Pfauenauge90
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d57ca371e2
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fix panic
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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4b72a07e22
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sprites
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a0dae82a2b
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Added correctly allocated labours, fishing
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2020-04-23 18:19:40 +01:00 |
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Pfauenauge90
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5daa7d7b02
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insert correct model, change offset accordingly
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2020-04-16 15:04:02 +02:00 |
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Pfauenauge90
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7a3ad54628
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asset cleanup
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2020-03-27 15:27:42 +01:00 |
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Monty Marz
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2180040f70
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Orc hairstyles, several tiny UI fixes, fixed beard warnings
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2020-02-20 10:32:03 +00:00 |
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Monty Marz
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b583f60326
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35 new ground sprites, UI fixes
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2020-01-25 11:14:02 +00:00 |
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Joshua Yanovski
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d54f22c9fa
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Add a default world map.
Also adds map versioning, proper scaling, and updates sediment
rendering. It also tones down warp.
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2020-01-23 18:18:15 +01:00 |
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Pfauenauge90
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33b0063e2c
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birch models
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2020-01-23 18:18:10 +01:00 |
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Pfauenauge90
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5fc34081bd
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birches and "Acalok" Trees
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2020-01-23 18:18:10 +01:00 |
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Pfauenauge90
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38d44cc87f
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fixed the trees being cut off
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2020-01-06 15:07:08 +01:00 |
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Monty Marz
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8aff5faa83
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assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
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2019-12-30 12:16:35 +00:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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KyoZM
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1998ed2fdd
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load structures from ron files / transfer static structure lists to ron files
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2019-10-10 20:53:13 -03:00 |
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Monty Marz
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d82ec6715a
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Item icons, chests and more
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2019-10-09 19:28:05 +00:00 |
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Joshua Barretto
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a9d7cfac0b
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Added wells
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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1e9eb3089e
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Worldgen colour tweaks, better buildings, better warping
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2019-09-26 00:15:07 +01:00 |
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Monty Marz
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f53904b534
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More sprites, ui fixes, lianas
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2019-09-01 19:04:03 +00:00 |
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Joshua Barretto
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c433ef36d7
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Sloped wall tops
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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e3c4e34edb
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Added city walls
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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144703da1c
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Added wall module assets
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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5a677b9c1e
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Added modular building generation
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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4de7a064a1
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Added module parts, made cell size smaller
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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fe2ad92201
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Initial implementation of towns
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2019-08-31 11:44:52 +01:00 |
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Joshua Yanovski
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38443c173c
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
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2019-08-22 17:47:10 +02:00 |
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Joshua Yanovski
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aa4464d8f4
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Adding more jungle trees.
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2019-08-22 01:33:47 +02:00 |
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Monty Marz
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fade04d44e
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Pfauenauge/plants grass
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2019-08-21 17:22:05 +00:00 |
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Joshua Yanovski
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d8c864cf3a
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Making jungles work.
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2019-08-19 01:52:26 +02:00 |
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Vechro
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71710fb091
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Dungeon fixes
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2019-08-18 10:33:18 +01:00 |
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Vechro
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6cf5b99857
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Add water-based dungeons
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2019-08-18 10:33:18 +01:00 |
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Monty Marz
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aac53f9311
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Part 1 of implementing the social window
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2019-08-07 13:14:26 +00:00 |
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Vechro
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595f9ac3d2
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Add a new dungeon, fixes for existing ones
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2019-08-06 12:51:14 +03:00 |
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Monty Marz
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8c1d244bf8
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New Female Danari and Elf models, Airblocks for tower ruins and witch house
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2019-08-04 11:23:01 +00:00 |
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Joshua Barretto
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7c6479a1fa
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More dungeons
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2019-08-04 10:09:51 +01:00 |
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Joshua Barretto
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8b9a92b30e
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Added dungeons
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2019-08-03 22:15:23 +01:00 |
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Joshua Barretto
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e7dd151833
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Added fruit trees
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2019-07-09 17:08:43 +01:00 |
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Joshua Barretto
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879789ecc4
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Fixed acacia colours
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2019-07-08 20:28:48 +01:00 |
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Joshua Barretto
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6b415c1b87
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Added large ribcages in deserts
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2019-07-08 17:57:41 +01:00 |
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Joshua Barretto
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14ba09f96b
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Added acacia trees, desert bones, fixed minor worldgen issues
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2019-07-08 17:41:20 +01:00 |
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Joshua Barretto
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c2a11ed6b2
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Improved worldgen performance with more precise z bound checks
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2019-07-08 15:51:38 +01:00 |
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Joshua Barretto
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44b5473a82
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Added rare structures, totally refactored structure spawning
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2019-07-08 00:50:36 +01:00 |
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Pfauenauge90
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a56747b555
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acacia trees
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2019-07-07 16:19:20 +02:00 |
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Joshua Barretto
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0734529ef6
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Made postprocessing brighter
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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b94c0ace8c
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Removed RefCell from column cache
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2019-06-26 19:14:12 +01:00 |
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Pfauenauge90
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d75160e2f8
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oak size changes
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2019-06-26 19:14:12 +01:00 |
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Pfauenauge90
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b5d529f824
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changes restore
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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b987bda9ce
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Stronger shadows, fewer cliffs in oceans
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2019-06-26 19:14:12 +01:00 |
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Monty Marz
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9f5fe0231f
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palette changes
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2019-06-13 11:59:05 +01:00 |
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Pfauenauge90
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e7649e1db4
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small fixes
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2019-06-13 11:59:05 +01:00 |
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Pfauenauge90
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43ca660e63
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tree stumps, shorter pines
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2019-06-13 11:59:05 +01:00 |
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Monty Marz
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bac7bad9f7
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Tree fixes
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2019-06-13 11:59:05 +01:00 |
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Joshua Barretto
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e618e97b1f
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Improved cave noise
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2019-06-03 22:50:47 +01:00 |
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Pfauenauge90
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455b99ed37
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human house assets
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2019-06-03 22:50:47 +01:00 |
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Pfauenauge90
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ce6a9ac32d
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Roots added
fmt
asset fix
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2019-06-03 22:50:27 +01:00 |
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Pfauenauge90
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53ffc50242
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Even more assets with offsets
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2019-05-31 18:05:56 +02:00 |
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Pfauenauge90
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47e4c297d8
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more assets, offsets for temperate trees
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2019-05-31 18:05:55 +02:00 |
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Pfauenauge90
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04ec381715
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Asset path change
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2019-05-31 18:05:55 +02:00 |
|
Joshua Barretto
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c919f6fc83
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Better tree spawning, more trees
Former-commit-id: abf4ff8a2eb005c2cd1832f5a3ae7182c4fc31f6
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2019-05-25 06:38:40 +01:00 |
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Joshua Barretto
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c8ba5d9f89
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Basic pine tree spawning
Former-commit-id: e58374724f6c9cb4a54ae96abd3420b02207fd30
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2019-05-25 05:51:45 +01:00 |
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