Sam
|
553aa690b4
|
Added repair equipment command
|
2023-04-14 18:09:23 -04:00 |
|
Isse
|
60b626d3ee
|
don't load npc by themself if they're riding
|
2023-04-14 13:21:43 +02:00 |
|
Isse
|
3548b464da
|
orient airships correctly on load
|
2023-04-14 11:25:59 +02:00 |
|
Isse
|
d1f6e6bef6
|
somewhat fix airships
|
2023-04-14 11:22:10 +02:00 |
|
Joshua Barretto
|
504ea158d2
|
Merge branch 'zesterer/towns' into 'master'
Improvements to towns and NPCs
See merge request veloren/veloren!3867
|
2023-04-13 21:03:02 +00:00 |
|
Joshua Barretto
|
daacadaedb
|
Made NPCs give directions to nearby towns, fixed player death propagation
|
2023-04-13 14:34:31 +01:00 |
|
Samuel Keiffer
|
7aa43e9e8a
|
Merge branch 'taoist/better-dullahan' into 'master'
taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
|
2023-04-12 22:53:38 +00:00 |
|
Tao In Way
|
e32460f9ee
|
taoist&floppy/cyclops&dullahan
|
2023-04-12 22:53:38 +00:00 |
|
Joshua Barretto
|
9e17042bf6
|
Merge branch 'rtsim2' into 'master'
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
|
2023-04-12 16:17:52 +00:00 |
|
Isse
|
f13ae63985
|
make reposition_on_load join immutable
|
2023-04-12 17:08:16 +02:00 |
|
Isse
|
fc3f7590c7
|
clamp chase_tgt to ground if we can't fly
|
2023-04-12 17:04:25 +02:00 |
|
Joshua Barretto
|
16e3227f78
|
Correct localisation of numeric values, use coordinate conversions in rtsim
|
2023-04-12 10:36:11 +01:00 |
|
Isse
|
0c688a9b50
|
remove comment
|
2023-04-12 10:19:19 +02:00 |
|
Isse
|
0bb6fa7946
|
add flag to clamp to ground for RepositionOnChunkLoad
|
2023-04-12 10:17:49 +02:00 |
|
Isse
|
6be4a2b33f
|
only add RepositionOnChunkLoad to rtsim npcs and don't add Waypoint if it doesn't exist
|
2023-04-12 09:24:07 +02:00 |
|
Joshua Barretto
|
cf701fb604
|
Localised rtsim NPC speech
|
2023-04-11 17:00:08 +01:00 |
|
Joshua Barretto
|
edcc2f1870
|
Overhauled chat message representation to allow for more exhaustive localisation
|
2023-04-11 15:46:36 +01:00 |
|
Joshua Barretto
|
08afe26112
|
Directly compare rtism resources to avoid unnecessary hooks
|
2023-04-11 11:49:10 +01:00 |
|
Joshua Barretto
|
81b52298f0
|
Addressed review feedback
|
2023-04-11 10:34:06 +01:00 |
|
Imbris
|
4ea635cc8d
|
Merge branch 'imbris/random-tweaks-35902u8' into 'master'
Some misc tweaks
See merge request veloren/veloren!3861
|
2023-04-11 02:07:35 +00:00 |
|
Joshua Barretto
|
92ead1cf38
|
Removed vehicle riders, for now
|
2023-04-10 20:58:08 +01:00 |
|
Joshua Barretto
|
b50645c1ee
|
Addressed review comments
|
2023-04-10 17:59:43 +01:00 |
|
Joshua Barretto
|
859eb95033
|
Log error instead of panicking
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
c6a7d7aa9b
|
Synchronise rtsim saves
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
d751a22af7
|
Fixed buggy NPC aggro behaviour
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
251ab95ac5
|
Neater rtsim_npc
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
326aa3f8ff
|
Made /rtsim_npc order NPCs by distance
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
2fbddafd0a
|
Added report system, information sharing, made NPCs act on sentiments
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
08338436ea
|
Added sentiments
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
d7ba4ecef7
|
Allow OnDeath event to handle all actors
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
ce5ef481e1
|
Added interrupt_with combinator, guard patrol patterns
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
a7a08763f2
|
Gave NPCs names
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
74610833d0
|
Cleaned up rtsim tick handling
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
80e4e8deae
|
Fixed NPCs talking to themselves
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
5614eaa7a5
|
Cleaned up rtsim rules
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
3e0f5295c0
|
Added CharacterActivity, made NPCs look at the player when speaking to them
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
2e047f6723
|
Use atomic file for rtsim data
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
082bcdb755
|
Don't hunt friendly animals
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
c8d0443111
|
Clippy fixes
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
9f025de27d
|
Addressed feedback
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
1fcb46ae0c
|
Made merchants advertise wares
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
b72d8f3192
|
Added the ability for rtsim to tell NPCs to speak
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
7dfbc2bdab
|
Made socialising NPCs dance
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
5aaee96cb1
|
Removed special-casing of merchants
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
2d7d172f49
|
Made rtsim aware of character locations
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
7175f7f02f
|
Hunters explore forests to hunt game
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
b402e450cf
|
Added rtsim_npc, made herbalists gather ingredients
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
dfb5e32803
|
Don't interact forever
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
364255c7fe
|
Allowed rtsim NPCs to greet nearby actors
|
2023-04-09 19:25:55 +01:00 |
|
Isse
|
d53b344c23
|
make merchants use tell, and general cleanup
|
2023-04-09 19:25:55 +01:00 |
|
Joshua Barretto
|
8ba68e30f3
|
Merchants no longer buy/sell things they don't know the price of
|
2023-04-09 19:25:55 +01:00 |
|
Joshua Barretto
|
ea007ff702
|
Cleaning up
|
2023-04-09 19:25:55 +01:00 |
|
Joshua Barretto
|
6035234c6e
|
Removed old rtsim
|
2023-04-09 19:25:55 +01:00 |
|
Joshua Barretto
|
5062920b5c
|
Better NPC spawning
|
2023-04-09 19:25:55 +01:00 |
|
Joshua Barretto
|
64324262c7
|
Added /rtsim_purge command
|
2023-04-09 19:25:55 +01:00 |
|
Isse
|
1c0fdf9228
|
rtsim personalities
|
2023-04-09 19:25:55 +01:00 |
|
Isse
|
7ac6c6b453
|
fix warnings in rtsim
|
2023-04-09 19:25:55 +01:00 |
|
Isse
|
adb2e1ba85
|
very simple repopulation
|
2023-04-09 19:25:55 +01:00 |
|
Isse
|
dda1be58d4
|
big birds!
|
2023-04-09 19:25:54 +01:00 |
|
Isse
|
64bd11d34a
|
use wpos_to_cpos
|
2023-04-09 19:25:54 +01:00 |
|
Isse
|
1a117f1331
|
rtsim vehicles
|
2023-04-09 19:25:54 +01:00 |
|
Isse
|
a7588e274d
|
clean up mounting
|
2023-04-09 19:25:54 +01:00 |
|
Isse
|
a6b2f04518
|
use push_basic_input instead of actions.push
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
bb96e92362
|
Track almost all collectable sprites, added resource replenishment
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
94390331e0
|
Rtsim death event
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
077da13a5f
|
Improved herbalist, hunter, farmer, added cultist factions
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
2aa6ced357
|
Removed patrol origin from humanoid NPCs
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
84eb7b0653
|
Made adventurers explore sites before moving on
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
2b3f0737d0
|
Added npc_info, action backtraces
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
b2f92e4a6c
|
Switch to combinator-driven NPC AI API
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
acecc62d40
|
sync
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
0b4d3c9e20
|
Fixed scaling of airships
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
7e9474ab70
|
Overhauled rtsim2 pathfinding with TravelTo
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
1b439d0897
|
New behaviour tree system for rtsim2
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
e8b489a71a
|
sync
|
2023-04-09 19:25:53 +01:00 |
|
TaylorNAlbarnaz
|
3a52cc1fa3
|
NPCs walk in when pathing in intrasite
|
2023-04-09 19:25:53 +01:00 |
|
IsseW
|
63f1ac0e31
|
trade with alchemists
|
2023-04-09 19:25:53 +01:00 |
|
IsseW
|
c026b4d20a
|
travelers say where they're going
|
2023-04-09 19:25:53 +01:00 |
|
IsseW
|
9be6c7b527
|
Pathing between sites.
|
2023-04-09 19:25:53 +01:00 |
|
IsseW
|
ca02b5e97c
|
cleaner entity creation
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
6397e283b2
|
Added world settings
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
e08f7d4fa9
|
Added blacksmith
|
2023-04-09 19:25:52 +01:00 |
|
IsseW
|
afd9ea5462
|
site pathing
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
f40cfb4ac3
|
Made farmers sell food
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
e204789ce9
|
Persist TimeOfDay with rtsim
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
ee048ad5a2
|
Made NPCs talk and trade
|
2023-04-09 19:25:52 +01:00 |
|
IsseW
|
21f9bcb8e2
|
added professions, and loadouts
|
2023-04-09 19:25:52 +01:00 |
|
IsseW
|
ac0e62df8e
|
tp_npc command
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
587996abb7
|
Correctly scale glider physics
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
558dd99fd3
|
Added basic rtsim NPC simulation, rtsim controller support
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
8ff438bb5b
|
Smol animals
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
c856f2625c
|
Added rtsim sites
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
1dc7518200
|
Added rtsim entity unload hook
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
87a6143375
|
Began adding rtsim2 NPCs, scale command
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
9d3dadfaba
|
Make resource depletion an rtsim rule
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
0b06eaec6f
|
Use MessagePack for more compact rtsim state persistence
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
a421c1239d
|
Use BufReader/BufWriter for rtsim2 operations
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
c168ff2f9b
|
Added rtsim saving, chunk resources, chunk resource depletion
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
0cafafdaa7
|
Began integrating rtsim2 into server
|
2023-04-09 19:25:51 +01:00 |
|
Imbris
|
e20cf5f14f
|
Reduce rand::thread_rng calls, document MeleeConstructor scaled field more, remove extra stances.get() in hud/mod.rs
|
2023-04-07 01:59:41 -04:00 |
|
Sam
|
132f26dbc0
|
Addressed review
|
2023-04-06 10:57:16 -04:00 |
|
Sam
|
79812a7326
|
Addressed persistence review comments.
|
2023-04-06 10:57:15 -04:00 |
|
Sam
|
00710a4eb0
|
Fixed csv tools
|
2023-04-06 10:57:13 -04:00 |
|
Sam
|
52a62420db
|
Changed durability persistence to a NonZeroU32
|
2023-04-06 10:54:49 -04:00 |
|
Sam
|
011b6c3feb
|
Changed how durability was persisted so that a more general system can be used for future item properties.
|
2023-04-06 10:54:49 -04:00 |
|
Sam
|
0966753699
|
Added repair recipes
|
2023-04-06 10:54:48 -04:00 |
|
Sam
|
c3f5bc13f1
|
Equipment can now be repaired at sprites in town.
|
2023-04-06 10:54:48 -04:00 |
|
Sam
|
c586db8feb
|
Item durability is now persisted
|
2023-04-06 10:54:47 -04:00 |
|
Sam
|
a07e042fa2
|
Items now lose durability on death
|
2023-04-06 10:54:46 -04:00 |
|
Antonios Barotsis
|
34cdd2d7f5
|
fmt
|
2023-04-04 23:25:11 +02:00 |
|
Antonios Barotsis
|
093b1c924c
|
Refactored according to review
|
2023-04-04 23:16:00 +02:00 |
|
Antonios Barotsis
|
3adea9cdbb
|
Temporarily patch underwater fall damage bug
|
2023-04-04 19:16:58 +02:00 |
|
Samuel Keiffer
|
494019ecc2
|
Merge branch 'sam/polymorph-buff-fix' into 'master'
Fix multiple polymorph buffs
See merge request veloren/veloren!3850
|
2023-04-02 22:45:54 +00:00 |
|
Joshua Barretto
|
33ebb0a4a3
|
Make clippy happy
|
2023-04-01 22:55:45 +01:00 |
|
Joshua Barretto
|
ab4e3d23e3
|
Make clippy happy
|
2023-04-01 22:03:24 +01:00 |
|
Sam
|
f40ef0d5dd
|
Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
|
2023-04-01 13:11:59 -04:00 |
|
Joshua Barretto
|
63a949b95c
|
Removed spawn town and safe spawn settings
|
2023-04-01 17:51:05 +01:00 |
|
Joshua Barretto
|
42c534b7b4
|
Removed /home, replaced with /respawn
|
2023-04-01 17:37:01 +01:00 |
|
Joshua Barretto
|
2e3870cf6d
|
Shut up, clippy
|
2023-03-31 21:17:38 +01:00 |
|
Joshua Barretto
|
9e76561ad6
|
Spawn new players at the highest point in a chunk
|
2023-03-31 14:38:32 +01:00 |
|
Joshua Barretto
|
acec45b756
|
Initial implementation of starting site choice
|
2023-03-31 14:24:14 +01:00 |
|
Isse
|
c34e5ad4ed
|
Small fixes
|
2023-03-29 23:11:59 +00:00 |
|
Sam
|
cdaf9e5c0e
|
Ability changes
|
2023-03-26 21:41:22 -04:00 |
|
Sam
|
ef7b400cca
|
Number tweaking
|
2023-03-26 19:50:42 -04:00 |
|
Sam
|
f2dfaf0276
|
Fixed dullahan AI. Some number tweaks.
|
2023-03-23 21:56:16 -04:00 |
|
Isse
|
1298fc792b
|
Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798)
See merge request veloren/veloren!3836
|
2023-03-23 16:33:39 +00:00 |
|
Sophia Waggoner
|
b1943cdb26
|
Handle invalid settings gracefully (use default, give warning).
|
2023-03-22 11:16:30 -07:00 |
|
Sophia Waggoner
|
30251221e5
|
Fix math mistakes (24 * 60 is 1440 not 1400)
|
2023-03-22 06:19:38 -07:00 |
|
Sophia Waggoner
|
83d66a180a
|
Delete TODO
|
2023-03-22 06:14:51 -07:00 |
|
Sophia Waggoner
|
264e4a53f8
|
cargo clippy + fmt
|
2023-03-22 05:49:54 -07:00 |
|
Sophia Waggoner
|
4a3d1bbb86
|
Ultimately use setting in day cycle updates.
(First functional commit.)
|
2023-03-21 21:32:05 -07:00 |
|
Sophia Waggoner
|
7e4ea483e0
|
Add a ServerConstants to Client and Server structs and sync on register.
|
2023-03-21 20:28:08 -07:00 |
|
Sam
|
c78c45ec73
|
Addressed review
|
2023-03-21 20:16:59 -04:00 |
|
Sam
|
0dc25c8389
|
Addressed review
|
2023-03-21 20:16:57 -04:00 |
|
Sam
|
610d47f787
|
Effect power now affects more than just poise
|
2023-03-21 20:16:55 -04:00 |
|
Sam
|
e37e4016d6
|
Balance tweaks
|
2023-03-21 20:10:44 -04:00 |
|
Sam
|
34168d9c76
|
Advanced AI for every stance.
|
2023-03-21 20:03:21 -04:00 |
|
Sam
|
e31668b188
|
Fixed dynlib features to not have UB when allocating.
|
2023-03-21 20:03:20 -04:00 |
|
Sam
|
1edd064611
|
Simple AI for each of the stances.
|
2023-03-21 20:03:20 -04:00 |
|
Sam
|
43d7e9357a
|
Basic sword AI
|
2023-03-21 20:03:19 -04:00 |
|
Sam
|
c4154b0160
|
Unskilled sword AI
|
2023-03-21 20:03:19 -04:00 |
|
Sam
|
387ea16598
|
Non-attack potion of sword AI
|
2023-03-21 20:03:18 -04:00 |
|
Sam
|
99f6312e59
|
Sword AI structure
|
2023-03-21 20:03:17 -04:00 |
|
Sam
|
7365fcb530
|
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
|
2023-03-21 20:03:15 -04:00 |
|
Sam
|
a3d655970e
|
Heavy stance required abilities
|
2023-03-21 19:56:32 -04:00 |
|
Sam
|
e0a7449a99
|
Crescent slash
|
2023-03-21 19:39:40 -04:00 |
|
Sam
|
fce9211d49
|
Secondaries for all stances
|
2023-03-21 19:39:39 -04:00 |
|
Sam
|
57806d7be9
|
Sword M1 abilities
|
2023-03-21 19:39:22 -04:00 |
|
Sam
|
61f0b424b9
|
Old sword mostly torn out, new sword framework in place
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2023-03-21 19:39:22 -04:00 |
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Sam
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b376228d45
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Primary and secondary abilities can now be contextual. BasicStance character state added.
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2023-03-21 19:38:15 -04:00 |
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