roidujeu
3f43610cfd
made stats separate and gave them different weights
2022-01-18 10:48:53 +05:30
roidujeu
13b0ad8c0e
included other stats, gave constant definition for some constants
...
reduced weight for poise
refuced weight for equipment time
2022-01-18 10:48:53 +05:30
roidujeu
dcc6b75c1c
fixed equip_time reverse logic, dimished effect_power's effect on CR
2022-01-18 10:48:53 +05:30
roidujeu
773bf9d9fd
changed the combat rating equation to a simpler one, which results in a more accurate weapon ranting.
2022-01-18 10:48:52 +05:30
James Melkonian
ac6f53922f
Move agent code into separate files
2022-01-18 03:02:43 +00:00
Joshua Barretto
9c565dadc5
Merge branch 'zesterer/mount-everest' into 'master'
...
Mount Everest
See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
Sam
bc402dd1b2
Changed then_some
to then
2022-01-16 18:36:46 -05:00
Sam
31a894601f
Removed health sclaing from summon character state.
2022-01-16 18:18:23 -05:00
Joshua Barretto
7f3d9898db
More sensible turn rate in air
2022-01-16 19:43:13 +00:00
Joshua Barretto
20509a7818
Removed mounted combat edge cases
2022-01-16 19:28:53 +00:00
Joshua Barretto
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
Joshua Barretto
504e2a38d5
Added overhead hints, smoother mount movement
2022-01-16 17:53:14 +00:00
Joshua Barretto
2923d3cd2b
Made NPCs prefer food when idle
2022-01-16 17:53:13 +00:00
Joshua Barretto
537cc38b5e
Fixed lantern position when mounting
2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
Sam
7ae8ed09f6
Addressed MR comments.
2022-01-15 21:50:27 -05:00
Sam
ed38272d23
Diary stats now use real values.
2022-01-15 21:46:55 -05:00
Sam
d0e487da8a
Ability sets now start with non-empty defaults.
2022-01-15 21:45:27 -05:00
Sam
4c3771a1a0
Persistence of auxiliary abilities.
2022-01-15 21:42:34 -05:00
Sam
d86692c4fe
Added in-memory persistence of ability sets per weapon kind pair.
2022-01-15 21:42:34 -05:00
Sam
cf724bd76c
Initial UI work
2022-01-15 21:42:32 -05:00
Sam
9b6c76bd3b
Removed health scaling that bypasses the skill system.
2022-01-15 11:58:28 -05:00
Tormod G. Hellen
3afa16bf03
Fix hotbar changing when sorting inventory.
...
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
Tormod G. Hellen
a33e6df303
Remove unused code.
2022-01-14 18:23:42 +01:00
jshipsey
475fc1631f
akhlut
2022-01-13 23:20:58 -05:00
jshipsey
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
Sam
8c2a484ee5
Addressed review comments.
2022-01-12 22:19:00 -05:00
Sam
e98edbcc7a
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
...
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
2e2e56661f
Tweaked poise effects and thresholds.
2022-01-12 22:18:59 -05:00
Sam
f182eec611
Fixed bugs in piercing penetration and crushing poise damage calculations.
2022-01-12 22:18:58 -05:00
Sam
d1e1de3b14
Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
...
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Sam
2e09feb426
Tweaks to prompt dialog.
2022-01-03 19:55:06 -05:00
Sam
efbc5f9b75
UI notifying player that their skillset has been invalidated.
2022-01-03 19:55:06 -05:00
Sam
0a9f3381f5
Skill points now attempt to be earned as experience is added.
2022-01-03 19:55:05 -05:00
Sam
da78800047
Changed skill groups to be a hashmap instead of a vec.
2022-01-03 19:55:05 -05:00
Sam
6d2496b7de
Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments.
2022-01-03 19:55:04 -05:00
Sam
8221336587
Addressed some review.
2022-01-03 19:55:04 -05:00
Sam
64c8321626
Made skill groups remain locked if skill to unlock them not acquired.
2022-01-03 19:55:03 -05:00
Sam
903c57b862
Persitence now tracks spent_exp as an additional point to potentially invalidate skills.
2022-01-03 19:55:03 -05:00
Sam
c8675eaf45
Added hash value to decide if we should invalidate persited skills and allow a respec.
2022-01-03 19:55:02 -05:00
Sam
356eae85a6
Skillsets now store an ordered vec of skills that is used to track order that skills were acquired in.
2022-01-03 19:55:01 -05:00
Sam
27dd7b4391
Refactored skills code.
2022-01-03 19:55:01 -05:00
Sam
c44c10718b
Split skillset and skills into separate files.
2022-01-03 19:55:00 -05:00
Sam
fe45a158ed
Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp.
2022-01-03 19:55:00 -05:00
DoctorKompot
0dba858ca9
fixed turban specifier in item image manifest, reverted bag size for purified soulkeeper, updated item quality colors in mod files
2021-12-27 03:01:26 +02:00
Imbris
b255f0ee0f
put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section
2021-12-26 12:04:08 -05:00
Imbris
6547a6bf5e
Parallelize entity sync loop over regions.
2021-12-25 19:24:12 -05:00
Imbris
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
Christof Petig
cbd2a422f3
Add Chrismas wreath (25% chance) and make the towns go wild with illumination
2021-12-20 18:06:58 +00:00