Commit Graph

8379 Commits

Author SHA1 Message Date
Imbris
d79e9cf40a Fix char select shadows by clearing shadow textures 2021-05-30 11:49:40 -04:00
Imbris
e2469152a3 Add setting for the PresentMode 2021-05-30 11:49:40 -04:00
Imbris
f307037a50 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-05-30 11:49:40 -04:00
Imbris
65a864f45b Fix lod alt texture filtering 2021-05-30 11:49:40 -04:00
Imbris
4f30534ea1 Resolve validation errors with trying to use unsupported filtering modes 2021-05-30 11:49:40 -04:00
Joshua Barretto
d247379953 Corrected shadow cull mode 2021-05-30 11:49:40 -04:00
Imbris
5e0f26ab30 Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-05-30 11:49:40 -04:00
Imbris
72e6fe89df Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-05-30 11:49:40 -04:00
Imbris
855101d72a Comment out secondary backends 2021-05-30 11:49:40 -04:00
Imbris
693fca4cc3 Avoid extra set_pipeline calls 2021-05-30 11:49:40 -04:00
Imbris
863ed7fb80 Properly rebind shadow textures when they are changed 2021-05-30 11:49:40 -04:00
Joshua Yanovski
057ba79b57 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
1a1eb0d932 Fix point shadows. 2021-05-30 11:49:40 -04:00
Joshua Yanovski
579fdad97e Fix directed shadows, mostly. 2021-05-30 11:49:40 -04:00
Imbris
224ddb9db6 Suppress wgpu_core::device info logging 2021-05-30 11:49:40 -04:00
Joshua Yanovski
e974ebfebd More frustration with shadows. 2021-05-30 11:49:40 -04:00
Joshua Yanovski
ffa8f29732 Various fixes for shadows. 2021-05-30 11:49:40 -04:00
Capucho
bbbe4ea368 Fix the shadow drawing code
Very poorly optimized
2021-05-30 11:49:40 -04:00
Capucho
4941736cec Re enable the skybox rendering in char select 2021-05-30 11:49:40 -04:00
Capucho
39217b7f84 Fix the buffer slicing in the submodel
Fixes the void figures
2021-05-30 11:49:40 -04:00
Capucho
b3985422b1 Re enable sprite rendering 2021-05-30 11:49:40 -04:00
Capucho
0394a9afce Reenable non-player figure drawing 2021-05-30 11:49:40 -04:00
Imbris
95cc5da1e4 Draw water 2021-05-30 11:49:40 -04:00
Imbris
2534e65d0e Fix clouds 2021-05-30 11:49:40 -04:00
Imbris
8c44fdaac2 Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-05-30 11:49:40 -04:00
Imbris
ec0f4db3d9 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-05-30 11:49:40 -04:00
Imbris
362a14d749 No cube spam 2021-05-30 11:49:40 -04:00
Imbris
9aad14e06e Start lod, update wgpu to fix viewport count validation error 2021-05-30 11:49:40 -04:00
Imbris
9da50b3f4d Add skybox 2021-05-30 11:49:40 -04:00
Capucho
b486048d0c Fix wrong color format in col light 2021-05-30 11:49:40 -04:00
Capucho
d6062dc854 Reenable terrain rendering
Refractor col lights
2021-05-30 11:49:40 -04:00
Capucho
cd60e70664 Fix the orientation of the rendering
Reenable the rendering of the player
2021-05-30 11:49:40 -04:00
Capucho
5f1e6b1e36 Pass format to particle pipeline 2021-05-30 11:49:40 -04:00
Capucho
f6300a6378 Renable the figure and terrain drawing code (not working yet) 2021-05-30 11:49:40 -04:00
Imbris
3039bae635 Fix culling of postprocess/cloud triangles 2021-05-30 11:49:40 -04:00
Imbris
0b9e1fdf6c Particles compiles and runs (no visuals yet) 2021-05-30 11:49:40 -04:00
Capucho
b4df7e63e8 Remove the depth buffer from the Third drawer 2021-05-30 11:49:40 -04:00
Capucho
2856f2971b Shader fixes 2021-05-30 11:49:40 -04:00
Capucho
d1222daa76 Update dependencies 2021-05-30 11:49:40 -04:00
Imbris
a6e8a47ada Almost make clouds/postproccess run 2021-05-30 11:49:40 -04:00
Imbris
05bda00431 Render the UIs 2021-05-30 11:49:40 -04:00
Imbris
47a476d63e Add generic Bound<T> type for grouping consts/other bindable things with bind groups 2021-05-30 11:49:40 -04:00
Imbris
617ae80d02 Render Ui 2021-05-30 11:49:40 -04:00
Imbris
9f399f9076 Color! 2021-05-30 11:49:40 -04:00
Imbris
2d418f3d69 fixed validation errors when creating pipelines 2021-05-30 11:49:40 -04:00
Imbris
f67fce54fe No crash on startup 2021-05-30 11:49:40 -04:00
Imbris
3b9e89c085 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-05-30 11:49:40 -04:00
Imbris
c8be3d20f9 Improve shader errors by showing shader file name, reduce repetitive shader construction code 2021-05-30 11:49:40 -04:00
Imbris
fd0a9f67c9 migrate cloud pipeline, migrate iced renderer, rebase fixes 2021-05-30 11:49:40 -04:00
Imbris
08b787e049 Make compile through various changes, update wgpu to latest git 2021-05-30 11:49:40 -04:00