Commit Graph

80 Commits

Author SHA1 Message Date
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Sam
c3b834ec15 Max energy stat functional. 2021-06-07 10:58:37 +02:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Adam Whitehurst
eea7eead2e wip: impl Stats::attack_speed_modifier 2021-05-30 09:40:11 -07:00
Sam
160bd3ef0c Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
holychowders
568a8d9666 Resolve Issue #978 - Extract SkillSet Into Its Own Component 2021-04-14 15:35:34 +00:00
Sam
0d3795112c Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
Marcel Märtens
6b23101fac update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
Sam
a88ad7b971 Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command. 2021-02-28 15:02:03 -05:00
Sam
4014b28d19 Removed body from stats component as there is already a body component. 2021-01-22 16:50:22 -05:00
Sam
c0c45a1996 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
Joshua Barretto
7850b0bcaf Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
Sam
c48c022f7e Separated out health from stats component. 2020-11-04 19:22:04 -06:00
Sam
6559df459e Addressed comments. 2020-10-26 21:32:01 -05:00
Adam Whitehurst
f759895d63 add maxhealthmodifier
oops variable
2020-10-26 19:30:18 -05:00
Sam
1a1ceb54bc Server event used to deal damage/heal with buffs. Buff kills now award xp. 2020-10-26 19:28:20 -05:00
Sam
de45784596 Addressed round of testing feedback. 2020-09-29 19:48:09 -05:00
Ben Wallis
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Matthew Martin
57c6160b72 * Set the KillType to Other for HealthSource::Healing
* Extend logic to projectiles and explosions
2020-09-09 23:34:10 +02:00
Matthew Martin
a9086b27a0 Do not make healing items deal damage 2020-09-09 23:22:49 +02:00
TheThirdSpartan
7fd673ecb2 Added localization config options for new death messages 2020-09-09 20:26:20 +00:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
Samuel Keiffer
6cce09be85 Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set. 2020-07-18 00:05:28 +00:00
Samuel Keiffer
25c28f26d6 Different body types now have different health values and gain different amounts of healths on leveling. 2020-07-09 00:04:25 +00:00
Marcel Märtens
c212de00c2 updated dependencies and fixed stuff
- replace serde_derive by feature of serde
   incl. source code modifications to compile
 - reduce futures-timer to "2.0" to be same as async_std
 - update notify
 - removed mio, bincode and lz4 compress in common as networking is now in own crate
   btw there is a better lz4 compress crate, which is newer than 2017
 - update prometheus to 0.9
 - can't update uvth yet due to usues
 - hashbrown to 7.2 to only need a single version
 - libsqlite3 update
 - image didn't change as there is a problem with `image 0.23`
 - switch old directories with newer directories-next
 - no num upgrade as we still depend on num 0.2 anyways
 - rodio and cpal upgrade
 - const-tewaker update
 - dispatch (untested) update
 - git2 update
 - iterations update
2020-07-07 09:43:49 +02:00
Imbris
c2d6d00b00 point to github specs to access PairedStorage type, fix Loadout sync spam 2020-07-06 01:56:02 -04:00
Ben Wallis
60871461ea Moved skills stuff to new skills.rs file 2020-07-04 15:25:20 +01:00
Ben Wallis
4b0e2e45ab Added Skills and Skill Groups for characters 2020-07-04 15:25:04 +01:00
Ben Wallis
54de646bb3 Server: Fixed panic on extremely high level character login due to exp overflow (#597) 2020-06-18 20:45:37 +01:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Shane Handley
a41576e767 Correctly set the exp target for the next level when spawning a character.
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
timokoesters
b9c85b9beb Balancing 2020-03-26 22:56:33 +01:00
timokoesters
c630df7f9a Ranged weapons now give xp on kill and also make enemies angry 2020-03-20 14:26:18 +01:00
timokoesters
f32eb1db75 fix dash attack angles, arrow damage and readd possession stick impl 2020-03-17 14:15:39 +01:00
timokoesters
b3057add42 Smaller damage and health numbers 2020-03-16 19:55:12 +01:00
timokoesters
aa963b7686 Merge remote-tracking branch 'origin/master' into clientstates 2020-03-15 15:27:06 +01:00
timokoesters
447617dc69 Make durations and damage depend on weapon type 2020-03-15 14:34:17 +01:00
timokoesters
598a4c6cbb Add loadout struct for info on weapon configurations 2020-03-14 22:33:20 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
timokoesters
28fe73825d feat: fitness stat effects movement speed 2020-01-21 19:24:09 +01:00
Gilbert Röhrbein
4f90e6325e feat: add endurance fitness willpower to stats 2020-01-21 18:49:17 +01:00
timokoesters
2e8bf9d212 improvement: enemy balance 2020-01-20 19:15:12 +01:00
Joseph Gerardot
c10c31043c Make charging take a discrete amount of energy and change energy
regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
b4337e57aa Add energy comsumption on rolling and charging, and accelerating
regeneration when idle.
2020-01-19 22:39:17 +01:00
Gilbert Röhrbein
28060e7b6e fixing #405 - Energy as its own component 2020-01-12 22:25:04 +01:00
Imbris
71cce03f29 Move sync code into common submodule 2019-12-20 22:37:12 -05:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Imbris
028d010624 Make bows give experience via giving projectiles an owner field 2019-10-11 19:33:01 -04:00
timokoesters
095e66fc01
fix: tweek hp 2019-10-08 20:36:46 +02:00