Synis
3f02e7b743
Fix missing include
2021-05-30 11:49:41 -04:00
Imbris
3e74f87ea3
Cloud and sprite shader fixes after rebase
2021-05-30 11:49:41 -04:00
Imbris
f09f515db2
Fix dx12 shader issues
2021-05-30 11:49:41 -04:00
Imbris
d7b651451b
Implement screenshots
2021-05-30 11:49:41 -04:00
Imbris
2de13f3a87
Try out using storage buffer for sprite vertices
2021-05-30 11:49:41 -04:00
Imbris
bed1596985
Fix bugs with sprite rendering
2021-05-30 11:49:41 -04:00
Imbris
0933a87d84
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-05-30 11:49:41 -04:00
Imbris
8c3ede3b39
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-05-30 11:49:41 -04:00
Imbris
49f03bd325
Start sprite refactor
2021-05-30 11:49:41 -04:00
Imbris
f62718044d
Fix texture sampling syntax
2021-05-30 11:49:40 -04:00
Imbris
a1d8265935
Switch to index rendering for most quad-like things
2021-05-30 11:49:40 -04:00
Imbris
f307037a50
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-05-30 11:49:40 -04:00
Imbris
65a864f45b
Fix lod alt texture filtering
2021-05-30 11:49:40 -04:00
Imbris
72e6fe89df
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
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vek functions for left, right, up, down, forward_rh, forward_lh
2021-05-30 11:49:40 -04:00
Joshua Yanovski
057ba79b57
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
1a1eb0d932
Fix point shadows.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
e974ebfebd
More frustration with shadows.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
ffa8f29732
Various fixes for shadows.
2021-05-30 11:49:40 -04:00
Capucho
bbbe4ea368
Fix the shadow drawing code
...
Very poorly optimized
2021-05-30 11:49:40 -04:00
Capucho
b3985422b1
Re enable sprite rendering
2021-05-30 11:49:40 -04:00
Imbris
2534e65d0e
Fix clouds
2021-05-30 11:49:40 -04:00
Imbris
8c44fdaac2
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-05-30 11:49:40 -04:00
Imbris
ec0f4db3d9
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-05-30 11:49:40 -04:00
Imbris
9da50b3f4d
Add skybox
2021-05-30 11:49:40 -04:00
Capucho
d6062dc854
Reenable terrain rendering
...
Refractor col lights
2021-05-30 11:49:40 -04:00
Capucho
cd60e70664
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-05-30 11:49:40 -04:00
Capucho
f6300a6378
Renable the figure and terrain drawing code (not working yet)
2021-05-30 11:49:40 -04:00
Capucho
b4df7e63e8
Remove the depth buffer from the Third drawer
2021-05-30 11:49:40 -04:00
Capucho
2856f2971b
Shader fixes
2021-05-30 11:49:40 -04:00
Imbris
a6e8a47ada
Almost make clouds/postproccess run
2021-05-30 11:49:40 -04:00
Imbris
617ae80d02
Render Ui
2021-05-30 11:49:40 -04:00
Imbris
2d418f3d69
fixed validation errors when creating pipelines
2021-05-30 11:49:40 -04:00
Imbris
3b9e89c085
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-05-30 11:49:40 -04:00
Sam
7acd953923
Changed particles to a switch statement.
2021-05-10 19:58:32 -05:00
Sam
5fa4358e74
Clay golem attacks done.
2021-05-10 18:53:01 -05:00
Sam
164fd0de04
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
Joshua Barretto
559e16e035
Apply flat earth hack to mist
2021-04-25 23:28:19 +01:00
Joshua Barretto
3e4afc5a45
Capped light access
2021-04-25 22:49:20 +01:00
Joshua Barretto
98f660e486
More realistic cloud light extinction model
2021-04-25 22:26:07 +01:00
Joshua Barretto
fa262d2a5c
Fixed near cloud bug
2021-04-25 20:04:00 +01:00
Sam
d2d8d43410
Addressed testing feedback.
...
Particles better.
2021-04-25 13:09:08 -04:00
Joshua Barretto
19184a49a7
Made the pit of tartarus less bad
2021-04-21 22:18:44 +01:00
Joshua Barretto
81ba200e48
Improve dynamic light reflection for hill climbing
2021-04-21 17:10:53 +01:00
Joshua Barretto
11ba02130c
Made sprite/block selection effect more subtle
2021-04-20 02:46:07 +02:00
Joshua Barretto
483276b082
Made sprite/block selection effect more subtle
2021-04-20 02:46:06 +02:00
Joshua Barretto
4ad5257e40
Rebalanced mist
2021-04-19 22:26:56 +01:00
Joshua Barretto
86287e8f0a
Fixed negative cloud density bug
2021-04-19 22:02:47 +01:00
Joshua Barretto
f0f3da529b
Fixed water shader, sky shader
2021-04-19 14:42:49 +01:00
Joshua Barretto
8f3233365d
Improved hit particles
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00