Imbris
d79e9cf40a
Fix char select shadows by clearing shadow textures
2021-05-30 11:49:40 -04:00
Imbris
e2469152a3
Add setting for the PresentMode
2021-05-30 11:49:40 -04:00
Imbris
f307037a50
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-05-30 11:49:40 -04:00
Imbris
65a864f45b
Fix lod alt texture filtering
2021-05-30 11:49:40 -04:00
Imbris
4f30534ea1
Resolve validation errors with trying to use unsupported filtering modes
2021-05-30 11:49:40 -04:00
Joshua Barretto
d247379953
Corrected shadow cull mode
2021-05-30 11:49:40 -04:00
Imbris
5e0f26ab30
Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!!
2021-05-30 11:49:40 -04:00
Imbris
72e6fe89df
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-05-30 11:49:40 -04:00
Imbris
855101d72a
Comment out secondary backends
2021-05-30 11:49:40 -04:00
Imbris
693fca4cc3
Avoid extra set_pipeline calls
2021-05-30 11:49:40 -04:00
Imbris
863ed7fb80
Properly rebind shadow textures when they are changed
2021-05-30 11:49:40 -04:00
Joshua Yanovski
057ba79b57
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
1a1eb0d932
Fix point shadows.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
579fdad97e
Fix directed shadows, mostly.
2021-05-30 11:49:40 -04:00
Imbris
224ddb9db6
Suppress wgpu_core::device info logging
2021-05-30 11:49:40 -04:00
Joshua Yanovski
e974ebfebd
More frustration with shadows.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
ffa8f29732
Various fixes for shadows.
2021-05-30 11:49:40 -04:00
Capucho
bbbe4ea368
Fix the shadow drawing code
...
Very poorly optimized
2021-05-30 11:49:40 -04:00
Capucho
4941736cec
Re enable the skybox rendering in char select
2021-05-30 11:49:40 -04:00
Capucho
39217b7f84
Fix the buffer slicing in the submodel
...
Fixes the void figures
2021-05-30 11:49:40 -04:00
Capucho
b3985422b1
Re enable sprite rendering
2021-05-30 11:49:40 -04:00
Capucho
0394a9afce
Reenable non-player figure drawing
2021-05-30 11:49:40 -04:00
Imbris
95cc5da1e4
Draw water
2021-05-30 11:49:40 -04:00
Imbris
2534e65d0e
Fix clouds
2021-05-30 11:49:40 -04:00
Imbris
8c44fdaac2
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-05-30 11:49:40 -04:00
Imbris
ec0f4db3d9
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-05-30 11:49:40 -04:00
Imbris
362a14d749
No cube spam
2021-05-30 11:49:40 -04:00
Imbris
9aad14e06e
Start lod, update wgpu to fix viewport count validation error
2021-05-30 11:49:40 -04:00
Imbris
9da50b3f4d
Add skybox
2021-05-30 11:49:40 -04:00
Capucho
b486048d0c
Fix wrong color format in col light
2021-05-30 11:49:40 -04:00
Capucho
d6062dc854
Reenable terrain rendering
...
Refractor col lights
2021-05-30 11:49:40 -04:00
Capucho
cd60e70664
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-05-30 11:49:40 -04:00
Capucho
5f1e6b1e36
Pass format to particle pipeline
2021-05-30 11:49:40 -04:00
Capucho
f6300a6378
Renable the figure and terrain drawing code (not working yet)
2021-05-30 11:49:40 -04:00
Imbris
3039bae635
Fix culling of postprocess/cloud triangles
2021-05-30 11:49:40 -04:00
Imbris
0b9e1fdf6c
Particles compiles and runs (no visuals yet)
2021-05-30 11:49:40 -04:00
Capucho
b4df7e63e8
Remove the depth buffer from the Third drawer
2021-05-30 11:49:40 -04:00
Capucho
2856f2971b
Shader fixes
2021-05-30 11:49:40 -04:00
Capucho
d1222daa76
Update dependencies
2021-05-30 11:49:40 -04:00
Imbris
a6e8a47ada
Almost make clouds/postproccess run
2021-05-30 11:49:40 -04:00
Imbris
05bda00431
Render the UIs
2021-05-30 11:49:40 -04:00
Imbris
47a476d63e
Add generic Bound<T> type for grouping consts/other bindable things with bind groups
2021-05-30 11:49:40 -04:00
Imbris
617ae80d02
Render Ui
2021-05-30 11:49:40 -04:00
Imbris
9f399f9076
Color!
2021-05-30 11:49:40 -04:00
Imbris
2d418f3d69
fixed validation errors when creating pipelines
2021-05-30 11:49:40 -04:00
Imbris
f67fce54fe
No crash on startup
2021-05-30 11:49:40 -04:00
Imbris
3b9e89c085
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-05-30 11:49:40 -04:00
Imbris
c8be3d20f9
Improve shader errors by showing shader file name, reduce repetitive shader construction code
2021-05-30 11:49:40 -04:00
Imbris
fd0a9f67c9
migrate cloud pipeline, migrate iced renderer, rebase fixes
2021-05-30 11:49:40 -04:00
Imbris
08b787e049
Make compile through various changes, update wgpu to latest git
2021-05-30 11:49:40 -04:00