Vechro
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377433c2fc
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Get abs value of maxd and mind
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2020-01-31 12:12:57 +02:00 |
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Joshua Barretto
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4eb5b76d5f
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Added point light ambiance
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2020-01-27 10:58:33 +00:00 |
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Joshua Barretto
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d2e0445b34
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Added point light ambiance
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2020-01-27 01:47:23 +00:00 |
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Joshua Barretto
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115ecf15d3
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Made stars spin with sun and moon
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2020-01-27 01:22:07 +00:00 |
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Joshua Barretto
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966a61ad42
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Stopped stars popping into existence
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2020-01-27 01:03:55 +00:00 |
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Joshua Barretto
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7167320c92
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Fixed shadows, better pathfinding cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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34c88708af
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Adjusted cloud fuzz factor
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2020-01-21 13:14:25 +00:00 |
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Joshua Barretto
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8e7a8aa4f9
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Shader optimisations
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2020-01-21 12:58:20 +00:00 |
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Imbris
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9d6bf66a32
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Add options to turn off the clouds and to render ugly water
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2020-01-19 14:05:31 -05:00 |
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Joshua Barretto
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54773b57b6
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Fixed water normals
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2020-01-19 18:39:20 +00:00 |
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Joshua Barretto
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21069a48dd
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Made clouds bigger, more performant and prettier
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2020-01-19 18:06:34 +00:00 |
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Joshua Barretto
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c60799de3d
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Stronger moonlight
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2019-11-19 20:43:41 +00:00 |
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Joshua Barretto
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7ad22c647d
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Fixed cloud shader banding issue
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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5cb6f691dc
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Fixed dense cloud void issue
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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28e625635f
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Split terrain rendering to avoid redrawing skybox
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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bca3817163
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Massive performance boost for clouds, fixed reflection misprojection bug
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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39d686961e
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Removed cloud sampler early return
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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651bc8a9a3
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Fixed close cloud precision noise
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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eeec7df7d3
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Fixed passthrough reduction curve
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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fa4e68c165
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Cleanup and speedup
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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559106ff2c
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Better passthrough calculation
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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4ccd8ac72a
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Improved cloud precision from internal perspective
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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b7e59dfcc2
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Better precision cloud sampling and moon halo highlight
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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2c2dd49aed
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Made clouds render over terrain
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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9d48cc8fb7
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Better water transparency
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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fd2c9e8cde
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Prevent sun/moon terrain overlap
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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f80f303a18
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Prevented cloud overlap on terrain
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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0f37bfa829
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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337383feaa
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Faster cloud reflections
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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7375c2c207
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Faster clouds, better water
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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5162256e45
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Faster and more visually pleasing clouds
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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aa111d34e5
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Added clouds
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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18ec6dbbec
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Prevented the moon rising/setting too early/late
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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68502b22c1
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Better moonlight
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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10ce8b45e7
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Added moon
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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671313a523
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Overhauled water shaders
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2019-11-05 15:45:01 +00:00 |
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Joshua Barretto
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c01e19fc05
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Don't render water that isn't there, improved chunk render order
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2019-10-16 12:40:18 +01:00 |
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Joshua Barretto
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4bbc340f52
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Faster meshing, better dusk
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2019-10-14 10:48:40 +01:00 |
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Joshua Barretto
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889fd678c6
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More opaque water surface
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2019-10-08 12:21:05 +01:00 |
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Joshua Barretto
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087bfffc8a
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Proper tree colour variation
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2019-10-07 09:05:18 +01:00 |
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Joshua Barretto
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bef4f11536
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Added sprite selection
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2019-09-26 11:43:03 +01:00 |
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Joshua Barretto
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7e6eede740
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Better sun halo colours
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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6dbeda3267
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Better light attenuation
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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499344ccab
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Added entity shadows
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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899a7c56ab
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Dark water
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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207568a012
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Better day/night cycle, less intense sun
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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dfcdd5656b
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Added persistent ambiance back
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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3979dddbc1
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Faster meshing, better AO, colour correction
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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f1d590464f
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Added colour smoothing
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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a432cef263
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Better colour correction
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2019-09-26 00:15:07 +01:00 |
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