Joshua Barretto
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4b738c8b8f
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Balanced rain intensity
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2022-07-08 20:22:09 +01:00 |
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Joshua Barretto
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6c4b10d881
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Use existing humidity
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2022-07-08 20:18:07 +01:00 |
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Joshua Barretto
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32fe997506
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Use tilted origin for rain
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2022-07-08 16:07:15 +01:00 |
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IsseW
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e2969dc5f9
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turn off rain for CLOUD_MODE_NONE and adjust iterations
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2022-07-04 18:18:38 +02:00 |
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IsseW
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80e29e2c20
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
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IsseW
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b82bb5b247
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Don't have rain be behind an expiremental shader
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2022-07-04 18:07:22 +02:00 |
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IsseW
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3eabe24f12
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base occlusion texture size of off voxels
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2022-07-04 18:07:19 +02:00 |
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IsseW
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79cac935c8
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Added rain occlusion
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2022-07-04 18:07:11 +02:00 |
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Joshua Barretto
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86814eba04
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Made rain look better
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2022-07-04 18:07:03 +02:00 |
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Joshua Barretto
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502145a6f9
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Cloud movement is more prominent
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2022-07-04 18:07:01 +02:00 |
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Joshua Barretto
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4181331e6b
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Balanced rain density
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2022-07-04 18:07:00 +02:00 |
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IsseW
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67683f315f
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Put rain behind expiremental shader
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2022-07-04 18:06:59 +02:00 |
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IsseW
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9cb67e6283
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Rain shader
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2022-07-04 18:11:41 +02:00 |
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Imbris
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b7096d9f2e
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Scale shadow grid to multiple texels per grid cell to make it easier to examine
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2022-06-05 16:35:12 -04:00 |
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Imbris
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9b78d75f06
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Add experimental shader option to visualize shadow map texels
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2022-06-05 16:35:12 -04:00 |
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Joshua Barretto
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0facac68b4
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Bad fake lighting in caves
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2022-02-09 13:28:07 +00:00 |
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Joshua Barretto
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8888190eb4
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
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Joshua Barretto
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a49c0f0cdf
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Fixed caustics
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2022-01-23 20:06:44 +00:00 |
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Joshua Barretto
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fb2b9929a6
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Unified and fixed attenuation
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2022-01-23 16:25:15 +00:00 |
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Joshua Barretto
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b3bf06b07d
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Stopped caustics appearing in bad places
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2022-01-21 13:43:36 +00:00 |
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Joshua Barretto
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3b347a2aa3
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Improved underwater lighting on low shader settings
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2022-01-21 13:35:40 +00:00 |
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Joshua Barretto
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51323cde38
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Better caustic movement
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2022-01-21 01:06:11 +00:00 |
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Joshua Barretto
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63f6af0621
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Fixed caustics
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2022-01-21 01:03:39 +00:00 |
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Joshua Barretto
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5b606f0d50
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Significantly improved underwater shaders
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2022-01-21 00:42:20 +00:00 |
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Joshua Barretto
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2f3b14f2e1
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Improved glow lighting
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2022-01-18 16:52:35 +00:00 |
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Joshua Barretto
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b85aac6e23
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
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Joshua Barretto
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cd428d9267
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Added support for experimental shaders
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2022-01-17 22:20:33 +00:00 |
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Joshua Barretto
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086097cd56
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Better vines and lighting
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2021-10-10 13:41:57 +01:00 |
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Joshua Barretto
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0f2afbec8f
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Fixed clouds and fluids underground
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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f13a8a643b
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Fixed water light extinction
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2021-10-05 00:02:34 +01:00 |
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Joshua Yanovski
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5500435d2f
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Revert "Replace shaderc with naga"
This reverts commit 446d93dda0 .
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2021-09-04 11:59:18 -07:00 |
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João Capucho
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446d93dda0
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Replace shaderc with naga
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2021-08-31 22:53:10 +01:00 |
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Imbris
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58f237eaf5
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Ensure bind groups are ordered with the most frequently changed ones in later slots
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2021-06-24 00:47:59 -04:00 |
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Joshua Yanovski
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c97a42fdb7
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
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Capucho
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23f1144fe2
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Fix the shadow drawing code
Very poorly optimized
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2021-06-02 23:59:48 -04:00 |
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Capucho
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1083d04c73
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Reenable terrain rendering
Refractor col lights
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2021-06-02 23:59:48 -04:00 |
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Imbris
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f540366676
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
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Joshua Barretto
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11ba02130c
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Made sprite/block selection effect more subtle
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2021-04-20 02:46:07 +02:00 |
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Joshua Barretto
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483276b082
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Made sprite/block selection effect more subtle
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2021-04-20 02:46:06 +02:00 |
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Joshua Barretto
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6ea5aa796b
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Faster pick, less vibrant block selection
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2021-03-21 20:38:08 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Joshua Barretto
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d4ce69df99
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Static light flickering
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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331375fd8f
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Adjusted static lighting
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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100cafa91b
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Directional baked lights for figures
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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b4e3dbc719
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Added glow tint
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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27e7fd0727
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Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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51d1a2ecff
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Added glow
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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b352ef5d55
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Terrain pop-in, fixed agent pathfinding in water
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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717fd88565
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Experimental dissolve VD
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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2237500743
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Clouds
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2020-10-21 21:05:25 +00:00 |
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