Sam
3f16d15bbb
Reworked bow
2021-05-22 12:33:20 -05:00
Avi Weinstock
abcb6f34a3
Remove the dependency of the new mindflayer AI on action_state.timer
.
2021-05-09 21:16:57 -04:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
Sam
31f4ef684d
Tweaked numbers
2021-03-22 17:26:55 -04:00
Sam
c8c368adec
Rebalanced a few stats
2021-03-20 16:28:03 -04:00
Sam
461ad6e339
Rebalanced explosion strengths
2021-03-15 00:36:07 -04:00
Sam
21e6f4797c
Primary ability fully functional.
2021-03-14 17:26:53 -04:00
Pascal Fuhrmann
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
jiminycrick
a02444825d
Address some comments
...
Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
152156d065
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
jiminycrick
dd69b5f2bc
Poise stats
2021-01-28 17:22:35 -08:00
Sam
050ad82e55
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00
Sam
770aaf6b93
Added projectile constructor. Removed a bunch of cloning.
2020-11-12 21:24:32 -06:00
Sam
a4bfe07fbc
Created ron files for abilities of the base 6 weapons.
2020-11-12 21:24:31 -06:00