juliancoffee
ffac9f1b9c
Smol RtSim refactor
...
- Remove traveler branch from adhoc_loadout
- Rename RtSimEntityKind::Random to RtSimEntityKind::Wanderer, which
encompasses all wandering stuff like birds that travel from site to
site, humanoid travelers, ships, etc.
2022-02-08 01:35:54 +02:00
Joshua Barretto
5b3d826396
Better hazard checks
2022-01-28 15:17:56 +00:00
Joshua Barretto
69436db64c
Added wall lamps
2022-01-28 13:58:41 +00:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Joshua Barretto
e3ab8fc8ce
Added rtsim merchants to site2
2021-11-01 22:19:49 +00:00
Joshua Barretto
8e2ca9cdec
Added rtsim villagers to site2 towns
2021-11-01 22:19:49 +00:00
Treeco
4ab6336d11
Fix large map loading
2021-10-06 02:26:58 +01:00
juliancoffee
8af4cf1a37
Make Rtsim entity config work
2021-09-27 15:09:22 +03:00
Sam
9675d2b45a
Cultists no longer attack the starting town.
2021-09-05 11:36:40 -04:00
Sam
f65b3a094d
Cultists now properly raid villages.
2021-09-04 12:25:04 -04:00
Sam
e75156e052
Hacky raid mechanics for cultist raiders.
2021-09-04 00:34:30 -04:00
Sam
57ba9a0300
Cultist enemies are now spawned by rtsim.
2021-09-04 00:05:48 -04:00
Sam
311fb251c1
Allowed specifying that rtsim entities spawn at a particular site.
2021-09-03 23:34:24 -04:00
ubruntu
20e33f5575
Split up iteration of rtsim entities each tick
2021-08-23 21:49:32 +00:00
juliancoffee
b6460f6c61
Teach AI how to forgive
2021-07-14 19:26:11 +03:00
Marcel Märtens
5862920f32
seperate sys/state
2021-04-20 01:30:17 +02:00
Ben Wallis
95d7a3d761
Fixed cargo test-server. Removed -Z package-features from .cargo/config as it is no longer required
2021-04-15 19:07:46 +01:00
Vincent Foulon
a35fa19409
Implement a basic dialogue system
2021-03-29 14:47:42 +00:00
Joshua Barretto
d8117b3b3d
Make caves and rtsim entities scale with map size, more cloud detail
2021-03-28 17:02:16 +01:00
Treeco
8f13750027
Temporarily disable humanoid rtsim entities until their pathfinding is fixed
2021-03-28 14:49:40 +01:00
James Melkonian
6ea43cfd75
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Marcel Märtens
f353f14703
change Name from VSystem to System
2021-03-08 13:15:00 +01:00
Marcel Märtens
c515fece28
Implement a VSystem trait that can be implemented by Systems.
...
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
jiminycrick
8b97199245
Update rand dependency
2021-01-26 20:35:08 -08:00
ubruntu
74d17ff4c8
Slightly better bird pathing
2021-01-15 00:42:57 +00:00
ubruntu
ae366e03c5
Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons
2021-01-05 01:04:01 +00:00
Marcel Märtens
e398cca53c
move common_state into common_sys
2020-12-01 13:46:28 +01:00
Marcel Märtens
add7922653
Move Systems out of common into common_sys
...
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Imbris
c0a8422a43
Fix turning off worldgen feature
2020-11-24 23:55:44 -05:00
Joshua Barretto
26fd40c0e3
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Joshua Barretto
de685b00b2
Improved water pathfinding
2020-11-23 10:45:01 +00:00
Joshua Barretto
d4d4f17d3c
Added world map size icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
22fb71905b
Added rtsim entities moving when unloaded, better generation
2020-11-23 10:45:01 +00:00
Joshua Barretto
99a881f349
Added entity simulation to rtsim, reification, assimilation
2020-11-23 10:44:59 +00:00
Joshua Barretto
808d1873bd
Began implementing rtsim
2020-11-23 10:37:59 +00:00
Joshua Barretto
3ee4245652
Added test poles, minor improvements
2020-11-23 10:37:59 +00:00