do-no-van
e8ada67ae8
use Health::fraction
2024-02-21 23:23:33 +00:00
do-no-van
edddab997e
buff crippling/cleaving basics and fix fortitude
2024-02-21 23:23:32 +00:00
crabman
515e7fe4f0
revert previous glider span length
2024-02-21 20:48:24 +01:00
James Melkonian
cc059e2882
Apply burning buff to entities touching another entity with the burning buff
2024-02-17 21:56:55 +00:00
flo
ed4fd55bc3
terracotta
2024-02-15 06:08:03 +00:00
juliancoffee
9b5f9704f8
Move condition checks outside of simulated_wind fn
2024-02-08 16:25:40 +02:00
juliancoffee
16e7c30078
Improve comments
2024-02-08 16:25:40 +02:00
juliancoffee
9ac75cb7d1
Extract wind simulation to its own function
2024-02-08 16:25:40 +02:00
juliancoffee
aa97bd6bf6
Clean up systems/phys code
2024-02-08 16:25:40 +02:00
juliancoffee
52328b89d2
rebase
2024-02-08 16:25:39 +02:00
laundmo
283b404724
Working wind/lift particles
...
+ clippy fixes
2024-02-08 16:25:39 +02:00
laundmo
2add795109
change ridge lift to just angles, other tweaks
2024-02-08 16:25:39 +02:00
laundmo
6e5bd89818
Add near_water boolean to TerrainChunkMeta
...
+ lots of smaller tweaks and changes
+ tuning to make more fun (its a bit strong though)
2024-02-08 16:25:39 +02:00
laundmo
fbd2a09c66
massively improve ridge lift calculation
2024-02-08 16:25:39 +02:00
laundmo
59bf62a453
Add approximate chunk terrain normals into sim
2024-02-08 16:25:38 +02:00
laundmo
4c97f3f624
use formula for time of day dependency of thermals
2024-02-08 16:25:38 +02:00
laundmo
761953513b
Initial work for gliding lift, updraft, thermals
2024-02-08 16:25:38 +02:00
Isse
d75889ed75
don't insert event busses on client
2024-02-07 10:38:37 +01:00
Isse
e651b9b2ac
initial setup and convert entity_manipulation
2024-02-07 10:38:37 +01:00
Marcel Märtens
6ebbb89d4d
update toolchain to nightly-2024-01-17
2024-02-05 19:51:50 +01:00
Woeful_Wolf
7b843444be
Renamed closest_points_ls3 to closest_points_3d, added comments, disable raycast aiming in FPV, get shortest between entity and terrain raycast
2024-02-02 18:11:37 +02:00
Woeful_Wolf
c86f000881
Moved closest_line_seg_line_seg to common/systems/src/phys.rs and renamed to closest_points_ls3
2024-02-01 22:34:42 +02:00
do-no-van
646c57501f
make fortitude scale of difference from maximum health
2024-01-21 20:18:19 +00:00
flo
48a79b3e78
haniwa
2024-01-20 17:45:23 +00:00
Maxicarlos08
da08376e9a
Don't stack buffs of the same kind with equal attributes
2024-01-13 18:58:44 +01:00
Imbris
03e46de748
Merge branch 'imbris/construct-dispatcher-once' into 'master'
...
Only construct specs::Dispatcher once
See merge request veloren/veloren!4239
2024-01-06 02:47:37 +00:00
Pybit
f6204f9d04
Merge branch 'master' into 'More-potions'
...
# Conflicts:
# CHANGELOG.md
2024-01-04 11:48:30 +00:00
Imbris
807bd758b7
cargo fmt
2024-01-04 00:30:21 -05:00
Imbris
6c6b9181a5
Only construct specs::Dispatcher once
...
* use version of shred that has an added SendDispatcher so we can
construct the dispatcher and send it between threads (only State to
remain sendable)
* move closure for adding systems from State::tick to the creation
functions
* this does mean some voxygen systems always run instead of just in the
session state, but that should not cause issues and we can always
configure them to do nothing if needed
2024-01-03 18:11:06 -05:00
Maxicarlos08
551d783cac
Use correct scaling for volume entity collisions
2024-01-02 23:42:14 +01:00
Samuel Keiffer
5bd089c56d
Merge branch 'sam/remove-combo-melee' into 'master'
...
Deprecated combo melee character state
See merge request veloren/veloren!4233
2023-12-29 17:29:44 +00:00
DaforLynx
0b62898060
Audio fixes and new music
2023-12-29 00:25:08 +00:00
Sam
f65d449aa3
Deprecated combo melee character state
2023-12-28 19:02:10 -05:00
Isse
8569f30336
review fixes
2023-12-12 19:41:40 +01:00
Isse
63e500d3d8
laying and steering animation
2023-12-07 20:08:02 +01:00
HEIEnthusiast
5001c4a262
Added swiftness debuffs
2023-11-28 11:41:29 -04:00
HEIEnthusiast
db71625226
Merge branch 'master' of gitlab.com:veloren/dev/veloren into More-potions
2023-11-28 10:07:00 -04:00
HEIEnthusiast
568d12cdd0
Swiftness potion changes
2023-11-28 10:03:07 -04:00
maxicarlos08
d05586f08a
fix small precision bug
2023-11-27 21:28:12 +01:00
maxicarlos08
4456643867
Don't use attacker orientation for calculating melee precision
2023-11-23 00:55:17 +01:00
Sam
4e0e94b5c6
Removed spin melee character state
2023-11-16 19:17:38 -05:00
Sam
13148bd436
Changed how max precision was calculated to make it more compact.
2023-11-14 18:16:42 -05:00
Sam
49756ac37c
Headshots from above are less precise, headshots from below are no longer precise.
2023-11-14 18:07:02 -05:00
Maxicarlos08
17904d9387
crit_power -> precise_power
2023-11-14 18:07:01 -05:00
Sam
f47b61d446
Adjusted precision multipliers.
2023-11-14 18:07:00 -05:00
Sam
6814ce8134
Addressed review comments.
2023-11-14 18:07:00 -05:00
Sam
d3b3bca621
Added precision
2023-11-14 18:06:59 -05:00
Sam
3f19c61426
Changed buffs from using hash maps to an enum map and a slot map.
2023-11-12 12:37:28 -05:00
Sam
e37f085114
Changed terrain check to use beam position instead of entity position.
2023-11-11 15:17:59 -05:00
Joshua Barretto
22b537a4e5
Fixed CI and incorrect vel
2023-10-21 14:58:13 +01:00