Commit Graph

2527 Commits

Author SHA1 Message Date
Snowram
fa549eece7 Adds new arthropod species 2022-01-19 19:01:12 +01:00
Snowram
f67bf2a539 Adds arthropod skeleton 2022-01-19 19:01:11 +01:00
Samuel Keiffer
c3e92b6c7a Merge branch 'sam/melee-constructor' into 'master'
Melee Constructor

See merge request veloren/veloren!3111
2022-01-19 06:36:51 +00:00
Joshua Barretto
c4706078c4 Merge branch 'zesterer/experimental-shaders' into 'master'
Fixed minor shader issues, added curved world effect

See merge request veloren/veloren!3112
2022-01-18 17:30:49 +00:00
Joshua Barretto
2f3b14f2e1 Improved glow lighting 2022-01-18 16:52:35 +00:00
roidujeu
a6a825a97f gave speed more weight, reduced equip_time_weight, etc 2022-01-18 10:48:53 +05:30
Joshua Barretto
b85aac6e23 Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
Sam
b0644ca767 Melee attacks are now created through a melee constructor. 2022-01-17 20:41:24 -05:00
Joshua Barretto
cd428d9267 Added support for experimental shaders 2022-01-17 22:20:33 +00:00
Imbris
9b85a01df6 Merge branch 'inputmeta' into 'master'
Add Input methods to metainfo.xml

See merge request veloren/veloren!3093
2022-01-17 18:30:28 +00:00
JakobDev
860f802afa Add Gamepad to supported controls 2022-01-17 15:09:03 +00:00
Joshua Barretto
9c565dadc5 Merge branch 'zesterer/mount-everest' into 'master'
Mount Everest

See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
Sam
31a894601f Removed health sclaing from summon character state. 2022-01-16 18:18:23 -05:00
Joshua Barretto
bde3aade2b Updated changelog, fixed incorrect hint for mineable blocks 2022-01-16 17:53:51 +00:00
Joshua Barretto
504e2a38d5 Added overhead hints, smoother mount movement 2022-01-16 17:53:14 +00:00
Sam
e662946130 Removed placeholder abilities, tweaked migration. 2022-01-15 21:49:29 -05:00
Monty Marz
6d0913bb5e visuals 2022-01-15 21:46:57 -05:00
Sam
70d6f3a854 Scroll through all aiblities in the same pages. 2022-01-15 21:46:56 -05:00
Sam
3870688717 Pages to swap between weapon abilities. 2022-01-15 21:46:55 -05:00
Monty Marz
eb0bed39e8 stats window WIP 2022-01-15 21:46:54 -05:00
Monty Marz
7515c26d68 progress 2022-01-15 21:46:54 -05:00
Sam
d86692c4fe Added in-memory persistence of ability sets per weapon kind pair. 2022-01-15 21:42:34 -05:00
Monty Marz
89bf41574c diary section buttons 2022-01-15 21:42:33 -05:00
Sam
ee5293c64e Abilities scrollable now. 2022-01-15 21:42:33 -05:00
Sam
cf724bd76c Initial UI work 2022-01-15 21:42:32 -05:00
Sam
9b6c76bd3b Removed health scaling that bypasses the skill system. 2022-01-15 11:58:28 -05:00
jshipsey
0e9d50162b last fixes 2022-01-14 00:19:32 -05:00
jshipsey
475fc1631f akhlut 2022-01-13 23:20:58 -05:00
jshipsey
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Sam
c8f8ccdc55 Buffed spin for whatever strange reason 2022-01-12 22:18:59 -05:00
Sam
e98edbcc7a Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
d1e1de3b14 Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Jonathan Berglin
5fcbd1e743 Update swedish translations 2022-01-10 08:45:47 +00:00
Jonathan Berglin
d3f0fa810e Update swedish translations 2022-01-09 16:37:53 +00:00
JakobDev
9909fe11a1
Add Input methods to metainfo.xml 2022-01-09 12:29:22 +01:00
Samuel Keiffer
a600d4ca94 Merge branch 'FreeFull/intel_uvec3_fix' into 'master'
Avoid Intel graphics ivec3/uvec3 bug.

See merge request veloren/veloren!3091
2022-01-09 01:14:48 +00:00
Dominik Broński
cc36a14407 Fixes NaN in shader code which produced black sprites visible through blocks 2022-01-09 01:03:05 +00:00
Filip Szczepański
053e28a33a Avoid Intel graphics ivec3/uvec3 bug. 2022-01-09 00:04:35 +01:00
Monty Marz
d72d926341 change merchant backpack visuals and add mining skill icons 2022-01-08 01:57:52 +01:00
unvariant
71d2be5f76 support removing key bindings 2022-01-07 20:30:30 +00:00
voxal
e546a1d1a9 Allow players to see own speech bubbles. 2022-01-05 20:06:43 -08:00
Sam
8221336587 Addressed some review. 2022-01-03 19:55:04 -05:00
DaforLynx
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
Dr. Dystopia
38246eefd3 Add missing 'new line' character 2022-01-01 17:56:42 +01:00
Dr. Dystopia
039f73be8f Update swedish translations 2022-01-01 15:03:58 +01:00
Dr. Dystopia
fae2fcd3f1 More swedish translations 2022-01-01 10:33:10 +01:00
Dr. Dystopia
9ea6cea7cd Update swedish translations and fix typo 2022-01-01 00:40:50 +01:00
Youssef Fahmy
9cd87b1af7 Christmas Cleanup 2021-12-30 18:58:15 +00:00
Samuel Keiffer
4d85ae4f60 Merge branch 'ubruntu/dagger-ux' into 'master'
Dagger UX

See merge request veloren/veloren!3072
2021-12-28 22:09:34 +00:00