Sam
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a2242b28f4
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If you were in a stance when you used an ability, return to that stance after the ability is complete.
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2022-10-27 20:06:56 -04:00 |
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Sam
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057b1a4ad6
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Added capability for attacks to be interrupted by dodging or blocking
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2022-10-27 20:06:29 -04:00 |
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Sam
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1e0dfe003d
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Rolling can now only interrupt abilities when in buildup
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2022-10-27 20:06:28 -04:00 |
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Sam
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17258975fc
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Combo melee 2 state
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2022-10-27 20:06:26 -04:00 |
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Bryant Deters
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b2bd43f4d3
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Sneak with weapons drawn
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2021-10-18 14:53:55 -05:00 |
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Imbris
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457ed6ac64
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
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Sam
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0e5e2b46f2
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Changed energy to internally use an integer with a high resolution, and externally to use a float.
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2021-09-23 14:11:09 -04:00 |
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Snowram
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5838a84568
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Consolidates projectile offsets into utils
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2021-09-22 03:05:57 +02:00 |
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Snowram
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9c2ce83430
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Set projectile offsets in states instead of globally
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2021-09-22 01:07:09 +02:00 |
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Sam
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9e5744f3ee
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Entities will now attempt to orient towards the sprite they are interacting with.
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2021-08-31 13:37:36 -04:00 |
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pacmanmati
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5f37509a78
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#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
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2021-08-09 10:27:53 -04:00 |
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Sam
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be8b12845a
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Added buff strength stat to weapons.
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2021-07-11 12:50:38 -05:00 |
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Adam Whitehurst
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6b1351bdc3
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feat: impl attack speed modifier
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2021-05-30 12:39:30 -07:00 |
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Sam
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0961f00c7c
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Updated comments in states code.
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2021-05-23 11:41:09 -05:00 |
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Sam
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7828112486
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Balance tweaks.
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2021-05-22 15:00:05 -05:00 |
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Sam
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3f16d15bbb
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Reworked bow
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2021-05-22 12:33:20 -05:00 |
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jshipsey
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769e21104e
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higher health lower damage
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2021-05-01 12:29:28 -04:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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Sam
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356bb5baee
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If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
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2021-03-22 18:47:13 -04:00 |
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Sam
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ecff675cc4
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Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
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2021-03-14 17:26:55 -04:00 |
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Sam
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ac6e192db4
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Completely purged old method of inputs
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2021-03-14 17:26:55 -04:00 |
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Avi Weinstock
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d8f0a1c426
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Add critical chance and critical multiplier stats to weapons.
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2021-03-08 23:27:25 -05:00 |
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Avi Weinstock
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22fcc6417c
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Make fireworks recursively shoot more fireworks (95% average replication).
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2021-03-06 14:05:51 -05:00 |
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Sam
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18309fe4c6
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Added AbilityInfo struct to attack states
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2021-02-19 17:30:24 -05:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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Sam
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332a636647
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You can now leap in directions other than forward with repeater ranged again.
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2020-11-26 18:23:15 -06:00 |
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Sam
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c00720fb44
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Swapped bool values, only_roll changed to attack_interrupts.
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2020-11-20 11:54:56 -06:00 |
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Sam
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e62960e75d
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Rolling can now interrupt any attack.
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2020-11-20 11:30:48 -06:00 |
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Sam
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770aaf6b93
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Added projectile constructor. Removed a bunch of cloning.
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2020-11-12 21:24:32 -06:00 |
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Sam
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52c93f613e
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Addressed comments.
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2020-10-28 22:04:15 -05:00 |
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Sam
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1a8cf33a60
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Transitioned forced movement to an enum.
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2020-10-28 18:15:27 -05:00 |
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jiminycrick
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4de42e36fd
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Consolidated recover code in repeater_ranged
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2020-10-14 17:10:27 -07:00 |
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jiminycrick
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512d881cd2
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Fixed clippy errors and added SFX
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2020-10-14 15:30:58 -07:00 |
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jiminycrick
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691acd730d
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Smoother leap and recovery leap handling
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2020-10-14 12:50:33 -07:00 |
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Sam
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e1634fa83a
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Fixed errors from transitioning some states to keyframes.
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2020-10-14 12:50:33 -07:00 |
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Sam
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21cf1e2168
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Added keyframes to leap melee.
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2020-10-14 12:50:33 -07:00 |
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Sam
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7e0cc2d8e5
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Added keyframes to repeater ranged.
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2020-10-14 12:50:33 -07:00 |
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jiminycrick
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9ebda3c353
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Made bow leap more graceful and set energy costs and removed jitter for no leap
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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431f99a791
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Reducing the amount of data in character state
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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05623eb8bd
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Addressed comments
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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04175bab09
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Add skillbar stuff for 3rd skills
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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951acfca21
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Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
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2020-10-14 12:50:32 -07:00 |
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