Commit Graph

127 Commits

Author SHA1 Message Date
Imbris
5e8d74e00e fix Window::logical_size 2020-07-17 21:24:28 -04:00
Imbris
21a1382850 Update to winit 0.21.0 2020-07-17 21:24:28 -04:00
Imbris
d1b635efa4 Rearrange PlayState system to work without loop control 2020-07-17 21:24:28 -04:00
Imbris
515dbc30a7 Switch to updated gfx_window_glutin 2020-07-17 21:24:28 -04:00
Joshua Barretto
807a27328c Updated to winit 20 2020-07-17 21:24:27 -04:00
Joshua Barretto
8d6b442193 Crafting 2020-07-14 20:11:39 +00:00
Kai
8e523364ac Prevent GameInputs from being bound to multiple keys unless explicitly allowed. Add a Reset to Defaults button for controls. 2020-07-12 11:59:55 -07:00
Kai
738fa34534 Add freefly camera mode and cycle camera mode keybind 2020-07-11 11:39:04 -07:00
Joshua Barretto
8508b5177b Velocity-corrected bezier pathfinding control, swimming control 2020-07-05 09:38:15 -04:00
Ben Wallis
8434957d01 Fixed long mouse button names overflowing hotbar slots (#637) 2020-06-27 20:48:10 +01:00
Marcel Märtens
15fc5787e4 switch log behavior for env variable and removed gfx spam by default 2020-06-22 16:49:40 +02:00
Marcel Märtens
9485b45e70 switch to tracing stlye and enhance logs with usefull information
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
af3af6c169 Convert voxygen to use tracing
There are several noteable changes in this commit that mean that logging
will behave differently to how it did previously.

- There are now no separate filter levels for terminal and file output.
This is a feature that is lacking in `tracing` but is set to be resolved
by https://github.com/tokio-rs/tracing/pull/508. At which point we MAY
include it.

- The default log level was previously `WARN` - it is now `INFO`.
2020-06-21 23:17:25 +08:00
Ben Wallis
4a4a106232 Voxygen: Fixed weird window movement caused by moving the window with the cursor grabbed (#588) 2020-06-17 12:40:11 +01:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Joey Maher
458ac4af5e Adds simple auto walk functionality. Toggleable or push to hold 2020-06-06 13:09:01 -05:00
Joey Maher
76f7f4fd98 Renaming and adding comments 2020-06-05 16:33:39 -05:00
Joey Maher
09541af551 Moving to a single crossbeam channel as a detail of Window, using strings instead of ClientEvent, and formatting 2020-06-05 15:53:15 -05:00
Joey Maher
8d90952074 Add channel to send messages up from methods like fetch_events to hud 2020-06-05 14:27:22 -05:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
Treeco
ec2ed4da2c Change a bunch of settings defaults, fix sprite looting key 2020-05-25 15:44:27 +01:00
CapsizeGlimmer
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Monty Marz
4521791591 UI Fixes 2020-04-26 01:44:56 +00:00
Imbris
f81f91162d Basic hotbar functionality 2020-04-12 18:41:07 +02:00
Pfauenauge90
f24ba71d94 hotbar keybindings 2020-04-12 18:41:03 +02:00
Pfauenauge90
2263b9be95 starter chest, removed unused key commands 2020-04-12 18:41:02 +02:00
Carbonhell
c0c92c4259 Fixes mouse_input event not being pushed everytime 2020-04-09 18:43:12 +02:00
Carbonhell
20ec77eeb0 Fixes mouseinput event ignoring cursor_grabbed being true 2020-04-08 23:46:42 +02:00
Carbonhell
198c875559 Carbonhell/keybindings 2020-04-08 17:36:37 +00:00
Pfauenauge90
11be9c10b2 remapped default look key, removed unused keys 2020-03-27 16:09:51 +01:00
timokoesters
fe2aa7da7b Merge remote-tracking branch 'origin/master' into combat 2020-03-26 23:43:33 +01:00
Capucho
03396eb77e Implement #505 2020-03-26 21:22:21 +00:00
timokoesters
99e7e1f785 Split staff into 3 abilities 2020-03-24 14:00:22 +01:00
Adam Whitehurst
180ec89060 add SwapLoadout 2020-03-21 10:26:38 -07:00
Mckol
8838682f0b Added Controller support 2020-03-10 21:00:13 +00:00
S Handley
ea53dea8a7 Fixes https://gitlab.com/veloren/veloren/issues/484 partially by saving logs to a fixed place (defined in the settings file) 2020-03-05 19:26:07 +00:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Imbris
e5d841e62f Adds fullscreen and window size settings and coverage based pixel art
scaling
2020-01-24 23:14:59 -05:00
Joshua Yanovski
355a1b204a Fixes for OS X machines.
Handles scroll wheel events in pixels (enabling the scroll wheel) and
sets rolling and wall leaping to use left shift by default on OS X
(instead of middle mouse click, which is absent by default on Apple
trackpads).  Also updates the controls UI to show the actual assigned
keys for those controls which are configurable.
2020-01-20 05:12:41 +01:00
Imbris
9d6bf66a32 Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
Treeco
d88376f365 Added mouse inversion setting 2019-12-06 23:00:02 +00:00
Adam Whitehurst
92d99af53c feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Adam Whitehurst
4e574cb29a Inputs enhancements 2019-11-29 15:20:35 +00:00
stevedagiraffe
f1b78d21c8 Formatted with fmt 2019-10-03 09:16:46 +10:00
stevedagiraffe
f149182290 associated zoom inversion to GameplaySettings 2019-10-02 22:44:41 +10:00
Imbris
a3daa6065a Add aa modes, with ui interface to switch 2019-09-26 23:14:27 -04:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
timokoesters
15978d216b
Rename controller main, alt to primary, secondary 2019-08-31 00:13:45 +02:00
timokoesters
6b4dfcc533
Allow mapping the same key to multile actions (LMB = attack + respawn) 2019-08-27 14:03:40 +02:00