Joshua Barretto
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1f979e4133
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More biomes
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2022-07-15 08:42:56 +01:00 |
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Joshua Barretto
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2cce44fc36
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Began work on caves2
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2022-07-15 08:42:56 +01:00 |
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Joshua Barretto
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62d2982990
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Made rainbows ultra only
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2022-07-15 07:08:30 +00:00 |
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Joshua Barretto
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e34f080c91
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Fixed unrolling issue in rain shader
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2022-07-15 07:06:11 +00:00 |
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Joshua Barretto
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964b315fc5
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Fixed lightning point glow
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2022-07-14 22:12:34 +00:00 |
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Joshua Barretto
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f48665366b
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More lightning position variety
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2022-07-13 21:45:37 +01:00 |
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Joshua Barretto
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25c55b6a25
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Better rain performance, wetness
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2022-07-13 18:34:34 +01:00 |
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Joshua Barretto
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4e854a28ff
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Fixed occlusion bias
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2022-07-10 16:56:45 +01:00 |
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Joshua Barretto
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d4906f55bc
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Fixed rain occlusion issues
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2022-07-10 16:40:49 +01:00 |
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Joshua Barretto
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fc21b54f02
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Better rain performance
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2022-07-10 13:53:31 +01:00 |
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Joshua Barretto
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47b236b1f0
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Better lightning rates, fixed shaders
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2022-07-10 13:44:11 +01:00 |
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Joshua Barretto
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3b758cc7b0
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Minor colour tweak
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2022-07-09 02:25:24 +01:00 |
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Joshua Barretto
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85a292a854
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Always take origin as lightning end point
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2022-07-09 02:16:13 +01:00 |
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Joshua Barretto
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6fea7205fa
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Better lightning at distance
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2022-07-09 02:08:55 +01:00 |
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Joshua Barretto
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836fe2b1c6
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Proper lightning
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2022-07-09 01:59:18 +01:00 |
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Joshua Barretto
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edc2720416
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Better lightning effect
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2022-07-09 00:39:18 +01:00 |
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Joshua Barretto
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4531a4e3f9
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Added lightning
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2022-07-08 23:26:33 +01:00 |
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Joshua Barretto
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622b67d24e
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Relative offset fix
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2022-07-08 20:49:51 +01:00 |
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Joshua Barretto
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90d2ceab2e
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Fixed rain clipping issue
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2022-07-08 20:40:08 +01:00 |
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Joshua Barretto
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4b738c8b8f
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Balanced rain intensity
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2022-07-08 20:22:09 +01:00 |
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Joshua Barretto
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6c4b10d881
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Use existing humidity
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2022-07-08 20:18:07 +01:00 |
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Joshua Barretto
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28bc9db198
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Better cloud cover
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2022-07-08 18:09:13 +01:00 |
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Joshua Barretto
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853d622e19
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Better fall rate
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2022-07-08 16:41:31 +01:00 |
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Joshua Barretto
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23aea72466
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Fixed fall rate
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2022-07-08 16:09:36 +01:00 |
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Joshua Barretto
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32fe997506
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Use tilted origin for rain
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2022-07-08 16:07:15 +01:00 |
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Joshua Barretto
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d5c0e878d7
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Adjusted depths
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2022-07-08 15:09:38 +01:00 |
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Joshua Barretto
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eae917ee8f
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Use DDA for rain rendering
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2022-07-08 14:48:59 +01:00 |
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IsseW
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6d8cbe6f0f
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remove relative rain direction and increase FALL_RATE
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2022-07-04 18:18:43 +02:00 |
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Imbris
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e4dfc7729f
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Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output
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2022-07-04 18:18:41 +02:00 |
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IsseW
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e7208c9537
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make iterations const
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2022-07-04 18:18:41 +02:00 |
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Imbris
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a5a082cf41
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Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same.
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2022-07-04 18:18:40 +02:00 |
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Imbris
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b2d3759105
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Cleanup profiling comments and commented code
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2022-07-04 18:18:39 +02:00 |
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Imbris
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b29bad015c
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Misc notes in cloud-frag.glsl
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2022-07-04 18:18:39 +02:00 |
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Imbris
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5866e23e32
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Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
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2022-07-04 18:18:38 +02:00 |
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IsseW
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e2969dc5f9
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turn off rain for CLOUD_MODE_NONE and adjust iterations
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2022-07-04 18:18:38 +02:00 |
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IsseW
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80e29e2c20
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
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IsseW
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5b7b13adce
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Add medium check to rain
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2022-07-04 18:18:36 +02:00 |
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IsseW
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a7c724a46d
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Limit figures drawn for rain occlusion
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2022-07-04 18:18:35 +02:00 |
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DaforLynx
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ac82689f83
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Clean up audio code, fix egui bug
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2022-07-04 18:18:34 +02:00 |
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IsseW
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72a0f56788
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better rainbows
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2022-07-04 18:18:34 +02:00 |
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IsseW
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cb969e5b87
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Move atan2 to lod.glsl
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2022-07-04 18:11:45 +02:00 |
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IsseW
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7752696387
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pos_to_uv -> wpos_to_uv
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2022-07-04 18:11:44 +02:00 |
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Treeco
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0d21361e05
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Add player-relative rain direction
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2022-07-04 18:11:42 +02:00 |
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IsseW
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fa589e915e
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make rain view distance smaller, dont put wind in texture
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2022-07-04 18:11:41 +02:00 |
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IsseW
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fd12c8abdb
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Remove dead shader code, clean up weather.rs
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2022-07-04 18:10:06 +02:00 |
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IsseW
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b82bb5b247
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Don't have rain be behind an expiremental shader
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2022-07-04 18:07:22 +02:00 |
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IsseW
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3eabe24f12
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base occlusion texture size of off voxels
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2022-07-04 18:07:19 +02:00 |
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IsseW
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54f958acc7
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more correct occlusion
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2022-07-04 18:07:16 +02:00 |
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IsseW
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234ed5afb2
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Rain occlusion projection matrix
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2022-07-04 18:07:13 +02:00 |
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Joshua Barretto
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295b89d446
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Better bias
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2022-07-04 18:07:12 +02:00 |
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