Snowram
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fe977f0a6c
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Adds a speed stat to weapons
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2020-11-11 22:03:53 +01:00 |
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Sam
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d484ac2e38
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Yeeted from ron files.
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2020-11-07 15:53:16 -06:00 |
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Fausk
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3679701ebf
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Grammar and length reduction, Lucerne and Pike Hammer swap names for consistency
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2020-11-01 13:29:35 -07:00 |
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Kelly Monroe
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47adb2f1d1
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Fixing up further grammar and length issues, Lucerne and Spike Hammer swap names
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2020-11-01 13:29:35 -07:00 |
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Fausk
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477b575f4e
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fixup improved item descriptions for most items (no swords)
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2020-11-01 13:29:35 -07:00 |
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Monty Marz
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2b800a2b63
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make clippy happy
Delete glider.ron
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2020-10-07 02:23:20 +00:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
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Monty Marz
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fcdd875bff
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UI fixes, assets update
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2020-08-12 18:10:18 +00:00 |
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BottledByte
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dc91209a7b
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Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
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2020-08-02 01:21:32 +00:00 |
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Samuel Keiffer
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f930f52df5
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Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
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2020-08-01 20:08:30 +00:00 |
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Monty Marz
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c792cc05a9
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Villagers and Cultists
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2020-04-30 20:43:24 +00:00 |
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