Commit Graph

879 Commits

Author SHA1 Message Date
Adam Whitehurst
ac1c279a9b Begin TripleStrike Logic 2020-03-12 08:22:42 -07:00
Adam Whitehurst
00e4ad61f7 add ToolData::get_primary_abilities() 2020-03-12 07:47:27 -07:00
Adam Whitehurst
68dd8c578f Add some ability costs 2020-03-12 07:36:02 -07:00
Adam Whitehurst
990ea5c5a2 Add triple_strike behavior to cs behavior sys 2020-03-12 07:34:24 -07:00
Adam Whitehurst
772f7ff92d Remove can_transition and begin triple_strike 2020-03-12 07:33:19 -07:00
Adam Whitehurst
3cb288bc8c Add TripleStrike 2020-03-12 07:25:06 -07:00
Adam Whitehurst
a64bf1ac60 TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
2020-03-12 05:16:40 -07:00
S Handley
bc692c0101 Add audio and chat message feedback when the player attempts to collect something while thier inventory is full. 2020-03-11 10:30:59 +00:00
Imbris
a4eaeb1da6 Merge branch 'imbris/se-latency' into 'master'
Rearrange some operations in the server tick to reduce clientside latency of ServerEvent mediated effects

See merge request veloren/veloren!840
2020-03-10 23:21:57 +00:00
Acrimon
406767ae31 Merge branch 'capucho/voxygen-logout-timeout' into 'master'
FIX #513 logout timeout

See merge request veloren/veloren!837
2020-03-10 22:12:29 +00:00
S Handley
b2312a0487 Check that a targeted collectible is within a certain pickup range of the character before highlighting it 2020-03-10 20:50:04 +00:00
Capucho
5fe9521233 Fix the spam on disconnect 2020-03-10 20:34:50 +00:00
Capucho
9d805a745e Proper fix to the logout timeout problem using Disconnect ACK 2020-03-10 20:34:50 +00:00
Capucho
d8ba63ffdc Janky fix of the logout timeout problem 2020-03-10 20:34:50 +00:00
timokoesters
a3fc3c3122 exit basic_attack when no weapon is equipped 2020-03-10 20:40:54 +01:00
timokoesters
841a2bbd6d clean up old states, lower gravity 2020-03-10 19:12:16 +01:00
timokoesters
0ce451a8b1 fix: deny gliding/jumping/rolling under water 2020-03-10 19:00:49 +01:00
timokoesters
70027da9aa feat: hitting enemies with basic_attack gives energy 2020-03-10 18:54:59 +01:00
timokoesters
c88c4687f3 fix: stop switching quickly between climbing and idle at low energy 2020-03-10 17:33:36 +01:00
Imbris
7132ef4136 Rearrange some operations in the server tick to reduce clientside latency of ServerEvent mediated effects 2020-03-09 22:31:24 -04:00
Adam Whitehurst
344bb955a2 rename get_tool_data to unwrap_tool_data 2020-03-08 21:28:45 -07:00
Acrimon
bc39b78173 Rebased. 2020-03-08 23:02:15 +01:00
Imbris
a04c1b1d1d Add uid to Player component
fix: world examples
2020-03-08 22:58:38 +01:00
Imbris
6cc07270ac improve(login): more precise error handling during login 2020-03-08 22:56:59 +01:00
Acrimon
08b4cc5fc3 Update auth to use new hashing scheme. 2020-03-08 22:56:34 +01:00
Acrimon
7db0ff0b8c Update chat-cli to work properly.
Update reqwest to 0.10.0
2020-03-08 22:54:15 +01:00
Imbris
8ef1251dc2 Add warning prompt for untrusted auth servers, move some auth code into 2020-03-08 22:51:37 +01:00
Acrimon
403deecc6d Server auth handling improvements. 2020-03-08 22:49:47 +01:00
Songtronix
50b845d1c3 :/ and reactivated the password field 2020-03-08 22:34:06 +01:00
jshipsey
bce9d4c24f animation corrections 2020-03-08 17:02:25 -04:00
Adam Whitehurst
5f8751e2d3 Begin implementing triple attack 2020-03-08 12:37:17 -07:00
Adam Whitehurst
fe1feebeb2 Renaming fn's 2020-03-08 10:38:40 -07:00
Adam Whitehurst
698fe9f451 More util fn's, add comments 2020-03-08 10:38:18 -07:00
Adam Whitehurst
f769c74bf4 Add charging back 2020-03-08 10:04:26 -07:00
Adam Whitehurst
adf34d4f0f User constants, faster characters 2020-03-08 08:38:53 -07:00
Adam Whitehurst
5a9a8323f2 Update utils/handle_move fn's 2020-03-07 15:45:10 -08:00
Adam Whitehurst
49c7143144 Clean up warnings 2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9 resolve conflicts merging master -> clientstates 2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
Adam Whitehurst
c678ca9540 Re-add blocking 2020-03-07 11:55:15 -08:00
Adam Whitehurst
cb9e3859da Rename character behavior sys 2020-03-07 11:02:54 -08:00
jshipsey
d4332c3138 eagle adjustments 2020-03-07 13:26:46 -05:00
Adam Whitehurst
b1d1299fe6 Clean up character states 2020-03-07 10:15:02 -08:00
S Handley
b0ca85069b Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it. 2020-03-04 10:09:48 +00:00
Caleb Cochran
219f9fa3be Added missed comma 2020-02-25 22:01:51 -06:00
Caleb Cochran
8479230e66 Replaced commas (fmt issue) 2020-02-25 21:59:08 -06:00
Caleb Cochran
9f7aa61fbd Fixing #504 - Enemies stop attacking after combat 2020-02-25 20:48:09 -06:00
Shane Handley
0d2b26a3b8 SFX Fixes - Reinstate run, uncomment tests and make them pass, adjust
config.
2020-02-25 22:03:29 +09:00
timokoesters
4cc998f92b fix: non-humanoid npcs can attack again 2020-02-24 22:20:50 +01:00
timokoesters
d0439fdd84 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618 fix: sync characterstates, better energy management 2020-02-24 20:57:33 +01:00
timokoesters
31f3aae75c fix: make climbing cost stamina 2020-02-24 19:18:06 +01:00
timokoesters
2fa902270e fix: block 2020-02-24 18:10:42 +01:00
timokoesters
1f4065ae32 fix: attacking 2020-02-24 14:32:12 +01:00
S Handley
d87061fe14 Add a volume option to SfxEvents, and use this to dispatch movement sfx for quadripeds at a volume proportionate to their size. 2020-02-23 01:26:51 +00:00
S Handley
9ab2833056 Add weapon wield/unwield sfx support 2020-02-21 02:56:54 +00:00
Monty Marz
2180040f70 Orc hairstyles, several tiny UI fixes, fixed beard warnings 2020-02-20 10:32:03 +00:00
Joshua Yanovski
8a9d4012fa Allow spawning individual species with /spawn.
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Ben Simpson
636bf7d343 Merge branch 'expandedreality/energy-regen' into 'master'
Energy now does not regen when climbing,gliding,and swimming

Closes #483

See merge request veloren/veloren!800
2020-02-14 01:15:47 +00:00
Ben Simpson
c427f2298e Energy now does not regen when climbing,gliding,and swimming 2020-02-13 18:46:01 -06:00
Ben Simpson
3343f8e5c0 Update common/src/sys/controller.rs, common/src/sys/movement.rs, common/src/comp/energy.rs files 2020-02-13 08:36:29 +00:00
Ben Simpson
bfd2f345b1 Update common/src/sys/movement.rs 2020-02-13 08:19:36 +00:00
Ben Simpson
0cd8150e98 Update common/src/sys/movement.rs 2020-02-13 08:13:36 +00:00
Ben Simpson
a49482503d Update common/src/sys/controller.rs, common/src/sys/movement.rs files
Deleted energy.rs, movement.rs files
2020-02-13 07:59:54 +00:00
Ben Simpson
1aa98dbb62 Update common/src/comp/energy.rs, energy.rs, common/src/sys/controller.rs, common/src/sys/movement.rs, movement.rs files 2020-02-13 07:30:32 +00:00
Adam Whitehurst
d383abf950 Re add combat 2020-02-11 07:42:17 -08:00
Marcel Märtens
8f5e409ac4 update toolchain to 2020-02-09 22:58:01 +01:00
Marcel
9f0307b926 Merge branch 'reactivate-ci' into 'master'
Reactivate Failure is allowed for benchmark and coverity

See merge request veloren/veloren!790
2020-02-09 19:31:37 +00:00
Marcel Märtens
90bcd87007 Reactivate Failure is allowed for benchmark and coverity 2020-02-09 20:01:44 +01:00
Songtronix
b8e12811bf fix(version): more robust version detection
Fixes #350
2020-02-09 18:11:40 +01:00
Imbris
fb7edd2404 Make nametag positioning slightly better 2020-02-06 17:10:52 -05:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
timokoesters
aeb37a1f33 improvement: char speed 2020-02-03 20:43:36 +01:00
timokoesters
aa52c6fd4f fix: jumping and attacking 2020-02-03 17:03:52 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8 Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel Märtens
e960c2233b Change the version number to 0.5 2020-01-31 17:26:45 +01:00
Joshua Barretto
faa86226c7 Collars 2020-01-29 12:01:28 +00:00
Joshua Yanovski
3fa21b3dc7 Per-speces NPC names!
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
116bc0d0b2 Fixed logic derp 2020-01-28 01:12:17 +00:00
Joshua Barretto
d87fc37aa2 Fixed watch compilation issue 2020-01-27 23:59:59 +00:00
Joshua Barretto
e391d6e4fd Added no-assets feature to common 2020-01-27 22:41:30 +00:00
Joshua Barretto
344eb9d45d Added intermittent rolling to NPCs during a chase 2020-01-27 16:18:36 +00:00
Joshua Barretto
de96551f65 Resolved pet alignment issues, added ranged aggro 2020-01-27 15:51:07 +00:00
Joshua Barretto
09f0a5744f Improved NPC spawning and names, made idle NPCs stop before hitting things 2020-01-27 10:58:33 +00:00
Monty Marz
981b55837a fix typo in en.ron, fixed unfinished weapons dropping from chests 2020-01-26 22:57:06 +00:00
Joshua Barretto
631124f3fc Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Joshua Barretto
7404800999 Added neutral NPC spawning 2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378 Improved pet aggression system, made waypoints rarer 2020-01-26 12:52:32 +00:00
Joshua Barretto
c9138d913c Fixed pathfinding limit bug, improvements to idle AI 2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99 Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
8c7e96e313 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
b22ee24362 Cleanup 2020-01-26 12:52:32 +00:00
Joshua Barretto
feeccc2ff3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00
Joshua Barretto
353a0f67be Better pathfinding iteration cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
7167320c92 Fixed shadows, better pathfinding cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
f92371101c Added pauseable pathfinding, improved Chaser heuristics, etc. 2020-01-26 12:52:07 +00:00