Joshua Barretto
353ccc5bce
Added new cavern sprites to caverns
2021-10-10 13:41:57 +01:00
Monty Marz
14ed73ec12
cavern sprites
2021-10-10 13:41:56 +01:00
Joshua Barretto
bfc55d7b17
More cavern details
2021-10-10 13:41:56 +01:00
Joshua Barretto
5c0026f4a7
Performance improvements for terrain watcher
2021-10-10 13:41:56 +01:00
Joshua Barretto
1cfad833c7
Added caverns, fixed chunk load performance issue
2021-10-10 13:41:56 +01:00
Treeco
dafa1327d0
Added mottled bark to birch
2021-10-06 02:26:43 +01:00
Joshua Barretto
c6d3137612
Fixed sail boat thrust, removed dead water code, added comments
2021-10-05 00:02:03 +01:00
Joshua Barretto
e8021fab2c
Cleaned up shrub implementation
2021-10-05 00:02:03 +01:00
Joshua Barretto
3b66af468a
Improved river and lake banks
2021-10-05 00:02:03 +01:00
Joshua Barretto
826aff2ea4
Better lake entrances and distance
2021-10-05 00:02:03 +01:00
Joshua Barretto
f118d15745
Fixed oceans
2021-10-05 00:02:03 +01:00
Joshua Barretto
87c7d6e982
Improved river/lake rendering
2021-10-05 00:02:03 +01:00
James Melkonian
42fdf0818d
Gable primitive and dungeon lava rooms
2021-09-17 15:45:26 -07:00
anomaluridae
82f3c3c3e8
is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer
2021-09-17 10:34:20 -07:00
Monty Marz
1d94adc2e1
0.11 Background images and more
2021-09-10 08:34:01 +00:00
Joshua Barretto
1b0cb40d94
Made ore streams mineable
2021-09-01 12:05:00 +01:00
Joshua Barretto
0b1a820762
Make arrows 'bonk' hanging sprites
2021-08-31 13:31:27 +01:00
Monty Marz
13c15b3840
fix witch hut smoke
2021-08-30 12:03:13 +02:00
Joshua Barretto
0011e75526
More tree variety
2021-08-29 18:38:34 +01:00
Joshua Barretto
87f4efd65b
Added spot loot
2021-08-29 12:50:35 +01:00
Monty Marz
771a380e6c
witch stuff
2021-08-28 14:53:30 +01:00
Monty Marz
df0ab43bb8
taiga and savannah definitions
2021-08-28 14:53:30 +01:00
Joshua Barretto
06d85b8b10
Added index customisation for world structure models
2021-08-28 14:53:30 +01:00
Joshua Barretto
8b8adcc1b8
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
Imbris
1fd25c22dd
Merge branch 'juliancoffee/explode_vines' into 'master'
...
Make Fireballs explode EnsnaringVines
See merge request veloren/veloren!2758
2021-08-14 19:09:05 +00:00
Joshua Barretto
738e59965f
Added experimental terrain persistence
2021-08-12 10:26:20 +01:00
juliancoffee
86b9e2d8e6
Make Fireballs explode EnsnaringVines
2021-08-12 01:25:55 +03:00
James Melkonian
54eb97b9de
Reduce number of map layers and remove unneeded alpha channel
2021-07-24 19:54:40 -07:00
Joshua Barretto
37077b5703
Merge branch 'Resolve-unused-clippy-supressions' into 'master'
...
Resolve unused clippy supressions
See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
f039321cd7
Resolve unused '#[allow(clippy::redundant_pattern_matching)]' error supressions
2021-07-24 20:19:16 +02:00
Avi Weinstock
5dd56b724c
Rename find_space_opt
to try_find_space
.
2021-07-24 13:09:10 -04:00
Avi Weinstock
ca10d89068
Further improve handling of underground waypoints:
...
- Set the waypoint to the valid position after chunk load, so that respawns work.
- Search for the nearest valid surface before falling back to the top of the chunk, so that waypoints inside caves/buildings work.
2021-07-22 23:03:52 -04:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Imbris
eb999b2821
Merge branch 'aweinstock/fix-waypoint' into 'master'
...
Spawn players aboveground when using `/site` or when their waypoint is underground.
See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
c417e8c5b9
Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work.
2021-07-16 15:42:50 -04:00
Jonathan Berglin
b88c23e74f
Resolve all '#[allow(clippy::if_same_then_else)]' error supressions
2021-07-15 21:07:55 +00:00
Avi Weinstock
836f10ae63
Remove allocation in SpriteKind::collectible_id
.
2021-07-03 15:32:36 -04:00
Avi Weinstock
b4c2bc14df
Deduplicate data involved in sprite harvesting, making it harder to make mistakes with.
2021-07-02 15:23:19 -04:00
Daan Vanoverloop
0076b8379c
Fixing #1169 - use strum macros for BlockKind conversion
2021-06-26 17:52:32 +02:00
Joshua Barretto
768e1c0d31
Merge branch 'aweinstock/site2dungeon' into 'master'
...
Convert dungeons to site2.
See merge request veloren/veloren!2499
2021-06-25 23:06:24 +00:00
Avi Weinstock
19979413d5
Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings.
2021-06-24 23:03:24 -04:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Avi Weinstock
c6bb61f2e6
Add Primitive::Prefab
and Fill::Prefab
for coloring dungeon entrances.
2021-06-23 23:22:14 -04:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
juliancoffee
288a7a020b
Proof of concept non-explodable sprites
2021-06-18 13:10:27 +03:00
Monty
c17e3ad996
Cactus Colada
...
Made cacti lootable
Cactus colada recipe and item
price balance
fmt
"make it 8 and drop it to 20 or 25? Not really sure tbh"
2021-06-13 13:52:56 +02:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
jshipsey
7a573efab7
proper recipes, tanning racks, various fixes
2021-06-07 11:00:14 +02:00