
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Snowram
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262ceac060
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fmt
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2020-11-06 01:08:35 +01:00 |
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Monty Marz
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642ad805a1
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potion buff
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2020-11-06 01:08:34 +01:00 |
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Snowram
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a52f83e92c
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Addresses some comments
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2020-11-06 01:08:31 +01:00 |
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Snowram
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ce96af4363
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Allow for an arbitrary array of effects and buffs for consumables
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2020-11-06 01:08:30 +01:00 |
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Sam
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66850a5878
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Fixed audio tests. Added changelog line.
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2020-11-05 18:01:46 -06:00 |
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jshipsey
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fae3ef6e59
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roll anim speedup
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2020-11-05 16:40:30 -05:00 |
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Sam
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a0af315930
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Addressed comments.
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2020-11-04 19:22:08 -06:00 |
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Sam
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87bff41a66
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Addressed comments.
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2020-11-04 19:22:05 -06:00 |
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Sam
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c48c022f7e
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Separated out health from stats component.
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2020-11-04 19:22:04 -06:00 |
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Snowram
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a6d5d87bbc
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Fix animations regressions for biped_large
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2020-11-04 02:12:43 +01:00 |
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jshipsey
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3bb839da85
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convert humanoid anims, warnings
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2020-11-04 01:48:06 +01:00 |
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Snowram
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b47f42bad5
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More biped_large work
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2020-11-04 01:48:05 +01:00 |
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jshipsey
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f009492319
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cleanup 4
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2020-11-04 01:48:05 +01:00 |
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unknown
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14ec1b9f5f
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starting to wire in new wield setup for bipedlarge
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2020-11-04 01:48:05 +01:00 |
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jshipsey
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e6eeef4524
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setup for axe/bow wield
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2020-11-04 01:48:05 +01:00 |
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jshipsey
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28cde31bbb
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setup for staff, more anim conversions
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2020-11-04 01:48:05 +01:00 |
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Snowram
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ef1428f9fe
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Bones scaling cleanup
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2020-11-04 01:48:05 +01:00 |
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jshipsey
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3d23475abd
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starting to wire in new wield setup
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2020-11-04 01:48:05 +01:00 |
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Snowram
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72b15a1e24
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More new style keyframe translation
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2020-11-04 01:48:05 +01:00 |
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jshipsey
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c878673a84
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cleanup 3
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2020-11-04 01:48:05 +01:00 |
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jshipsey
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f79181c01f
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cleanup 2
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2020-11-04 01:48:05 +01:00 |
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jshipsey
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e5734c1829
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adjust skeleton_attr to s_a
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2020-11-04 01:48:05 +01:00 |
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Snowram
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f9f3d33189
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More new style keyframe translation
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2020-11-04 01:48:04 +01:00 |
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jshipsey
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e928dbe4db
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start cleanup
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2020-11-04 01:48:04 +01:00 |
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Snowram
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a8dd44325f
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Convert some animations to new style keyframes
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2020-11-04 01:48:04 +01:00 |
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Joshua Barretto
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6331ad9455
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Implemented Flight
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2020-11-03 22:46:07 +00:00 |
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Marcel Märtens
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00456c8373
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extract a Presence Component, which is server only and has state of Player and Client . Presence is only valid for Clients that are in game
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2020-11-03 08:56:02 +01:00 |
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Marcel Märtens
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6bb74c9c6f
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Fix clients are disconnecting GRACEFULLY by removing the Disconnect Request from a client, a client now sends a TERMINATE message directly
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2020-11-03 08:55:54 +01:00 |
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ubruntu
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8c1e1fdc5c
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Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
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2020-11-03 04:09:38 +00:00 |
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Imbris
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a556d2b5e7
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Merge branch 'bbenton91/fix-password-length' into 'master'
Changed password scale to allow 34 characters. Fixes issue #743
Closes #743
See merge request veloren/veloren!1464
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2020-10-30 02:37:54 +00:00 |
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Brad
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8b39dafe2e
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Changed password scale to allow 34 characters
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2020-10-29 21:17:31 -04:00 |
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Imbris
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cb68aec291
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Update changelog, address comments, fmt
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2020-10-29 19:12:54 -04:00 |
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Imbris
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64def3cde4
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Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts
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2020-10-29 18:40:11 -04:00 |
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Imbris
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325695e937
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Only try to connect to the singleplayer server after it has been initialized
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2020-10-29 18:30:49 -04:00 |
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Imbris
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47b06658b0
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Log where the userdata folder is in binary crates, fix bug where the old
path was logged instead of the new path when renaming invalid settings
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2020-10-29 18:30:49 -04:00 |
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Imbris
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0ca3d51f29
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Only allow hotbar keys instead of all UI related keys when the UI is hidden
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2020-10-29 18:30:48 -04:00 |
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Sam
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7971034fde
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Fixed audio tests.
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2020-10-28 18:15:28 -05:00 |
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Sam
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844e6f2b60
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Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3.
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2020-10-28 18:15:25 -05:00 |
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Sam
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63011241ea
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Added keyframes to all states that were lacking them.
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2020-10-28 18:15:23 -05:00 |
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Sam
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f60985d733
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Transitioned buff storage from a vec to a hashmap. Addressed other comments. Only continuous buff effects are handled right now.
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2020-10-26 19:30:17 -05:00 |
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Sam
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337cf6e137
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Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
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2020-10-26 19:30:10 -05:00 |
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Sam
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fdf8decb18
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Handled health change over time buff effect better.
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2020-10-26 19:28:27 -05:00 |
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Sam
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5a5d35fade
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Cleaned up logic used to handle buff addition. Old active buffs now get deleted if they had a smaller duration and weaker strength.
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2020-10-26 19:28:26 -05:00 |
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Monty Marz
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3f7b5a095b
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player buffs at minimap visuals
Update settings.rs
buff timers
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2020-10-26 19:28:25 -05:00 |
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Imbris
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be1767a5af
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Fix group tooltips, make ui buff code more efficient, avoid crashing on characters button press
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2020-10-26 19:28:25 -05:00 |
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