Joshua Barretto
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fa262d2a5c
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Fixed near cloud bug
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2021-04-25 20:04:00 +01:00 |
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Sam
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d2d8d43410
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Addressed testing feedback.
Particles better.
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2021-04-25 13:09:08 -04:00 |
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Joshua Barretto
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19184a49a7
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Made the pit of tartarus less bad
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2021-04-21 22:18:44 +01:00 |
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Joshua Barretto
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81ba200e48
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Improve dynamic light reflection for hill climbing
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2021-04-21 17:10:53 +01:00 |
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Joshua Barretto
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11ba02130c
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Made sprite/block selection effect more subtle
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2021-04-20 02:46:07 +02:00 |
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Joshua Barretto
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483276b082
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Made sprite/block selection effect more subtle
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2021-04-20 02:46:06 +02:00 |
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Joshua Barretto
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4ad5257e40
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Rebalanced mist
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2021-04-19 22:26:56 +01:00 |
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Joshua Barretto
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86287e8f0a
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Fixed negative cloud density bug
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2021-04-19 22:02:47 +01:00 |
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Joshua Barretto
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f0f3da529b
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Fixed water shader, sky shader
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2021-04-19 14:42:49 +01:00 |
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Joshua Barretto
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8f3233365d
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Improved hit particles
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2021-03-29 21:52:05 +01:00 |
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Joshua Barretto
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b0acbda236
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Improved archery with feedback sfx and particles
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2021-03-29 21:52:04 +01:00 |
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Joshua Barretto
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b660c53b4c
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Revert to old sky colours for no clouds
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2021-03-28 17:07:41 +01:00 |
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Joshua Barretto
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34a7667410
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Toned down aurora
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2021-03-28 17:07:41 +01:00 |
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Joshua Barretto
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f16c2b8b4c
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Made clouds adjust to world dimensions correctly
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2021-03-28 17:02:17 +01:00 |
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Joshua Barretto
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d8117b3b3d
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Make caves and rtsim entities scale with map size, more cloud detail
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2021-03-28 17:02:16 +01:00 |
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Joshua Barretto
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0bed52f63c
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Properly simulate atmospheric scattering
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2021-03-28 17:01:53 +01:00 |
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Joshua Barretto
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d53042c852
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Client-side time of day interpolation
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2021-03-28 17:01:53 +01:00 |
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Joshua Barretto
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19ef00085d
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Softer and faster clouds with more verticality
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2021-03-28 17:01:51 +01:00 |
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Sam
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f1156c9ce5
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Added necrotic vortex attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Sam
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0d3795112c
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Added cursed flame attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Joshua Barretto
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6ea5aa796b
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Faster pick, less vibrant block selection
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2021-03-21 20:38:08 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Joshua Barretto
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f479231b15
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Merge branch 'glowy-shiny-pretty' into 'master'
Glowy shiny pretty
See merge request veloren/veloren!1874
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2021-03-11 17:37:33 +00:00 |
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Joshua Barretto
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6e0807f3f5
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Cheaper and less broken material reflection/glow
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2021-03-11 13:56:11 +00:00 |
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Joshua Barretto
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d1b58ebb36
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More reflective weapons
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2021-03-10 18:59:04 +00:00 |
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Joshua Barretto
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09e32cb952
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Initial implementation of glow/shininess
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2021-03-10 18:58:25 +00:00 |
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Sam
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d711c77468
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Aura particles.
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2021-03-09 17:59:45 -05:00 |
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Sam
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cb1b26d717
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Beam particle tweaks
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2021-03-09 17:59:43 -05:00 |
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Sam
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398370ca51
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Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
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2021-03-09 17:59:41 -05:00 |
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Sam
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c6a222340e
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Particles for lifesteal beam. Changed how frontend recognized beams.
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2021-03-09 17:59:39 -05:00 |
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Marcel
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e29964ead1
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Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework
See merge request veloren/veloren!1856
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2021-03-07 18:37:35 +00:00 |
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Joshua Barretto
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36d20e6990
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Better docs, faster terrain meshing
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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9910398917
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Fixed snow biome trees
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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d4ce69df99
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Static light flickering
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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1d16f14dd5
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Small fixes
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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331375fd8f
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Adjusted static lighting
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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fe2479ee4c
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Better LoD water prediction
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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31832e1245
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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aabe1d7cfd
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Point light ambiance for less harsh shadows
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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100cafa91b
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Directional baked lights for figures
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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185b1c3053
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Specialised giant trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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7d526da735
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Experimental giant mother trees
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2021-03-07 14:25:01 +00:00 |
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Sarra
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db3bc1b9bb
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added a white firework
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2021-03-07 03:48:50 -05:00 |
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Sarra
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4284ce0411
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made firework explosions colorful
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2021-03-05 01:22:29 -05:00 |
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Sam
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53b0ba286a
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Ice particles for Wendigo
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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5792faa992
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some new moves, combine biped weapons into one file
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2021-02-27 01:42:46 -05:00 |
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Sam
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df70976ff5
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Fixed particles.
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2021-02-27 01:42:46 -05:00 |
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Timo Kösters
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a4513fe09d
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Improve particles
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2021-02-27 01:42:46 -05:00 |
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Joshua Barretto
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60c16e57b1
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Added snow particles
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2021-01-31 15:15:17 +00:00 |
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Rotsuoy
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994677a4d0
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Rotsuoy/savanna grass
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2021-01-23 07:46:54 +00:00 |
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Joshua Barretto
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a404707f87
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Avoid div0 in shiny water shader
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2020-12-30 22:18:19 +00:00 |
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Joshua Barretto
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49cabfae18
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Made LoD water reflective
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2020-12-14 16:52:33 +00:00 |
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Joshua Barretto
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a5c37262dd
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Better aurora
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2020-12-05 11:20:25 +00:00 |
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Joshua Barretto
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e413392694
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Better mist access
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2020-12-05 11:20:25 +00:00 |
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Joshua Barretto
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46dc49bc0a
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Fixed bit-twiddling colour bug
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2020-11-24 18:44:41 +00:00 |
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Monty Marz
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d069eb9a57
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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e461fbd951
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Make chimneys glow
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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4bb0da24b6
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Addressed review comments
|
2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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8fd2e4537d
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Addressed review comments
|
2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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bb9e593a44
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Fixed glow AO
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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b4e3dbc719
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Added glow tint
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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d7bbceca2d
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Added light/glow map sample interpolation for entities
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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27e7fd0727
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Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
|
2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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51d1a2ecff
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Added glow
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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a0f0417f8f
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Fixed close cloud sampling issue
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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058908f603
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Made flamethrower and healing staff emit light on use
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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5930ca4a59
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Temporarily make particles opaque to avoid depth-related rendering problems
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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7eb437501d
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Fixed various particle issues
|
2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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0f2e7434fc
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Sun, brightness, and gamma adjustments
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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bcc220804a
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Added exposure to settings
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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062ce4b158
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Resolved or patches various water shader issues
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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1e7b9fa9b5
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Resolved or patches various water shader issues
|
2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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86571c9e2e
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Partially fixed mist
|
2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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aa59d66a76
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Fixed many map problems, re-added surface mist
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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579bdcf10e
|
Forest soil undulation, better acadia placement
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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ef03137c65
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Better water, shadows, clouds
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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be1fb5b5d2
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Shader quality tweaks
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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0e8a14250f
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Minor emissions tweaks
|
2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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42c6142ec6
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Added occasional sky emission at night
|
2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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e09c22f9cc
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Altered splay to avoid strange LoD shape
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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34987c1654
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Don't do gamma twice
|
2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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271c1e29a5
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Adjusted sun/moon for HDR
|
2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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1d031538f9
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Added HDR
|
2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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49df604de0
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Better scattering and scatter (of both varieties)
|
2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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ee65b4fb17
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Improved cloud quality by improving sun access heuristic
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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de685b00b2
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Improved water pathfinding
|
2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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b352ef5d55
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Terrain pop-in, fixed agent pathfinding in water
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2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
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717fd88565
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Experimental dissolve VD
|
2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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6adfa547db
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Added site icons to main map
|
2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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d4d4f17d3c
|
Added world map size icons
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
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c906764889
|
Better LoD
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
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99a881f349
|
Added entity simulation to rtsim, reification, assimilation
|
2020-11-23 10:44:59 +00:00 |
|
Joshua Barretto
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2b5e09e32e
|
Better high-quality clouds
|
2020-11-23 10:38:00 +00:00 |
|
Joshua Barretto
|
c3cedd4ddf
|
Improved cloud quality
|
2020-11-23 10:37:59 +00:00 |
|
Joshua Barretto
|
171ef1d7b9
|
Upscaling support
|
2020-11-15 22:18:35 +00:00 |
|
Joshua Barretto
|
9b233708e2
|
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
|
2020-11-09 10:20:22 +00:00 |
|
Joshua Barretto
|
0aca8ee0f7
|
Better minimal clouds
|
2020-10-30 15:43:51 +00:00 |
|
Joshua Barretto
|
70f0a7c57c
|
Cloud tweaks
|
2020-10-30 15:43:51 +00:00 |
|
Joshua Barretto
|
2237500743
|
Clouds
|
2020-10-21 21:05:25 +00:00 |
|
Sam
|
14e4af7ab6
|
Addressed playtesting feedback.
|
2020-10-14 21:06:52 -05:00 |
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