Joshua Barretto
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087bfffc8a
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Proper tree colour variation
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2019-10-07 09:05:18 +01:00 |
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Imbris
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a3daa6065a
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Add aa modes, with ui interface to switch
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2019-09-26 23:14:27 -04:00 |
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Imbris
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432e828517
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Add MSAAx4
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2019-09-26 23:14:27 -04:00 |
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Joshua Barretto
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bef4f11536
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Added sprite selection
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2019-09-26 11:43:03 +01:00 |
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Joshua Barretto
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7e6eede740
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Better sun halo colours
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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6dbeda3267
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Better light attenuation
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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499344ccab
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Added entity shadows
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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899a7c56ab
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Dark water
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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207568a012
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Better day/night cycle, less intense sun
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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71247f3e5d
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Fractional FXAA scaling
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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dfcdd5656b
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Added persistent ambiance back
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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46fdc87014
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Animated chunk loading
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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3979dddbc1
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Faster meshing, better AO, colour correction
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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f1d590464f
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Added colour smoothing
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2019-09-26 00:15:07 +01:00 |
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Imbris
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34221a0f1d
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Disable AO
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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a432cef263
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Better colour correction
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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Monty Marz
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f53904b534
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More sprites, ui fixes, lianas
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2019-09-01 19:04:03 +00:00 |
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Joshua Barretto
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5a677b9c1e
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Added modular building generation
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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55350d8f5f
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Better wind waving, improved sun ambiance
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2019-08-21 17:03:03 +01:00 |
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Joshua Barretto
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0fcb3a174d
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Random terrain sprite orientations
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2019-08-21 16:22:49 +01:00 |
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Joshua Barretto
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75e1ee3cd7
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Added per-instance transformation matrix, variable wind swaying
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2019-08-21 13:47:29 +01:00 |
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Joshua Barretto
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6a0be5dc35
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Better sunset colours, stars no longer reflect in water
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2019-08-20 16:26:12 +01:00 |
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Joshua Barretto
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4ed21a2e59
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Sprite render distance tweaks and optimisations
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2019-08-20 11:05:01 +01:00 |
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Joshua Barretto
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245c9af2e8
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Patchier plants, wind swaying
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2019-08-20 11:05:01 +01:00 |
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Joshua Barretto
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7960e6ea6d
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Sprite distance fading, grass
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2019-08-19 22:54:16 +01:00 |
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Joshua Barretto
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b31cca4bb3
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Added wheat and sprite rendering
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2019-08-19 21:09:35 +01:00 |
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Joshua Barretto
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749ec15bf9
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Cleanup, comments
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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75dbebbd05
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More interesting waves
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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f0e52e6002
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Better reflections and water fog
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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825d8bb632
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Fixed water in caves, made water reflection vary with lighting
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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5d4079b165
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Better reflection calculations
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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d65bacbea1
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Better waves
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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fa6825f13b
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Better fluid meshing, disabled fluid backface culling and depth buffer writing
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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42237a84e4
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Added translucent meshing pass, water reflections
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2019-08-18 10:33:18 +01:00 |
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Imbris
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d89fff1499
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
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Imbris
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d99a4f8d39
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Lighter
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2019-08-15 23:59:09 -04:00 |
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Imbris
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6a477d6b69
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Tweak lighting
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2019-08-15 23:59:09 -04:00 |
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Imbris
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be0e0e52a8
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Improve colors
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2019-08-15 23:59:09 -04:00 |
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Imbris
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bdd7b2c22d
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move conversion to fragment shader
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2019-08-15 23:56:14 -04:00 |
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Imbris
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c09eb77149
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Add srgb converion in shaders
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2019-08-15 23:56:14 -04:00 |
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Imbris
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cb25c45dec
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
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