Commit Graph

42 Commits

Author SHA1 Message Date
Sam
a2242b28f4 If you were in a stance when you used an ability, return to that stance after the ability is complete. 2022-10-27 20:06:56 -04:00
Sam
057b1a4ad6 Added capability for attacks to be interrupted by dodging or blocking 2022-10-27 20:06:29 -04:00
Sam
1e0dfe003d Rolling can now only interrupt abilities when in buildup 2022-10-27 20:06:28 -04:00
Sam
17258975fc Combo melee 2 state 2022-10-27 20:06:26 -04:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Imbris
457ed6ac64 Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new) 2021-10-15 01:23:00 -04:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Snowram
5838a84568 Consolidates projectile offsets into utils 2021-09-22 03:05:57 +02:00
Snowram
9c2ce83430 Set projectile offsets in states instead of globally 2021-09-22 01:07:09 +02:00
Sam
9e5744f3ee Entities will now attempt to orient towards the sprite they are interacting with. 2021-08-31 13:37:36 -04:00
pacmanmati
5f37509a78 #1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action 2021-08-09 10:27:53 -04:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00
Adam Whitehurst
6b1351bdc3 feat: impl attack speed modifier 2021-05-30 12:39:30 -07:00
Sam
0961f00c7c Updated comments in states code. 2021-05-23 11:41:09 -05:00
Sam
7828112486 Balance tweaks. 2021-05-22 15:00:05 -05:00
Sam
3f16d15bbb Reworked bow 2021-05-22 12:33:20 -05:00
jshipsey
769e21104e higher health lower damage 2021-05-01 12:29:28 -04:00
Ludvig Böklin
762c68cfbb Basic fluid dynamics and physical properties for entities 2021-04-20 17:38:19 +02:00
Sam
356bb5baee If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
2021-03-22 18:47:13 -04:00
Sam
ecff675cc4 Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4 Completely purged old method of inputs 2021-03-14 17:26:55 -04:00
Avi Weinstock
d8f0a1c426 Add critical chance and critical multiplier stats to weapons. 2021-03-08 23:27:25 -05:00
Avi Weinstock
22fcc6417c Make fireworks recursively shoot more fireworks (95% average replication). 2021-03-06 14:05:51 -05:00
Sam
18309fe4c6 Added AbilityInfo struct to attack states 2021-02-19 17:30:24 -05:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Sam
332a636647 You can now leap in directions other than forward with repeater ranged again. 2020-11-26 18:23:15 -06:00
Sam
c00720fb44 Swapped bool values, only_roll changed to attack_interrupts. 2020-11-20 11:54:56 -06:00
Sam
e62960e75d Rolling can now interrupt any attack. 2020-11-20 11:30:48 -06:00
Sam
770aaf6b93 Added projectile constructor. Removed a bunch of cloning. 2020-11-12 21:24:32 -06:00
Sam
52c93f613e Addressed comments. 2020-10-28 22:04:15 -05:00
Sam
1a8cf33a60 Transitioned forced movement to an enum. 2020-10-28 18:15:27 -05:00
jiminycrick
4de42e36fd Consolidated recover code in repeater_ranged 2020-10-14 17:10:27 -07:00
jiminycrick
512d881cd2 Fixed clippy errors and added SFX 2020-10-14 15:30:58 -07:00
jiminycrick
691acd730d Smoother leap and recovery leap handling 2020-10-14 12:50:33 -07:00
Sam
e1634fa83a Fixed errors from transitioning some states to keyframes. 2020-10-14 12:50:33 -07:00
Sam
21cf1e2168 Added keyframes to leap melee. 2020-10-14 12:50:33 -07:00
Sam
7e0cc2d8e5 Added keyframes to repeater ranged. 2020-10-14 12:50:33 -07:00
jiminycrick
9ebda3c353 Made bow leap more graceful and set energy costs and removed jitter for no leap 2020-10-14 12:50:32 -07:00
jiminycrick
431f99a791 Reducing the amount of data in character state 2020-10-14 12:50:32 -07:00
jiminycrick
05623eb8bd Addressed comments 2020-10-14 12:50:32 -07:00
jiminycrick
04175bab09 Add skillbar stuff for 3rd skills 2020-10-14 12:50:32 -07:00
jiminycrick
951acfca21 Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff 2020-10-14 12:50:32 -07:00