Avi Weinstock
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dc6e61983c
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Make potion sickness's healing multiplier only affect potions.
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2023-01-19 15:06:13 -05:00 |
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Avi Weinstock
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a871d3880b
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Address MR 3756 review comments.
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2023-01-19 15:06:13 -05:00 |
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Avi Weinstock
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78845a0d73
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Implement potion sickness, which causes diminishing returns on healing from potions.
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2023-01-19 15:06:12 -05:00 |
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Nils Ascheuer
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21f417dbef
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Added Changelog
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2023-01-18 14:40:21 +01:00 |
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Nils Ascheuer
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f9e1aca045
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#1694 Faster Energy Regeneration-acceleration while sitting
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2023-01-18 10:44:09 +01:00 |
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Corvella
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ef5737360b
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Improve Projectile/Entity Hit Detection
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2023-01-16 05:58:28 +00:00 |
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flo
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98c1e68209
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Fix wall cheese
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2023-01-14 15:41:07 +00:00 |
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Marcel Märtens
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2812729b78
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cargo clippy lifetimes
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2022-11-28 15:19:57 +01:00 |
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Marcel Märtens
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dad73ba2a3
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fix clamp clippy errors
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2022-11-28 14:26:27 +01:00 |
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Marcel Märtens
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0ab7a2543e
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fix clippy errors
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2022-11-28 14:08:11 +01:00 |
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Sam
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0fe073fcdc
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Addressed feedback from testing
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2022-10-27 20:07:10 -04:00 |
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Sam
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df9ef691fd
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Cleaving stance AI
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2022-10-27 20:07:03 -04:00 |
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Sam
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8d3567b6b2
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Made combo melee more ergonomic to use when it is a stance
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2022-10-27 20:06:59 -04:00 |
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Sam
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7a8653e8f8
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Reaching abilities
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2022-10-27 20:06:35 -04:00 |
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Sam
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500e0ae3d0
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Heavy abilities
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2022-10-27 20:06:34 -04:00 |
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Sam
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8a578bf3f6
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Parrying abilities
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2022-10-27 20:06:34 -04:00 |
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Sam
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ec03bd7032
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Cleaving abilities
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2022-10-27 20:06:33 -04:00 |
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Sam
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38094b6ba2
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Finisher melee
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2022-10-27 20:06:29 -04:00 |
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Sam
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c09e858cba
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Single target melee attacks now hit the closest target instead of a random target.
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2022-10-27 20:06:28 -04:00 |
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Sam
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7b27b63122
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Melee attacks now only hit a single target by default
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2022-10-27 20:06:28 -04:00 |
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Sam
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17258975fc
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Combo melee 2 state
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2022-10-27 20:06:26 -04:00 |
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Joshua Barretto
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3c54e63592
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Various minor optimisations
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2022-10-12 13:57:14 +01:00 |
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Marcel Märtens
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cf6a764aa4
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update toolchain to 2022-09-23
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2022-09-25 15:58:32 +02:00 |
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Marcel Märtens
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c2b453f6f1
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update toolchain to 2022-09-08
This reverts commit 6c9deee491 .
This reverts commit a32b269252 .
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2022-09-24 00:04:40 +02:00 |
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Joshua Yanovski
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2c15d0af56
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Reduce overhead of messaging systems.
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2022-09-14 21:04:53 -07:00 |
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Marcel Märtens
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a32b269252
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steal sharps clippy improvements to the old nightly
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2022-09-11 16:10:56 +02:00 |
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Joshua Yanovski
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986d104faa
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Update Rust toolchain.
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2022-09-08 15:43:53 -07:00 |
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juliancoffee
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54c48c7112
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Extract buff executor into own function
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2022-09-06 15:50:04 +03:00 |
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flo
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9339971032
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Music Instruments
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2022-08-28 18:48:18 +00:00 |
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flo
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e882e62c08
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seachapel
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2022-08-24 21:50:53 +00:00 |
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Marcel Märtens
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ffe7b2158d
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put light_emitters in par_loop to improve the runtime of the campfire lit out loop
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2022-07-18 20:56:28 +02:00 |
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tygyh
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120ee6b6c0
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Fix typos
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2022-07-15 18:59:37 +02:00 |
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tygyh
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5e5698249b
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Remove unnecessarily qualified paths
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2022-07-15 14:49:46 +02:00 |
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Marcel Märtens
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e4909650e1
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update hashbrown, specs, and tracy
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2022-07-06 15:41:59 +02:00 |
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Socksonme
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6a355c58f2
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Remove instance from PoiseChange
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2022-06-29 18:36:05 +03:00 |
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socksonme
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eabbfe6a51
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Remove damage batch option + crit_mult
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2022-06-29 17:31:54 +03:00 |
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socksonme
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559d5ca804
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Some changes to DamageSources + various code qual changes
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2022-06-29 17:31:43 +03:00 |
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socksonme
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5360a7c93e
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Tons of code quality changes, added damage rounding option
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2022-06-29 17:31:37 +03:00 |
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socksonme
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202d558246
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Instance number generated inside projectile constructor, remove crit field
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2022-06-29 17:31:07 +03:00 |
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socksonme
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6c75ad6ef8
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Code quality changes and comments
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2022-06-29 17:30:54 +03:00 |
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socksonme
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ac5bf53c42
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Instance numbers for HpChanges
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2022-06-29 17:30:50 +03:00 |
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socksonme
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7a1e19d42c
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Crits now only glob with eachother, now show up like healing
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
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2022-06-29 17:30:29 +03:00 |
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socksonme
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94f193fbe0
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Damage outcomes are now emitted with health change events
Being healed and damaged at the same time still leads to issues - needs to be sorted out
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2022-06-29 17:29:19 +03:00 |
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Christof Petig
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a55cbbbf11
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move the character_state test to the systems crate (where the infrastructure is complete)
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2022-06-08 07:47:20 +02:00 |
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Marcel Märtens
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17661d9655
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Revert "massivly decrease the effects of bigger tick times on the pos calculatuion by moving the block friction calcuation into the inner iterator"
This reverts commit 819dae754e .
I wanted to have it in the commit history though
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2022-06-07 22:57:40 +02:00 |
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Marcel Märtens
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819dae754e
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massivly decrease the effects of bigger tick times on the pos calculatuion by moving the block friction calcuation into the inner iterator
do physics always after character_behavior as this one is saying how the input should be handled
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2022-06-07 22:57:17 +02:00 |
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Marcel Märtens
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997b330f19
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add physics tests that verify the status quo
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2022-06-07 22:53:34 +02:00 |
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Sam
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5e57eabd11
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Code changes and msm
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2022-05-30 20:25:31 -04:00 |
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Christof Petig
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2bf8e1865f
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Skiing and ice skating
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2022-05-27 17:19:52 +00:00 |
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Sam
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81c83c5e83
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Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
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2022-05-16 15:11:15 -04:00 |
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