Joshua Barretto
|
352fce239e
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Allow trading items not sold by merchants
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2021-04-18 20:07:00 +01:00 |
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Joshua Barretto
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cac9ac6807
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Trading stock limits
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2021-04-18 18:58:26 +01:00 |
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Ben Wallis
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a4cdb89987
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Implemented inventory sorting
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2021-04-17 22:04:08 +01:00 |
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gGmMsS123
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d5a887f195
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m2 staff
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2021-04-16 00:48:20 +03:00 |
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gGmMsS123
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e33961e1fa
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M2 Staff Final Touch
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2021-04-16 00:34:24 +03:00 |
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gGmMsS123
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0d956610ec
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Added burning debuff for Staff M2
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2021-04-15 23:34:28 +03:00 |
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Sam
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94042bdf79
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Stats adjusted for 2h. Poise adjusted by handedness.
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2021-04-14 15:03:37 -04:00 |
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holychowders
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568a8d9666
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Resolve Issue #978 - Extract SkillSet Into Its Own Component
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2021-04-14 15:35:34 +00:00 |
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jshipsey
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161382d06a
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changelog
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2021-04-13 20:19:35 -04:00 |
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jshipsey
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ea9b871374
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loot tables, clippy, animation tweaks
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2021-04-13 20:18:59 -04:00 |
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Sam
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0b10ffc715
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You can now roll without a weapon equipped.
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2021-04-13 20:18:58 -04:00 |
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Avi Weinstock
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ddf6a26577
|
Give NPCs the ability to use potions.
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2021-04-11 23:47:29 +00:00 |
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Joshua Yanovski
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af94753ad9
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Remove panics and unwraps, part 1.
Also fixes various other miscellaneous bugs.
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2021-04-10 10:03:21 +02:00 |
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Vincent Foulon
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d80db38bc9
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Remove TRADE capability, use trade_site attribute instead
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2021-04-08 19:06:57 +02:00 |
|
Vincent Foulon
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bc1797a240
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Address comments
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2021-04-08 18:33:00 +02:00 |
|
Vincent Foulon
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a30cbaf735
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Move Behavior to Agent's Component
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2021-04-07 22:11:29 +02:00 |
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Vincent Foulon
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dbee13f9be
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Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
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2021-04-07 22:02:57 +02:00 |
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Vincent Foulon
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45fb9f3211
|
Address comments
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
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2021-04-07 22:02:42 +02:00 |
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Vincent Foulon
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a0157ac5f5
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use bitflags instead of HashSet
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2021-04-07 17:37:21 +02:00 |
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Vincent Foulon
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114715908a
|
fix tag removing
|
2021-04-07 17:26:54 +02:00 |
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Vincent Foulon
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b1718cf578
|
Use HashSet instead of Vec
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2021-04-07 17:26:48 +02:00 |
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Vincent Foulon
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211ab02897
|
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
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2021-04-07 17:26:42 +02:00 |
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Vincent Foulon
|
18694b30ad
|
Use Behavior into Agent
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2021-04-07 17:26:12 +02:00 |
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Vincent Foulon
|
41314e9098
|
Create Behavior component
|
2021-04-07 17:21:53 +02:00 |
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Avi Weinstock
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2c4612bff1
|
Fix loadout_builder panic.
|
2021-04-06 10:34:13 -04:00 |
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Marcel
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f0cabf1add
|
Merge branch 'aweinstock/stackable-merchants' into 'master'
Make merchants spawn with stacks of stackable items.
See merge request veloren/veloren!2062
|
2021-04-06 08:14:33 +00:00 |
|
Samuel Keiffer
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3c50321a80
|
Merge branch 'sam/consolidate-roll' into 'master'
Flattened roll progression.
See merge request veloren/veloren!2073
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2021-04-06 03:31:46 +00:00 |
|
Sam
|
ba0b6c309b
|
Flattened roll progression.
|
2021-04-05 17:50:53 -04:00 |
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Sam
|
a7e39bc8c9
|
Nerfs
|
2021-04-05 17:38:52 -04:00 |
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Avi Weinstock
|
56137aff92
|
Address MR 2062 comments: avoid an expect-equivalent pattern.
|
2021-04-05 11:29:10 -04:00 |
|
Marcel
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69891f0b70
|
Merge branch 'login-trim-username' into 'master'
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
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2021-04-04 22:09:16 +00:00 |
|
Marcel
|
958c75642c
|
Merge branch 'christof/stats_per_price' into 'master'
output stats per value for all categories in the trade pricing test
See merge request veloren/veloren!2057
|
2021-04-04 18:35:39 +00:00 |
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Avi Weinstock
|
a1cfd9ea3c
|
Make merchants spawn with stacks of stackable items.
|
2021-04-04 13:47:05 -04:00 |
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Monty Marz
|
06bbb7f0ff
|
Crafting Tabs and more item tags
|
2021-04-04 13:02:27 +00:00 |
|
Christof Petig
|
d3bdaaec1a
|
output stats per value for all categories in the trade pricing test
|
2021-04-03 23:22:34 +02:00 |
|
Sam
|
18eed650f4
|
Changed touch_entities from a vec to a hashset.
|
2021-04-03 15:13:04 -04:00 |
|
Sam
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27f178286d
|
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
|
2021-04-02 23:24:55 -04:00 |
|
Sam
|
c8b8cd436e
|
Made item prices sane.
|
2021-04-02 23:04:34 -04:00 |
|
Sam
|
7eb1eefa13
|
Re-created item_price_calculation with new loot tables.
|
2021-04-02 23:04:34 -04:00 |
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Sam
|
a2906168a6
|
Moved materials into their own loot tables.
|
2021-04-02 23:04:33 -04:00 |
|
Sam
|
cb638180f8
|
Moved food items into their own loot tables.
|
2021-04-02 23:04:32 -04:00 |
|
Sam
|
31e69021cb
|
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
|
2021-04-02 23:04:31 -04:00 |
|
Sam
|
833f1f3309
|
Converted all armor in loot tables to reference armor set loot tables.
|
2021-04-02 23:04:28 -04:00 |
|
Sam
|
96b354c178
|
Consolidated loot tables by switching to CreatureMaterial where possible
|
2021-04-02 23:04:27 -04:00 |
|
Sam
|
ab2fca21cf
|
Fixed trading
|
2021-04-02 23:04:26 -04:00 |
|
Sam
|
cbca2a66b6
|
Support for creature specific materails and materials having a quantity.
|
2021-04-02 23:04:25 -04:00 |
|
Sam
|
247004d180
|
Loot tables can now recursively specify loot tables. Mercahnts broken.
|
2021-04-02 23:04:25 -04:00 |
|
aljazerzen
|
08146f6a3a
|
login trim username, improve validation, social ordering
|
2021-04-01 16:43:27 +02:00 |
|
aljazerzen
|
8ac879e4c1
|
after leaving group, issue warning instead of changing chat mode
|
2021-04-01 15:43:50 +02:00 |
|
Joshua Barretto
|
3c19713e63
|
Merge branch 'zesterer/sprite-text' into 'master'
Added text prompts to sprites
See merge request veloren/veloren!2034
|
2021-03-30 11:41:14 +00:00 |
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